[Request] Galaxy Idle Clicker

Ask about cheats/tables for single player games here
User avatar
dju
What is cheating?
What is cheating?
Posts: 4
Joined: Sat Jul 22, 2017 4:58 pm
Reputation: 1

Re: [Request] Galaxy Idle Clicker

Post by dju »

# game version 0.0.12
# beautify the js code with [Link]
# really more easy to understood the code

#change

Code: Select all

			if (R.trim().toLowerCase() === "protto") {
				if (t && G - t < 20 * 60 * 60) {
					const {
						hours: H,
						minutes: k,
						seconds: Z
					} = Kk(G, t);
					v(`You can redeem the daily code once every 20 hours. Try again in ${H}:${k}:${Z}`);
					return
				}
				e(!1);
				const U = [],
					A = [],
					Y = [];
				M({
					type: "SET_ANTIMATTER_COUNT",
					antimatterCount: s + 500
				}), M({
					type: "ANTIMATTER_GENERATED",
					antimatterGenerated: d + 500
				});


#by

Code: Select all

			if (R.trim().toLowerCase() === "protto") {
				e(!1);
				const U = [],
					A = [],
					Y = [];
				M({
					type: "SET_ANTIMATTER_COUNT",
					antimatterCount: Math.abs(s + 10000)
				}), M({
					type: "ANTIMATTER_GENERATED",
					antimatterGenerated: Math.abs(d + 10000)
				});

xeno4441
Noobzor
Noobzor
Posts: 6
Joined: Wed Jan 31, 2024 4:52 pm
Reputation: 0

Re: [Request] Galaxy Idle Clicker

Post by xeno4441 »

Hi not really a programmer but I can kind of infer what I'm seeing but am still confused. Is this anything different that what is on the first page? just changing the values for the daily code?

stiill concerned about antimatter values going perma negative so apprehensive to try anything

User avatar
dju
What is cheating?
What is cheating?
Posts: 4
Joined: Sat Jul 22, 2017 4:58 pm
Reputation: 1

Re: [Request] Galaxy Idle Clicker

Post by dju »

# or change

Code: Select all

if(R.trim().toLowerCase()==="protto"){if(t&&G-t<20*60*60){const{hours:H,minutes:k,seconds:Z}=Kk(G,t);v(`You can redeem the daily code once every 20 hours. Try again in ${H}:${k}:${Z}`);return}e(!1);const U=[],A=[],Y=[];M({type:"SET_ANTIMATTER_COUNT",antimatterCount:s+500}),M({type:"ANTIMATTER_GENERATED",antimatterGenerated:d+500});
# by

Code: Select all

if(R.trim().toLowerCase()==="protto"){e(!1);const U=[],A=[],Y=[];M({type:"SET_ANTIMATTER_COUNT",antimatterCount:Math.abs(s + 10000)}),M({type:"ANTIMATTER_GENERATED",antimatterGenerated:Math.abs(d + 10000)});
# delete the time test to push the button
# Math.abs keep the antimatter number positif
# i don t know for the leaderboard, i lost it with the first antimatter number negatif

funtimes
Noobzor
Noobzor
Posts: 6
Joined: Thu Aug 01, 2024 10:34 pm
Reputation: 0

Re: [Request] Galaxy Idle Clicker

Post by funtimes »

The negative AntiMatter is 100% saved on your save file. I once again used this technique to get more AntiMatter and after a certain amount of times using the protto code I noticed my AntiMatter went into the negative. I quickly ALT+F4 and restarted my game and my AntiMatter count went back to it's previous level. My Leaderboard progress also wasn't halted. So I'm sure there's a value that can be changed in our save file that can possibly revert the negative AntiMatter or Protto Code/AntiMatter gain values that can revert the penalty. I just have no idea how to edit the save file.

User avatar
dju
What is cheating?
What is cheating?
Posts: 4
Joined: Sat Jul 22, 2017 4:58 pm
Reputation: 1

Re: [Request] Galaxy Idle Clicker

Post by dju »

# "gameVersion": "1.0.1"
# dump your game data just for fun
# on steam game properties -> general -> launch options add

Code: Select all

 --enable-logging --log-file=C:\dump.log
# change on index-xxxxxxx.js

Code: Select all

;window.ipcRenderer.invoke("save-user-data",o,l).then(()=>{s({type:"SET_OFFLINE_TIME",payload:{offlineTime:Date.now()}}),console.log("************* PROTTO GAMES SAYS ************* "),console.log("Data Saved! "+o),console.log("************* PROTTO GAMES CYA! ************* "),

# by

Code: Select all

;window.ipcRenderer.invoke("save-user-data",o,l).then(()=>{s({type:"SET_OFFLINE_TIME",payload:{offlineTime:Date.now()}}),console.log("************* PROTTO GAMES SAYS ************* "),console.log("Data Saved! "+o),console.log("************* PROTTO GAMES CYA! ************* "),console.log(JSON.stringify(l, null, 4))
# start the game
# options -> SaveGame

# open the file C:\dump.log

LeeZUS
What is cheating?
What is cheating?
Posts: 1
Joined: Wed Dec 22, 2021 7:47 pm
Reputation: 2

Re: [Request] Galaxy Idle Clicker

Post by LeeZUS »

OK about negative Antimatter
change

Code: Select all

case"REMOVE_ANTIMATTER":return{...e,antimatterGenerated:e.antimatterGenerated-15e4,antimatterCount:e.antimatterCount-15e4};
to

Code: Select all

case"REMOVE_ANTIMATTER":return{...e,antimatterGenerated:e.antimatterGenerated,antimatterCount:e.antimatterCount};
and use protto as many times as you wish

Arhonus
What is cheating?
What is cheating?
Posts: 1
Joined: Fri Feb 17, 2023 3:16 am
Reputation: 0

Re: [Request] Galaxy Idle Clicker

Post by Arhonus »

this command removes your antimatter when you get banned
Spoiler

Code: Select all

    case "REMOVE_ANTIMATTER":
        return {
            ...e,
            antimatterGenerated: e.antimatterGenerated - 15e4,
            antimatterCount: e.antimatterCount - 15e4
        };
and this one checks your antimatter and another triggers.
Spoiler

Code: Select all

u.useEffect(() => {
        Fp.current = c,
        s <= 0 && c >= 15e4 && ys < 14 && (ie({
                type: "REMOVE_ANTIMATTER"
            }), Xa || ie({
                type: "TOGGLE_MECH_MULTIPLIER",
                payload: "leaderboardLocked"
            }))
    }, [c, Xa, ys, s]),
    u.useEffect(() => {
        if (S0.current = Xa, s <= 0 && !Xa) {
            for (let Nm of Hx)
                if (Nm <= 36e6) {
                    ie({
                        type: "TOGGLE_MECH_MULTIPLIER",
                        payload: "leaderboardLocked"
                    });
                    break
                }
        }

dbgmax
What is cheating?
What is cheating?
Posts: 1
Joined: Sat Sep 14, 2024 5:52 pm
Reputation: 2

Re: [Request] Galaxy Idle Clicker

Post by dbgmax »

you can also replace type:"SET_ANTIMATTER_COUNT",antimatterCount:a+500" in the daily protto code with type:"SET_MECH_TOKENS",mechTokens:r+1" editing +1 to be whatever number you would like to have in the mech tokens, making mech grinding much easier to get done

cbrau839
What is cheating?
What is cheating?
Posts: 3
Joined: Mon Feb 28, 2022 12:11 am
Reputation: 0

Re: [Request] Galaxy Idle Clicker

Post by cbrau839 »

I've appeared to figuyre out away around the antimatter count going negative. When editing the .js file, change the following (found after the 20*60*60 timer, changing that to say, 1*1*1 to make it easier to find) from

T({type:"SET_ANTIMATTER_COUNT",antimatterCount:i+500}),T({type:"ANTIMATTER_GENERATED",antimatterGenerated:d+500})

to

T({type:"SET_ANTIMATTER_COUNT",antimatterCount:i+5000}),T({type:"ANTIMATTER_GENERATED",antimatterGenerated:d+0})

From what I've been able to figure out, this increases antimatter by 5000 without it counting up to whatever maximum limit there is. Used it to generate over 300k so far, no ill effects. (Lots of experimenting/resetting.)

Before this, I also figured out that right after the antimatter code, the potions are listed next. No idea how to select which potions you can get, but you can increase the "quantity:1" to however many you want to generate per daily code.

funtimes
Noobzor
Noobzor
Posts: 6
Joined: Thu Aug 01, 2024 10:34 pm
Reputation: 0

Re: [Request] Galaxy Idle Clicker

Post by funtimes »

I know the amount of Mechs Tokens is in your safe file; the dev used the safe files of those who won the first giveaway and edited them then returned them giving them the extra mech + antimatter.

hujan21we
What is cheating?
What is cheating?
Posts: 1
Joined: Wed Aug 18, 2021 7:41 am
Reputation: 0

Re: [Request] Galaxy Idle Clicker

Post by hujan21we »

type:"SET_MECH_TOKENS",mechTokens:s+1 cange to type:"SET_MECH_TOKENS",mechTokens:s+100
and code. MechILikeToFind

funtimes
Noobzor
Noobzor
Posts: 6
Joined: Thu Aug 01, 2024 10:34 pm
Reputation: 0

Re: [Request] Galaxy Idle Clicker

Post by funtimes »

hujan21we wrote:
Fri Sep 27, 2024 4:08 am
type:"SET_MECH_TOKENS",mechTokens:s+1 cange to type:"SET_MECH_TOKENS",mechTokens:s+100
and code. MechILikeToFind
How do you modify the save file? Thanks!

hobocop1978
What is cheating?
What is cheating?
Posts: 4
Joined: Tue May 23, 2023 2:47 pm
Reputation: 0

Re: [Request] Galaxy Idle Clicker

Post by hobocop1978 »

funtimes wrote:
Sat Sep 28, 2024 2:22 am
hujan21we wrote:
Fri Sep 27, 2024 4:08 am
type:"SET_MECH_TOKENS",mechTokens:s+1 cange to type:"SET_MECH_TOKENS",mechTokens:s+100
and code. MechILikeToFind
How do you modify the save file? Thanks!
You will need to modify the actual game and not the save file. Here is a guide viewtopic.php?p=364138#p364138

ahojsoleron
What is cheating?
What is cheating?
Posts: 2
Joined: Fri Oct 04, 2024 4:54 pm
Reputation: 0

Re: [Request] Galaxy Idle Clicker

Post by ahojsoleron »

cbrau839 wrote:
Wed Sep 18, 2024 5:54 am
I've appeared to figuyre out away around the antimatter count going negative. When editing the .js file, change the following (found after the 20*60*60 timer, changing that to say, 1*1*1 to make it easier to find) from

T({type:"SET_ANTIMATTER_COUNT",antimatterCount:i+500}),T({type:"ANTIMATTER_GENERATED",antimatterGenerated:d+500})

to

T({type:"SET_ANTIMATTER_COUNT",antimatterCount:i+5000}),T({type:"ANTIMATTER_GENERATED",antimatterGenerated:d+0})

From what I've been able to figure out, this increases antimatter by 5000 without it counting up to whatever maximum limit there is. Used it to generate over 300k so far, no ill effects. (Lots of experimenting/resetting.)

Before this, I also figured out that right after the antimatter code, the potions are listed next. No idea how to select which potions you can get, but you can increase the "quantity:1" to however many you want to generate per daily code.
I made it like this but getting way to much, 1.73b antimatter, why?

exterminator1245
What is cheating?
What is cheating?
Posts: 1
Joined: Sat Oct 12, 2024 1:33 pm
Reputation: 0

Re: [Request] Galaxy Idle Clicker

Post by exterminator1245 »

LeeZUS wrote:
Fri Aug 30, 2024 2:04 pm
OK about negative Antimatter
change

Code: Select all

case"REMOVE_ANTIMATTER":return{...e,antimatterGenerated:e.antimatterGenerated-15e4,antimatterCount:e.antimatterCount-15e4};
to

Code: Select all

case"REMOVE_ANTIMATTER":return{...e,antimatterGenerated:e.antimatterGenerated,antimatterCount:e.antimatterCount};
and use protto as many times as you wish
so i did this and ive had the antimatter im generating at 10k per protto. done it about 17 times, bought upgrades and stuff no negative numbers.. but every time i try to use protto anymore my screen just goes completely white and i cant do anything until i restart the game, and the code doesnt get activated

Post Reply