Weapon pointers address +8b4(1byte)
Bullet penetrating flag, 0 for no penetration, 1 for penetration.
Do not use this flag with explosives, as it will be strange if the flag is turned on.
I'm sorry if the language is strange because I'm translating it.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Just wanted to report that for Wing Divers specifically, the Weapon Stars are a bit different than usual, containing "Effective Range", and a "ROF" field that somehow wasn't read properly by the Table. That's why for some of Wing Diver's weapons, the Stars are not fully customizable (Ranged Weapon -> Grit Shot series, Long-Range -> Bolt Shooter series, Mid-Range Pulse Weapons -> X-Way Pulse Machine Gun series)
Some days ago I used another Trainer to "Max out all Weapon Stars", but it somehow missed those weapons. Now I tried using your Weapon Stars option and for some reason I cannot properly edit those weapons too, which means something is different for some of Wing Diver's weapons I think.
Thank you in advance! Hope I can edit them in the future! Cheers again for the god's work!
EDIT:
Another report, God Mode doesn't properly protect yourself from your own weapons (for example, I was killed by my own Raijin's reflection)
Just wanted to report that for Wing Divers specifically, the Weapon Stars are a bit different than usual, containing "Effective Range", and a "ROF" field that somehow wasn't read properly by the Table. That's why for some of Wing Diver's weapons, the Stars are not fully customizable (Ranged Weapon -> Grit Shot series, Long-Range -> Bolt Shooter series, Mid-Range Pulse Weapons -> X-Way Pulse Machine Gun series)
..
Got it. Seems the offsets/pointers are switched/more. Same goes for equipment. So it's an indication. Just try it out what is what.
Will release it in next update (v11).
Hey there, seems like the picking up crates automatically doesn't seem to work? I used every cheat on the table and it seemed to work fine but the crates didn't work nor in single player and in multiplayer, am I doin something wrong here?
It seems the Weapon Crate pick up amount and Armor Crate pick up amount don't properly work in v12. Or maybe some sanity check is causing the numbers to get skewed. I tried setting both to drop 100 each to test in a mission with very few drops, and after 10+ or so weapon crate drops and 20+ armor crate drops picked up, the numbers I'm seeing on the results screen doesn't line up. For example, the armor crate total shows 40 or so spread out among 4 classes, but there should be a lot more with the code active at the time.
Also, can anybody explain what's the difference and how to use the Crates Collected cheats? I'm assuming its the end total per mission, but it doesn't seem to reflect properly either, even when I tried having both on too (of course I set the values as desired).
Second: Do you people even know how the loot system works, or the game?? If you get 1000 weapon crates, does not mean you get 1000 weapons...950 are worse then you already have, and the rest are upgrades, maybe few new ones. And it also depens on what you already have! The more weapons you have the less you get.
Amazing table, love it so far! I'm curious if you're able to figure out a pointer for the various drone speeds that air raiders have. I've been working my way through hard on air raider and there's a "Heavily Armed Multicopter" that has the lowest drone fly speed I've seen of 5, compared to the fastest that exists which is think is 160 for some of the DLC drone weapons. I'd love to have at least a pointer to fiddle with, or a script with a value I can tweak to my liking.