[Requests] Kingdom Rush 5: Alliance TD

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Mirlmunir
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Re: [Requests] Kingdom Rush 5: Alliance TD

Post by Mirlmunir »

Shame :(
I dont know why they cause us so much trouble on this game to do some easy stuff like modify gold or else with cheat engine...

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BigBear743
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Re: [Requests] Kingdom Rush 5: Alliance TD

Post by BigBear743 »

7/30/24
No luck of finding anything just update the table a little bit and hope some one better can have a better table: :? :?
+ For gold, it will not work if you have less than 20 or more than 999999. Better just build something and set gold to a big value so you wont have to touch it again
+ Hero Current HP. I can't find a good value to compare so I made one myself. Just follow the instruction in the table.
E.g: Your Hero max health is 172 and respawning time is 30s. Change the value in 'Set to Hero Max Health' to 172, then change the value in Hero Respawn Time, let your hero get hit or recover their health, you will get the Current Health (which can be freeze to achieve infinite hero health) :?
+ I found something interesting about hero damage but maybe I will upload it tomorrow with an instructional video, does not seem to find an easy way for this :?
==========================
I may have an idea of how to play with this, but can someone double check if this script work? There's only one function now. Just build something and it should update the pointer address to your current gold value :?
Attachments
Kingdom Rush Alliance - Sharing 2.ct
(81.59 KiB) Downloaded 2431 times
Kingdom Rush Alliance.CT
(5.71 KiB) Downloaded 1545 times
Last edited by BigBear743 on Wed Jul 31, 2024 4:21 am, edited 3 times in total.

oyabun
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Re: [Requests] Kingdom Rush 5: Alliance TD

Post by oyabun »

work´s

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randomstuff
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Re: [Requests] Kingdom Rush 5: Alliance TD

Post by randomstuff »

BigBear743 wrote:
Tue Jul 30, 2024 4:11 am
I may have an idea of how to play with this, but can someone double check if this script work? There's only one function now. Just build something and it should update the pointer address to your current gold value :?
It does work flawlessly. Could you add infinite upgrade points; OHK; speed mod; and no cooldown? Thank you very much.

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Re: [Requests] Kingdom Rush 5: Alliance TD

Post by oyabun »

@ part 6 dont work

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Re: [Requests] Kingdom Rush 5: Alliance TD

Post by yoyotv323 »

Thank you BigBear743 for sharing the new table

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BigBear743
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Re: [Requests] Kingdom Rush 5: Alliance TD

Post by BigBear743 »

randomstuff wrote:
Tue Jul 30, 2024 6:26 pm
It does work flawlessly. Could you add infinite upgrade points; OHK; speed mod; and no cooldown? Thank you very much.
I have no luck, so none of your suggest can be fulfill :?
Table sharing 2 will be my last update for this game until I learn more about reverse engine :(

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Re: [Requests] Kingdom Rush 5: Alliance TD

Post by evle »

+1

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sanitka
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Re: [Requests] Kingdom Rush 5: Alliance TD

Post by sanitka »

BigBear743 wrote:
Thu Aug 01, 2024 2:17 am
Table sharing 2 will be my last update for this game until I learn more about reverse engine :(
When comparing floating point (double) values you should not use CMP.
ie. cmp is for integers, comiss/d is for floating points ;).

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Re: [Requests] Kingdom Rush 5: Alliance TD

Post by Pwt_nuk »

+1

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Re: [Requests] Kingdom Rush 5: Alliance TD

Post by Smaug »

BigBear743 wrote:
Thu Aug 01, 2024 2:17 am
I have no luck, so none of your suggest can be fulfill :?
Table sharing 2 will be my last update for this game until I learn more about reverse engine :(
You could just straight up use lua in CE, because it's a love2d game, which is made using lua.
Hook a lua function, patch your own code in and rdy to take off.

You can extract the executable file (Kingdom Rush Alliance.exe) with 7zip to get the assets and lua files, then convert the lua files to actual lua code, because they are converted to bytecode with LuaJIT 2.0.4

And with lua code, you can also look at the games logic or parts you want to modify, so you don't have to boot up any decompiler and reverse the game.

Alternatively, open the "Kingdom Rush Alliance.exe" with 7zip, replace the version.lua with the one I have attached and play the game in debug mode.

Debug menu key is F12, which lists all other keys and their functionality.
For most people, these should be enough:
l/L = +/- lives
m/M = +/- gold
z/Z = +/- speed

In Debug mode, heroes can be levelled in the hero selection menu, so you can max them out pretty easily.
And you can start the stage with auto-upgrade in Debug mode, so you'll have all tower upgrades available.
With unlimited gold and speedup, you can clear stages in a few seconds.

Password: fearless
Attachments
version.zip
version.lua file with activated DEBUG mode
(365 Bytes) Downloaded 648 times
Last edited by Smaug on Sat Aug 10, 2024 10:20 am, edited 1 time in total.

nheo0510
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Re: [Requests] Kingdom Rush 5: Alliance TD

Post by nheo0510 »

Smaug wrote:
Fri Aug 09, 2024 4:49 pm
BigBear743 wrote:
Thu Aug 01, 2024 2:17 am
I have no luck, so none of your suggest can be fulfill :?
Table sharing 2 will be my last update for this game until I learn more about reverse engine :(
You could just straight up use lua in CE, because it's a love2d game, which is made using lua.
Hook a lua function, patch your own code in and rdy to take off.

You can extract the executable file (Kingdom Rush Alliance.exe) with 7zip to get the assets and lua files, then convert the lua files to actual lua code, because they are converted to bytecode with LuaJIT 2.0.4

And with lua code, you can also look at the games logic or parts you want to modify, so you don't have to boot up any decompiler and reverse the game.

Alternatively, open the "Kingdom Rush Alliance.exe" with 7zip, replace the version.lua with the one I have attached and play the game in debug mode.

Debug menu key is F12, which lists all other keys and their functionality.
For most people, these should be enough:
l/L = +/- lives
m/M = +/- gold
z/Z = +/- speed

In Debug mode, heroes can be levelled in the hero selection menu, so you can max them out pretty easily.
And you can start the stage with auto-upgrade in Debug mode, so you'll have all tower upgrades available.
With unlimited gold and speedup, you can clear stages in a few seconds.
Zip password plz?

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Re: [Requests] Kingdom Rush 5: Alliance TD

Post by Smaug »

nheo0510 wrote:
Sat Aug 10, 2024 7:18 am
Zip password plz?
Edited my post, it's fearless

ign1z
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Re: [Requests] Kingdom Rush 5: Alliance TD

Post by ign1z »

Smaug wrote:
Fri Aug 09, 2024 4:49 pm
BigBear743 wrote:
Thu Aug 01, 2024 2:17 am
I have no luck, so none of your suggest can be fulfill :?
Table sharing 2 will be my last update for this game until I learn more about reverse engine :(
You could just straight up use lua in CE, because it's a love2d game, which is made using lua.
Hook a lua function, patch your own code in and rdy to take off.

You can extract the executable file (Kingdom Rush Alliance.exe) with 7zip to get the assets and lua files, then convert the lua files to actual lua code, because they are converted to bytecode with LuaJIT 2.0.4

And with lua code, you can also look at the games logic or parts you want to modify, so you don't have to boot up any decompiler and reverse the game.

Alternatively, open the "Kingdom Rush Alliance.exe" with 7zip, replace the version.lua with the one I have attached and play the game in debug mode.

Debug menu key is F12, which lists all other keys and their functionality.
For most people, these should be enough:
l/L = +/- lives
m/M = +/- gold
z/Z = +/- speed

In Debug mode, heroes can be levelled in the hero selection menu, so you can max them out pretty easily.
And you can start the stage with auto-upgrade in Debug mode, so you'll have all tower upgrades available.
With unlimited gold and speedup, you can clear stages in a few seconds.

Password: fearless
[remembered it now, it was XMLs not LUAs]

on the previous game, i could edited the XML of kingdrom rush vengeance, the XML code is visible and editable so that we can change the tower skill cooldown, hero skil cooldown, tower / hero damage, etc ...

but in this version, as you mentioned, it is using LUA and its uneditable ...
would you care to teach us on how the converting of the byte lua code to be readable one and then back to byte version, to be able to be inserted in the exe(zip) again ?

Smaug
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Re: [Requests] Kingdom Rush 5: Alliance TD

Post by Smaug »

ign1z wrote:
Sat Aug 10, 2024 1:37 pm
[remembered it now, it was XMLs not LUAs]

on the previous game, i could edited the XML of kingdrom rush vengeance, the XML code is visible and editable so that we can change the tower skill cooldown, hero skil cooldown, tower / hero damage, etc ...

but in this version, as you mentioned, it is using LUA and its uneditable ...
would you care to teach us on how the converting of the byte lua code to be readable one and then back to byte version, to be able to be inserted in the exe(zip) again ?
Lua editing is as easy as xml tho, the only difference is the bytecode now.
You can use a luajit decompiler to get most of the luas sourcecode.
Stuff like tower strength, hero stuff etc. was inside kr5\balance\balance.lua if I'm not mistaken.
And yes, if you have the plaintext sourcecode luas and there wasn't any decomp. error, you can just put them inside the .exe and replace the existing file and it should work, without being bytecode. And if it somehow needs to be bytecode, for whatever reason, you would have to run the file through LuaJIT-2.0.4 to generate bytecode again.

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