How can I change the value of the spirits there? I can'tchinitoforeva wrote: ↑Tue Jul 23, 2024 11:50 amIn my case (idk if i did something wrong xD) but i was able to change shop currency when i got one or more of that currency, but not a big problem 'cause you can just get it from bot matches or online matches.
For the level of the player I tried it to filter the level gaining one level several times and I was able to change some levels but doing some experiments i glitched 2 players, (not a problem just changing it from team). But be careful by changing some values if you don't know what you are doing (like me LOL)
Changed player levels image:
The glitched players (haha):
[REQUEST] inazuma eleven victory road demo
Re: [REQUEST] inazuma eleven victory road demo
Re: [REQUEST] inazuma eleven victory road demo
It gives me an error on line 1 of the coderxhunter wrote: ↑Wed Jul 24, 2024 6:56 amCan anyone test this script to prevent spirits amount decrease?
Don't use synthesize all simultaneously
Edit: this thing also make shop currency didn't decrease
[tails]
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>2</ID>
<Description>"Spirit did not Decrease"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : GameBootstrapper.exe
Version:
Dates: 2024-07-24
Author : RXHunter
This script prevents spirit amount to decreased by modifying sub command to substract from 0
}
define(address,"GameBootstrapper.exe"+CD33B8)
define(bytes,66 41 2B CE 66 89 48 0C)
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
assert(address,bytes)
alloc(newmem,$1000,"GameBootstrapper.exe"+CD33B8)
label(code)
label(return)
newmem:
queues:
sub cx,0
mov [rax+0C],cx
jmp return
address:
jmp newmem
nope 3
return:
[DISABLE]
//code from here until the end of the code will be used to disable the cheat
address:
db bytes
// sub cx,r14w
// mov [rax+0C],cx
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: GameBootstrapper.exe+CD33B8
GameBootstrapper.exe+CD338F: FF 50 30 - call qword ptr [rax+30]
GameBootstrapper.exe+CD3392: 40 B7 01 - mov dil,01
GameBootstrapper.exe+CD3395: EB 33 - jmp GameBootstrapper.exe+CD33CA
GameBootstrapper.exe+CD3397: 40 32 F6 - xor sil,sil
GameBootstrapper.exe+CD339A: 3D 00 E0 01 00 - cmp eax,0001E000
GameBootstrapper.exe+CD339F: 0F 82 5A FF FF FF - jb GameBootstrapper.exe+CD32FF
GameBootstrapper.exe+CD33A5: 3D 00 80 02 00 - cmp eax,00028000
GameBootstrapper.exe+CD33AA: 0F 87 4F FF FF FF - ja GameBootstrapper.exe+CD32FF
GameBootstrapper.exe+CD33B0: 40 B5 01 - mov bpl,01
GameBootstrapper.exe+CD33B3: E9 4A FF FF FF - jmp GameBootstrapper.exe+CD3302
// ---------- INJECTING HERE ----------
GameBootstrapper.exe+CD33B8: 66 41 2B CE - sub cx,r14w
// ---------- DONE INJECTING ----------
GameBootstrapper.exe+CD33BC: 66 89 48 0C - mov [rax+0C],cx
GameBootstrapper.exe+CD33C0: 74 C2 - je GameBootstrapper.exe+CD3384
GameBootstrapper.exe+CD33C2: 40 B7 01 - mov dil,01
GameBootstrapper.exe+CD33C5: EB 03 - jmp GameBootstrapper.exe+CD33CA
GameBootstrapper.exe+CD33C7: 40 32 FF - xor dil,dil
GameBootstrapper.exe+CD33CA: 40 84 F6 - sil,sil test
GameBootstrapper.exe+CD33CD: 75 16 - jne GameBootstrapper.exe+CD33E5
GameBootstrapper.exe+CD33CF: 40 84 ED - test bpl,bpl
GameBootstrapper.exe+CD33D2: 75 11 - jne GameBootstrapper.exe+CD33E5
GameBootstrapper.exe+CD33D4: 45 33 C0 - xor r8d,r8d
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
[/code]
Re: [REQUEST] inazuma eleven victory road demo
guys, since I made that move to use the cheat engine it can't find the online games for me, what should I do? should I put EAC and Bostrappers back in the normal folder?
-
- Novice Cheater
- Posts: 18
- Joined: Tue Nov 17, 2020 5:47 pm
- Reputation: 2
Re: [REQUEST] inazuma eleven victory road demo
[Link]
you can easily hack the resources with 4 bytes
you can easily hack the resources with 4 bytes
Re: [REQUEST] inazuma eleven victory road demo
Hello, can anyone help me so I can make it easier to find player level levels? I found these players' lvl.
[Link]
[Link]
Re: [REQUEST] inazuma eleven victory road demo
Basic table I currently use with Resource and Spirit created with pointer.
You can add resource you haven't owned by modifying ItemID(use left arrow button on token value to expand children) first then you can change the value.
You can change the rarity of spirit by modifying Rarity(use left arrow button on token value to expand children).
Edit:
add lua script to mass set level and rarity. after use this quit to main menu and load the save file to fix the player stat.
add tension pointer, just set it to max and freeze it.
You can add resource you haven't owned by modifying ItemID(use left arrow button on token value to expand children) first then you can change the value.
You can change the rarity of spirit by modifying Rarity(use left arrow button on token value to expand children).
Edit:
add lua script to mass set level and rarity. after use this quit to main menu and load the save file to fix the player stat.
add tension pointer, just set it to max and freeze it.
- Attachments
-
- GameBootstrapper.CT
- Add Tension Pointer. Set it to Max and Freeze it.
- (36.98 KiB) Downloaded 238 times
-
- GameBootstrapper.CT
- Add Lua Script Mass Set Level and Mass Set Rarity
- (35.9 KiB) Downloaded 198 times
-
- GameBootstrapper.CT
- (32.3 KiB) Downloaded 138 times
Last edited by rxhunter on Fri Jul 26, 2024 10:35 am, edited 1 time in total.
Re: [REQUEST] inazuma eleven victory road demo
hello @rxhunter everything is perfect in the last cheat engine list but if you had the possibility of adding the bute to 99 for win or the player stats for example 999 for hitting, control, pressure etc..., also add all the competence thank you in advance you helped me a lot with your list
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- Noobzor
- Posts: 5
- Joined: Mon Jul 22, 2024 9:18 pm
- Reputation: 0
Re: [REQUEST] inazuma eleven victory road demo
Just move both back to main folder, you cant play online 'cause you are not using an anticheat
Re: [REQUEST] inazuma eleven victory road demo
There is a Prism rarity is it possible to set chars on that or is legendary max?
-
- Noobzor
- Posts: 5
- Joined: Mon Jul 22, 2024 9:18 pm
- Reputation: 0
Re: [REQUEST] inazuma eleven victory road demo
I think all related to players its only visual, i tried it to modify the rarity/Stats/Level (like 50/99) and all the things got reverted sadly
Re: [REQUEST] inazuma eleven victory road demo
Can anyone help me with finding player levels? I find the players' lvl and then subtract it or add it with 424 or 848 or 350 or 774
example: 17181C76B94+350
17181C76B94-350
but it's very random, I don't find the players I want to edit (sorry for the English)
example: 17181C76B94+350
17181C76B94-350
but it's very random, I don't find the players I want to edit (sorry for the English)
Re: [REQUEST] inazuma eleven victory road demo
In the past Inzuma game stat most likely level binded, most time if you want to alter stat you would need other method such as altering trained stat, equipment stat.
did you find offset for stat?
Re: [REQUEST] inazuma eleven victory road demo
this method doesn't work anymore? or im doin something wrong?chinitoforeva wrote: ↑Tue Jul 23, 2024 11:42 amTo disable EAC just copy x2 times nie.exe (game executable) and rename both one "GameBootstrapper" and the other one "EACLauncher"
like the image:
Then just use cheat engine normally, searching values ingame like buying things and searching the new values.
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