[Loxin] Reus 2 basic table

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濒危物种猫咪
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[Loxin] Reus 2 basic table

Post by 濒危物种猫咪 »

It seems that many people are troubled by finding the numerical value
Through DnSpy, the game was encrypted a little,memory areas become elusive(I donnot know if it was deliberate)
But you can still using Mono to achieve some functions
I only tried a little bit to prove that this game can be modified. Maybe I will update it further, and others are welcome to refine it
造物主2 Reus 2 Beta.CT
Add LockEons
(21.94 KiB) Downloaded 232 times



How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by 濒危物种猫咪 on Sat Jul 20, 2024 1:55 pm, edited 1 time in total.

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srx47
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Re: [Loxin] Reus 2 basic table

Post by srx47 »

so... what does it do? doesn't seems to be able to change anything >_>
whole point of cheat table for this game is stuff like ions, drafts and upgrade points

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濒危物种猫咪
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Re: [Loxin] Reus 2 basic table

Post by 濒危物种猫咪 »

srx47 wrote:
Fri Jul 19, 2024 2:57 pm
so... what does it do? doesn't seems to be able to change anything >_>
whole point of cheat table for this game is stuff like ions, drafts and upgrade points
This means that you can find the corresponding memory area through the mono function, and then set a breakpoint or freeze the call.
This can achieve many functions just like NoConsume
It takes a long time to try, and that's the case with my latest table for Meta-gost

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