From what I have found:Kaenos wrote: ↑Sat Aug 03, 2024 10:16 amBigBear743 wrote: ↑Fri Aug 02, 2024 2:04 pmI have included a video on how to soft update the table, that still now working?
Since I only used it for Monster data, I can at least say the Monster data update part of the video functioned. Some of the code got junked up, but they were easy to find, the codes were just shifted a little away from the original codes.
Sadly, some things like Item receive multiplier doesn't seem to work very well anymore.
Honestly, if you did edit the table, I'd love if someone could find increase drop rate. Having that skyrocket with difficulty in order to increase the rate of the golden orbs would be amazing.
* You can "negative" sell the items/orbs to increase inventory.
* Inventory gets rearranged into order every time you loaded a save.
* You can edit an unit's talent directly. The unit's talent is kept with pointer-in-pointer mechanism. The address point is +70 from the "Race" pointer, +A0 from the monster Aobscan or the pointer address before "Growth atk", usually it is in 8-bytes address pointer format. This pointer changes everytime you added or removed a talent from the list. (Note: duplicate talents do not stack and might cause error)
* For the talent's ID, you can look up a file in the game data folder called "AbilityConfig.json"