Remnant II - Steam (v5.2.1 - v417 & v432 & v444)

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jonaaa
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Re: Remnant II - Steam (v5.2.1 - v417 & v432 & v444)

Post by jonaaa »

Paul44 wrote:
Wed Oct 02, 2024 6:43 am
@jonaaa: "edit the fusions level to very high values": i haven't tried out fusion yet, probably because i saw no explicit option to do that. but if you can manually change it, then it (obviously) should also be possible to implement that on my end...
My main issue is how to present/offer these features, since: "1 prism has several substructs, with several items" ?!
=> swapping IDs: that is interesting, since I thought about that as well. might come back on this one...
(on a sidenote: what you say there is "just" an array - column/row if that rings any bells - basically indexed on their ID. My table has also this option 'NameID' at bottom: fill in that integer (avoid hexval, then execute lookup script and it'll return the corresponding name...)
==> i just checked your pic: dark mode, hmmm... anyways: you do know that you can change the background color. google for some good ones, and have a try... (make sure you use a proper hexval; incorrect values will turn everything to black !)
> see also here: [ viewtopic.php?p=372245#p372245 ]

@h8ter_proof: i do NOT support online/lan gaming, out of principle. (period)
Not that i càn do that, but if i could, i would definitely NOT offer it !

@Uzaiir123:
a. 1 image says a 1000 words (if you get my drift)
b. select 'fragment list', then execute script. next: right-click script to see if it shows any error ?
(or: double-click the <script> tag - which opens a new window with all that code - then just press [OK] at the bottom)
=> if it shows an error, get me a prtscrn of it (~ use imagehoster to link)
You can get these fusions when you max level a specific fragment, if you level up Melee Damage + Ranged Damage there's a chance you'll get the Pirate fusion, after getting it you can also level up the fusion, but this time, the fusion level will increase the stats (in this case, Ranged and Melee damage) without any cap or limit.

You can find all the fusions in their wiki: [Link]

And the legendary bonuses: [Link]

And in the end, you'll get a legendary bonus but only if all of your prisms or fusions are at the max level, then it will unlock an extra slot including the legendary bonus, you can also 'swap' IDs to use another fusion instead of a legendary bonus, etc, I tried to add another slot but no success, at least swapping IDs works, just had to save and reload.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Re: Remnant II - Steam (v5.2.1 - v417 & v432 & v444)

Post by AshenAF92 »

What does "give all fragments a minimum level" mean? I click it and nothing seems to happen. I'm kinda new to Cheat Engine so I'm sure I'm just missing something.

Can't wait for your update for prism exp/fragments :)

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Re: Remnant II - Steam (v5.2.1 - v417 & v432 & v444)

Post by Paul44 »

^if i was in your shoes, i would definitely check up the Readme...

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Re: Remnant II - Steam (v5.2.1 - v417 & v432 & v444)

Post by AshenAF92 »

@Paul44 I did read the Readme, I'm just not sure what you mean by that. Could you explain in more details, please? None of the values changed after I clicked it. It doesn't even let me enter a value at all.

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Re: Remnant II - Steam (v5.2.1 - v417 & v432 & v444)

Post by MaidoXD »

jonaaa wrote:
Wed Oct 02, 2024 6:57 am
Paul44 wrote:
Wed Oct 02, 2024 6:43 am
@jonaaa: "edit the fusions level to very high values": i haven't tried out fusion yet, probably because i saw no explicit option to do that. but if you can manually change it, then it (obviously) should also be possible to implement that on my end...
My main issue is how to present/offer these features, since: "1 prism has several substructs, with several items" ?!
=> swapping IDs: that is interesting, since I thought about that as well. might come back on this one...
(on a sidenote: what you say there is "just" an array - column/row if that rings any bells - basically indexed on their ID. My table has also this option 'NameID' at bottom: fill in that integer (avoid hexval, then execute lookup script and it'll return the corresponding name...)
==> i just checked your pic: dark mode, hmmm... anyways: you do know that you can change the background color. google for some good ones, and have a try... (make sure you use a proper hexval; incorrect values will turn everything to black !)
> see also here: [ viewtopic.php?p=372245#p372245 ]

@h8ter_proof: i do NOT support online/lan gaming, out of principle. (period)
Not that i càn do that, but if i could, i would definitely NOT offer it !

@Uzaiir123:
a. 1 image says a 1000 words (if you get my drift)
b. select 'fragment list', then execute script. next: right-click script to see if it shows any error ?
(or: double-click the <script> tag - which opens a new window with all that code - then just press [OK] at the bottom)
=> if it shows an error, get me a prtscrn of it (~ use imagehoster to link)
You can get these fusions when you max level a specific fragment, if you level up Melee Damage + Ranged Damage there's a chance you'll get the Pirate fusion, after getting it you can also level up the fusion, but this time, the fusion level will increase the stats (in this case, Ranged and Melee damage) without any cap or limit.

You can find all the fusions in their wiki: [Link]

And the legendary bonuses: [Link]

And in the end, you'll get a legendary bonus but only if all of your prisms or fusions are at the max level, then it will unlock an extra slot including the legendary bonus, you can also 'swap' IDs to use another fusion instead of a legendary bonus, etc, I tried to add another slot but no success, at least swapping IDs works, just had to save and reload.
Hi, I'm been trying to find a way to edit the prisms, where do you swap the "IDs" and are the changes permanent?

sorry for the annoyance.

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Re: Remnant II - Steam (v5.2.1 - v417 & v432 & v444)

Post by jonaaa »

MaidoXD wrote:
Wed Oct 02, 2024 7:35 pm
jonaaa wrote:
Wed Oct 02, 2024 6:57 am
Paul44 wrote:
Wed Oct 02, 2024 6:43 am
~~snip~~
~~snip~~
Hi, I'm been trying to find a way to edit the prisms, where do you swap the "IDs" and are the changes permanent?

sorry for the annoyance.
First you need to find the correct prism level and i presume you already know how to do that. By level i mean, you FIRST need to find the PRISM with CE, level it up and keep searching until you get the correct value of its level.

Here, i got all my prisms level:

Image

Now comes the 'hard' part, right click one of the addresses and select "Browse this memory region".

Image

That's the memory view, i know, it's a 'mess' but i'll explain where are the "IDs". So, where are the IDs? they're pretty close to the level, let me show you:

Image

As you can notice, the "structure" will always be "ID" -> 0 -> Level, in my case, it's 23614576 0 1000000, you can save this ID and create another save but DON'T CLOSE the game, otherwise the "ID" will change, don't even waste your time sharing IDs, they change everytime you reopen the game BUT the swap you'll be doing is PERMANENT, it will change PERMANENTLY.

So let's swap the IDs.

Image

I'll be swapping the "Tank" one with anything else, in this case i'll replace with the vaccinated "ID", i put the IDs in a notepad and i suggest you to do so.

Image

To make changes permanent, just save your game then reload, it should be still there, i'm not great explaning things but i'm sure you can get it working, you just need to find the level of your prisms first.

I had to create (and backup) multiple saves and spend some time "rerolling" the prisms until i found the fusions IDs i wanted, just be patient and you'll get it working.

I forgot to mention, like Paul said, you can use his table to find the name of the specific ID you have with you:

Image
Last edited by jonaaa on Wed Oct 02, 2024 11:40 pm, edited 1 time in total.

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Re: Remnant II - Steam (v5.2.1 - v417 & v432 & v444)

Post by h8ter_proof »

Paul44 wrote:
Wed Oct 02, 2024 6:43 am
@jonaaa: "edit the fusions level to very high values": i haven't tried out fusion yet, probably because i saw no explicit option to do that. but if you can manually change it, then it (obviously) should also be possible to implement that on my end...
My main issue is how to present/offer these features, since: "1 prism has several substructs, with several items" ?!
=> swapping IDs: that is interesting, since I thought about that as well. might come back on this one...
(on a sidenote: what you say there is "just" an array - column/row if that rings any bells - basically indexed on their ID. My table has also this option 'NameID' at bottom: fill in that integer (avoid hexval, then execute lookup script and it'll return the corresponding name...)
==> i just checked your pic: dark mode, hmmm... anyways: you do know that you can change the background color. google for some good ones, and have a try... (make sure you use a proper hexval; incorrect values will turn everything to black !)
> see also here: [ viewtopic.php?p=372245#p372245 ]

@h8ter_proof: i do NOT support online/lan gaming, out of principle. (period)
Not that i càn do that, but if i could, i would definitely NOT offer it !

@Uzaiir123:
a. 1 image says a 1000 words (if you get my drift)
b. select 'fragment list', then execute script. next: right-click script to see if it shows any error ?
(or: double-click the <script> tag - which opens a new window with all that code - then just press [OK] at the bottom)
=> if it shows an error, get me a prtscrn of it (~ use imagehoster to link)
yea i get it man and i totally respect that it was just a general question appreciate the honesty also

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Re: Remnant II - Steam (v5.2.1 - v417 & v432 & v444)

Post by MaidoXD »

First you need to find the correct prism level and i presume you already know how to do that. By level i mean, you FIRST need to find the PRISM with CE, level it up and keep searching until you get the correct value of its level.

Here, i got all my prisms level:

Now comes the 'hard' part, right click one of the addresses and select "Browse this memory region".

That's the memory view, i know, it's a 'mess' but i'll explain where are the "IDs". So, where are the IDs? they're pretty close to the level, let me show you

As you can notice, the "structure" will always be "ID" -> 0 -> Level, in my case, it's 23614576 0 1000000, you can save this ID and create another save but DON'T CLOSE the game, otherwise the "ID" will change, don't even waste your time sharing IDs, they change everytime you reopen the game BUT the swap you'll be doing is PERMANENT, it will change PERMANENTLY.

So let's swap the IDs.

I'll be swapping the "Tank" one with anything else, in this case i'll replace with the vaccinated "ID", i put the IDs in a notepad and i suggest you to do so.

To make changes permanent, just save your game then reload, it should be still there, i'm not great explaning things but i'm sure you can get it working, you just need to find the level of your prisms first.

I had to create (and backup) multiple saves and spend some time "rerolling" the prisms until i found the fusions IDs i wanted, just be patient and you'll get it working.
That was the best explanation you could've post tbh and it was crystal clear on the process, thought I have a couple questions:

Saving and not opening the game: so both the address and the legendary ID will change upon closing and reopening the game, so, how do I save?, or the classic profile.sav works like you're explaining and saves both the address and ID or just ID?

I think that's it, I guess I'll have to do trial and error in the same instance till I succeed in changing the godamn Legendary.

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Re: Remnant II - Steam (v5.2.1 - v417 & v432 & v444)

Post by jonaaa »

MaidoXD wrote:
Thu Oct 03, 2024 12:21 am
~~snip~~
That was the best explanation you could've post tbh and it was crystal clear on the process, thought I have a couple questions:

Saving and not opening the game: so both the address and the legendary ID will change upon closing and reopening the game, so, how do I save?, or the classic profile.sav works like you're explaining and saves both the address and ID or just ID?

I think that's it, I guess I'll have to do trial and error in the same instance till I succeed in changing the godamn Legendary.
How do you save the game you mean? Touch those Checkpoint crystals, any of them should trigger a save game.

Unfortunately there's no CT to automate this part so everything must be manual so, you can always create a new save and try "rerolling" until you get the desired bonus, but you'll need to keep the game open and deleting and creating the save until you get the correct one, i know, it sucks but there's no CT to edit prisms yet.

Probably i found a way of finding these "IDs" a bit more easier but since you're looking for a specific legendary bonus, i found something that can help you:

First search for the legendary bonus you have, in my case is vaccinated so it's "23613717":

Image

You'll get a few results, do the same as i told you earlier, right click then memory view in one of them:

Image

Of course you won't understand a thing because, that's NOT the correct address you must look into. I will show you the correct address, as you can see, there are three results, let's check the second one.

Image

As you can see, there are dozens of different IDs close to each other so what we will do? copy them and test them one by one.

Image

You can do the same with Fusions but since you're looking for a specific bonus, i'm doing them instead. You can also use Paul's table to get their names, if you want.

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Re: Remnant II - Steam (v5.2.1 - v417 & v432 & v444)

Post by Paul44 »

@AshenAF92: are you really following the instructions below "HowTo: edit item(s)" ? Does not sound like it...
=> link an image showing that 2nd window, with an item (= fragment) selected. once selected, you only need to click the 'folder' icon to open a (3rd) window in which you can change its level...
==> update view by rerunning 'inventory', and check ingame if level actually did increase ?! (= which is the level shown by fragment in the "circled" overview; not the ones on the left !)
ps: the red button allows you to instantly set ALL items/fragments to a minimum level (which is set to '5' by default). and yes, you can change thàt value beforehand...

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Re: Remnant II - Steam (v5.2.1 - v417 & v432 & v444)

Post by Paul44 »

@jonaaa: I'll go through your feedback this evening; but you seem to have found that "list" as well. I get 96 entries in there; but ignored the opcodes since there are only 45 fragments. But realised later on that - besides them fragms - you also have the fusions and the legendary... which might total 96 ?!

ps: already updated "lock consumables" in that fragms are no longer removed upon feeding them; and it does not seem to cause any issues... (also did a test with increased total, and no probs either ~ but then again not really "playing" either so...)
ps2: i assume that nameIDs change per save_load because these records are 'instances' ("temporary" copies of classes); or it might just be the game is designed as such.

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Re: Remnant II - Steam (v5.2.1 - v417 & v432 & v444)

Post by AshenAF92 »

@Paul44 You misunderstand. I know how to set a level for a relic fragment; I just didn’t understand what the red button does exactly (like, what is a ‘minimum level’?). Why would I lie about that? It’s easier to read instructions from a detailed Readme than to wait for a reply on the forum.

Anyway, are you saying that if I set the minimum level of the fragments to 31 for example, every relic fragment I get from now on will be Mythic?

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Re: Remnant II - Steam (v5.2.1 - v417 & v432 & v444)

Post by jonaaa »

AshenAF92 wrote:
Thu Oct 03, 2024 7:14 am
@Paul44 You misunderstand. I know how to set a level for a relic fragment; I just didn’t understand what the red button does exactly (like, what is a ‘minimum level’?). Why would I lie about that? It’s easier to read instructions from a detailed Readme than to wait for a reply on the forum.

Anyway, are you saying that if I set the minimum level of the fragments to 31 for example, every relic fragment I get from now on will be Mythic?
The max level of a fragment is 31 but the part you said "every relic fragment I get from now on", you misunderstood the "minimum level" part so let me explain.

In Paul's table there are "minimum' for almost everything, Traits, Items, etc so, let's start with Traits, all my traits are level 1 so, if you set the MINIMUM TRAIT LEVEL to 10 and press the button to set the traits to the specified minimum level, it will change ALL the traits to 10, which is my set minimum level.

So, about fragments, first, YOU MUST HAVE THEM in your inventory, spawn them or something first, set the minimum level to 31 and THEN, all of your fragments IN YOUR INVENTORY will be Mythic, simple as that.

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Re: Remnant II - Steam (v5.2.1 - v417 & v432 & v444)

Post by jonaaa »

Paul44 wrote:
Thu Oct 03, 2024 6:45 am
@jonaaa: I'll go through your feedback this evening; but you seem to have found that "list" as well. I get 96 entries in there; but ignored the opcodes since there are only 45 fragments. But realised later on that - besides them fragms - you also have the fusions and the legendary... which might total 96 ?!

ps: already updated "lock consumables" in that fragms are no longer removed upon feeding them; and it does not seem to cause any issues... (also did a test with increased total, and no probs either ~ but then again not really "playing" either so...)
ps2: i assume that nameIDs change per save_load because these records are 'instances' ("temporary" copies of classes); or it might just be the game is designed as such.
45 fragments, 23 fusions and 40 legendary bonuses so, 108, that's a lot.

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Re: Remnant II - Steam (v5.2.1 - v417 & v432 & v444)

Post by AshenAF92 »

@jonaaa Ooh I see! Guess I was overthinking it huh... My bad!

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