Remnant II - Steam (v5.2.1 - v417 & v432 & v444)

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anbno86
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Re: Remnant II - Steam (v5.2.1 - v417 & v432)

Post by anbno86 »

[quote=Paul44 post_id=373393 time=1727631148 user_id=7422]
ok, table updated for v444, but:
a. 'Weapon Power' still needs update. the script/function has clearly changed so probably need to re-search the thing...
b. did not look for new features; that will be next weekend at best
c. did basic testing, and comparing current values with "old" version status. Iow: DO make a save_backup first !
d. it seems that 'Player Advanced Stats' have changed to type 'Double'. if something is off, do tell (only tried a couple of them, and it is quite possible that others are still float/4-bytes)

oh yeah: most script are still backward compat, but not all of them ! (iow use prev table for older vs)
[/quote]
Please can you give me password for to Extract File?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

anbno86
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Re: Remnant II - Steam (v5.2.1 - v417 & v432)

Post by anbno86 »

Please can you give me password to Extract files??

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Re: Remnant II - Steam (v5.2.1 - v417 & v432)

Post by anbno86 »

please can you give me password to Extract files??

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Re: Remnant II - Steam (v5.2.1 - v417 & v432)

Post by anbno86 »

Uzaiir123 wrote:
Sun Sep 29, 2024 9:07 pm
Uzaiir123 wrote:
Sun Sep 29, 2024 7:02 pm
It seems the table isnt working on my end (Not sure for anyone else) but checking the 'Enable cheats' box does nothing... Anyone else facing issues? Also appreciate the effort getting the table together!
Nevermind, i managed to make it work! - Thanks again!
So you have a password to Extract file? if you have, can you give me! tks

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jonaaa
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Re: Remnant II - Steam (v5.2.1 - v417 & v432)

Post by jonaaa »

anbno86 wrote:
Mon Sep 30, 2024 4:17 pm
Uzaiir123 wrote:
Sun Sep 29, 2024 9:07 pm
Uzaiir123 wrote:
Sun Sep 29, 2024 7:02 pm
It seems the table isnt working on my end (Not sure for anyone else) but checking the 'Enable cheats' box does nothing... Anyone else facing issues? Also appreciate the effort getting the table together!
Nevermind, i managed to make it work! - Thanks again!
So you have a password to Extract file? if you have, can you give me! tks
Seriously? It's literally in the attachments.

Image

anbno86
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Re: Remnant II - Steam (v5.2.1 - v417 & v432)

Post by anbno86 »

jonaaa wrote:
Mon Sep 30, 2024 4:31 pm
anbno86 wrote:
Mon Sep 30, 2024 4:17 pm
Uzaiir123 wrote:
Sun Sep 29, 2024 9:07 pm

Nevermind, i managed to make it work! - Thanks again!
So you have a password to Extract file? if you have, can you give me! tks
Seriously? It's literally in the attachments.

Image
Im sorry! i don't attention, so thank you!

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Re: Remnant II - Steam (v5.2.1 - v417 & v432 & v444)

Post by Paul44 »

Just uploaded table w/ Weapon power enabled now. 2 requests:
1. in 'weapon power' 1 script remains disabled since no immediate "link" with current version. The problem i have is that atm i have no idea for which weapon/mod this was used. It would basically reset some counter to 1 again, but - for the love of your god - i can't get it detected even in the previous version. If somebody DO remember for which weapon/mod this option does apply then do tell...
2. I had a quick look at them Fragments/Prism. What i can do "reasonably" quickly is:
a. allow to speed up the prism upgrade (that big circle increasing upon adding/feeding fragments)
b. allow to edit levels for fragments (red/yellow/blue items) and segments (as they call it = 'roll chances' entries)
=> see some images here: [ [Link] ] (the album does not show them in proper order btw)
ps: i got 4 slots filled without moving an inch; and leveled up 'melee critical chance' to 20 pronto
ps2: not tried yet, but it might be possible to increase the fragment quantity as well. So what would happen when i feed such a fragment: will it decrease its counter, remove the item from inventory altogether, or happily crash... ?

In case you are wondering: not before next weekend (and i got the flu atm, so...)

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jonaaa
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Re: Remnant II - Steam (v5.2.1 - v417 & v432 & v444)

Post by jonaaa »

Paul44 wrote:
Tue Oct 01, 2024 5:09 pm
Just uploaded table w/ Weapon power enabled now. 2 requests:
1. in 'weapon power' 1 script remains disabled since no immediate "link" with current version. The problem i have is that atm i have no idea for which weapon/mod this was used. It would basically reset some counter to 1 again, but - for the love of your god - i can't get it detected even in the previous version. If somebody DO remember for which weapon/mod this option does apply then do tell...
2. I had a quick look at them Fragments/Prism. What i can do "reasonably" quickly is:
a. allow to speed up the prism upgrade (that big circle increasing upon adding/feeding fragments)
b. allow to edit levels for fragments (red/yellow/blue items) and segments (as they call it = 'roll chances' entries)
=> see some images here: [ [Link] ] (the album does not show them in proper order btw)
ps: i got 4 slots filled without moving an inch; and leveled up 'melee critical chance' to 20 pronto
ps2: not tried yet, but it might be possible to increase the fragment quantity as well. So what would happen when i feed such a fragment: will it decrease its counter, remove the item from inventory altogether, or happily crash... ?

In case you are wondering: not before next weekend (and i got the flu atm, so...)
Paul, you can edit the fusions level to very high values and the stats does save permanently, it's worth checking if you want.

Image

There's even some weird people selling "modding services" including this stuff for $300. But anyway, i did all of this manually but it should be much better if there's any way to edit the level like editing items.

And from what i've seen, the RowName "ID" (or whatever it's called) persists during the current session so i can load other saves and get their "IDs" and just swap the other prisms "IDs" too but if i close and reopen the game, the "IDs" will obviously change, but the swap works.

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Re: Remnant II - Steam (v5.2.1 - v417 & v432 & v444)

Post by Uzaiir123 »

jonaaa wrote:
Tue Oct 01, 2024 6:44 pm
Paul44 wrote:
Tue Oct 01, 2024 5:09 pm
Just uploaded table w/ Weapon power enabled now. 2 requests:
1. in 'weapon power' 1 script remains disabled since no immediate "link" with current version. The problem i have is that atm i have no idea for which weapon/mod this was used. It would basically reset some counter to 1 again, but - for the love of your god - i can't get it detected even in the previous version. If somebody DO remember for which weapon/mod this option does apply then do tell...
2. I had a quick look at them Fragments/Prism. What i can do "reasonably" quickly is:
a. allow to speed up the prism upgrade (that big circle increasing upon adding/feeding fragments)
b. allow to edit levels for fragments (red/yellow/blue items) and segments (as they call it = 'roll chances' entries)
=> see some images here: [ [Link] ] (the album does not show them in proper order btw)
ps: i got 4 slots filled without moving an inch; and leveled up 'melee critical chance' to 20 pronto
ps2: not tried yet, but it might be possible to increase the fragment quantity as well. So what would happen when i feed such a fragment: will it decrease its counter, remove the item from inventory altogether, or happily crash... ?

In case you are wondering: not before next weekend (and i got the flu atm, so...)
Paul, you can edit the fusions level to very high values and the stats does save permanently, it's worth checking if you want.

Image

There's even some weird people selling "modding services" including this stuff for $300. But anyway, i did all of this manually but it should be much better if there's any way to edit the level like editing items.

And from what i've seen, the RowName "ID" (or whatever it's called) persists during the current session so i can load other saves and get their "IDs" and just swap the other prisms "IDs" too but if i close and reopen the game, the "IDs" will obviously change, but the swap works.
Regarding the table when loading the fragment inventory, how are you able to view it? Im able to view every other inventory except the fragment inventory

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jonaaa
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Re: Remnant II - Steam (v5.2.1 - v417 & v432 & v444)

Post by jonaaa »

^ This?

Image

Uzaiir123
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Re: Remnant II - Steam (v5.2.1 - v417 & v432 & v444)

Post by Uzaiir123 »

Yeah! i can view the inventories for items, equipments and all inventory - But it shows up blank for the relic inventory?

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jonaaa
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Re: Remnant II - Steam (v5.2.1 - v417 & v432 & v444)

Post by jonaaa »

Do you have the relic in your inventory? i don't have any issues.

Uzaiir123
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Re: Remnant II - Steam (v5.2.1 - v417 & v432 & v444)

Post by Uzaiir123 »

jonaaa wrote:
Tue Oct 01, 2024 8:40 pm
Do you have the relic in your inventory? i don't have any issues.
Yep! have three prisms and all relic fragments. Not sure why its unable to find them

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Re: Remnant II - Steam (v5.2.1 - v417 & v432 & v444)

Post by h8ter_proof »

Have a question about the table can you give others players scrap or other materials by chance bc if so i could not figure out how to ? AND also is there a way for the ignore all crafting option to apply to other people in your lobby just trying to help out my buddies i play with to make all our lives easier lo thanks again for your work on the table great stuff btw

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Re: Remnant II - Steam (v5.2.1 - v417 & v432 & v444)

Post by Paul44 »

@jonaaa: "edit the fusions level to very high values": i haven't tried out fusion yet, probably because i saw no explicit option to do that. but if you can manually change it, then it (obviously) should also be possible to implement that on my end...
My main issue is how to present/offer these features, since: "1 prism has several substructs, with several items" ?!
=> swapping IDs: that is interesting, since I thought about that as well. might come back on this one...
(on a sidenote: what you say there is "just" an array - column/row if that rings any bells - basically indexed on their ID. My table has also this option 'NameID' at bottom: fill in that integer (avoid hexval, then execute lookup script and it'll return the corresponding name...)
==> i just checked your pic: dark mode, hmmm... anyways: you do know that you can change the background color. google for some good ones, and have a try... (make sure you use a proper hexval; incorrect values will turn everything to black !)
> see also here: [ viewtopic.php?p=372245#p372245 ]

@h8ter_proof: i do NOT support online/lan gaming, out of principle. (period)
Not that i càn do that, but if i could, i would definitely NOT offer it !

@Uzaiir123:
a. 1 image says a 1000 words (if you get my drift)
b. select 'fragment list', then execute script. next: right-click script to see if it shows any error ?
(or: double-click the <script> tag - which opens a new window with all that code - then just press [OK] at the bottom)
=> if it shows an error, get me a prtscrn of it (~ use imagehoster to link)

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