That offset is likely to change when an update is released...
However, the offset for "Stock Time" (what is that btw?) is automatically found by that main script and means we can just piggyback off that by making a new address entry, (not a pointer!) and just put "-14" in the address part, give it a name and drag-and-drop it on top of "Stock Time" (so it becomes a child of it) and it will automatically be the correct address.
Or just copy and paste this into the table, then drag-and-drop it on top of the ever mysterious "Stock Time" address:
Fun facts about them, they're 2 bytes and they don't change upon save/loading. What does this mean? Well, it means that you can find the value you want if you keep on saving before you finish a quest earning you LGC points and then reloading a few times.
Ideally you'll want to know just how many points you already have and absolutely know how many you earn via completion of said quest. To this end I recommend the following guide: [Link]
So how exactly does the whole thing work? Well you first check the above guide and sum up all the quests you've done and then add any choices that might've affected your desired LGC axis. Say for instance that you've just finished Chapter One having completed all the side quests. That means you've earned 6 Law points. Of all those quests, only two have moral decisions you can make for either extra Law or Grey points. Assuming you picked Law answers both times that's an extra 10 points (2x5) right there. So you'd have a total of 16 Law points.
In this example, say you follow the storyline all the way until you reach the first sidequest in Chapter 2. Play around with it and save shortly before it's time to make a moral decision. Assuming you're following the linked guide that means said quest will automatically earn you another 1 point of Law and possibly an extra 5 points should your moral decision be Law as well. You already know you have 16 previously earned ones though upon saving beforehand. So you go into Cheat Engine and search "16" as a 2 bytes value. Then you complete the quest. If you chose Law answer then go back into CE and next search "22" or if you picked Chaos go and search "17". And then reload the save to before having made any decision which means you're back to "16". So keep searching and reloading until you end up with just a couple of values. Modify those to whatever value you like (120 will guarantee lvl 5 in any moral axis).
You can do the same thing even if you have no idea how many points you have. Just search for "Unknown value" as 2 bytes for the initial value and then use the "increased by X" to figure out what the correct address is.
I only started the game and managed to get lvl 5 Law and Grey with the first sidequest alone.
That offset is likely to change when an update is released...
However, the offset for "Stock Time" (what is that btw?) is automatically found by that main script and means we can just piggyback off that by making a new address entry, (not a pointer!) and just put "-14" in the address part, give it a name and drag-and-drop it on top of "Stock Time" (so it becomes a child of it) and it will automatically be the correct address.
Or just copy and paste this into the table, then drag-and-drop it on top of the ever mysterious "Stock Time" address:
The table for Kuro No Kiseki was recently updated to also work : it has some interesting items like LGC points, free time, and multiplier scripts. So in case people don't want to find their own, that's an option. I can confirm it works well.
I'm not sure when I will get time and in the mood to play this game, but I had a request to port a code for Van Can Always Turn To Grendel that someone else made for the CLE release of the game. I found it here in this version of the game. Credit to original author for a good starting point for searching for it.
I'm not sure when I will get time and in the mood to play this game, but I had a request to port a code for Van Can Always Turn To Grendel that someone else made for the CLE release of the game. I found it here in this version of the game. Credit to original author for a good starting point for searching for it.
You already went nuts with all the options regardless. Thanks a lot for the Grendel option! I don't think it will be updated anytime soon either. lol
Not sure if its just me but the newest table will not activate for me, no matter if I use activate trainer or activate trainer 2.
It is working for me. Are you sure you are using Trails Through Daybreak exe? It is kuro.exe. The ed9.exe is the CLE release of Kuro No Kiseki.
I only have one .exe kuro.exe, when I select it in cheat engine it asks if I want to load the associated table. I say yet, then nothing happens if I activate.
Not sure if its just me but the newest table will not activate for me, no matter if I use activate trainer or activate trainer 2.
It is working for me. Are you sure you are using Trails Through Daybreak exe? It is kuro.exe. The ed9.exe is the CLE release of Kuro No Kiseki.
I only have one .exe kuro.exe, when I select it in cheat engine it asks if I want to load the associated table. I say yet, then nothing happens if I activate.
You need both Activate's for things to function. The game will load pointers when you load a save game and let the game run (it is paused while not in focus).
It is working for me. Are you sure you are using Trails Through Daybreak exe? It is kuro.exe. The ed9.exe is the CLE release of Kuro No Kiseki.
I only have one .exe kuro.exe, when I select it in cheat engine it asks if I want to load the associated table. I say yet, then nothing happens if I activate.
You need both Activate's for things to function. The game will load pointers when you load a save game and let the game run (it is paused while not in focus).