WARNO - Full Release v122779 (Steam)

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shearerc
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WARNO - Full Release v122779 (Steam)

Post by shearerc »


Game Name: WARNO
Game Vendor: Steam
Game Version: Full Release v122779 - 23 May, 2024
Game Process: WARNO.exe
Game Engine: In-house Iriszoom Engine

Developed with CE 7.5. Tested on unmodded vanilla game.
Back up your game profile+saves before using table. All cheats below work in all game modes (ArmyGeneral/Operations/Skirmish), unless otherwise stated.
This game engine is kinda pain to create table for, like Steel Division 2. I studied Recifense's masterful SD2 table & simply couldn't find a way to replicate his God Mode for Warno.
Anyway, Credits to TheOrchidStation from playground_DOT_ru for initial discovery of unlimited units AOBs

Features:

Tactical Battles: Pointer to Command/Requisition Points (activate, then manually deploy a unit to capture value) Value in CE = (Game display value) x 100 Change to whatever u like, freeze, etc - - Unlimited Human Player Units (For manual deployment only) (no longer available since v135139) - - Army General - Team Stats (Victory Pts, Morale) as stated above, only for AG battles Team Score - straightforward. Edit,freeze,etc..Try setting enemy's points to 0 to set back their progress :D For morale, the game stores in a reverse way (unit losses). So, setting it to 0 will result in maximum morale.
If you use AI allies, Team Score & Morale displayed is the SUM of all human + AI combat battallions from your faction.
** WARNING : Unfreeze values BEFORE exiting tactical battle summary. Otherwise, when entering back campaign map, your campaign scores will be messed up. If you still often forget to unfreeze, can try enable the experimental hack script but unknown side effects may occur. ** EXPERIMENTAL HACK : Prevent frozen values from affecting AG campaign scores (no longer available since v135139) - - Unlimited Fuel (Player only) - Unlimited Supplies (Player only) - Ammo Won't Decrease (affects AI too) - Unit Health and Cohesion Always Full (Player only) - Damage Multiplier (Human Player Only) x10 change multiplier in script if u want ...plus some useless pointers for troubleshooting only -
Army General mode: Action Pts Don't Decrease (Deactivate Before ending your turn!) Player's Fatigue Points Always Zero (takes effect after battle) Human Player Only Pointer to Current Turn .
.
SPECIAL NOTE
Be aware that if your game has updated, and you try to load a save made from earlier version, the game will ask for "Special Viewer" & restart with the EARLIER VERSION executable of the game. Therefore, you have to switch to the appropriate version of the table.
Eg..if current is V125318, and you try to load a V122779 save, then use the cheat table for V122779.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
WARNO-V125630-V130173-V130507-V135139-steam-V6.CT
Table ver 6 2024-10-19
Adds compatibilty for v135139
Removed some no longer working scripts
(338.04 KiB) Downloaded 746 times
WARNO-V125630-V130173-V130507-steam-V5.CT
Table ver 5 2024-09-01
Compatible with v125630 , v130173 & v130507
(276.04 KiB) Downloaded 429 times
WARNO-V122779-V125318-steam-V4.CT
Table ver 4 2024-07-09
add Unlimited Supplies , AG current Turn
Compatible with v122779 & v125318
(103.27 KiB) Downloaded 811 times
WARNO-V122779-V125318-steam-V3.CT
Table ver 3 2024-07-02
Compatible with v122779 & v125318
(93.55 KiB) Downloaded 268 times
WARNO-V122779-steam-V2.CT
Table ver 2 2024-06-30
add DmgMultiplier, Fuel(player only) & AG Fatigue
(39.01 KiB) Downloaded 147 times
WARNO-V122779-steam-V1.CT
Table ver 1 2024-06-27
(32.38 KiB) Downloaded 155 times
Last edited by shearerc on Mon Oct 21, 2024 4:24 pm, edited 7 times in total.

shearerc
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Re: WARNO - Full Release v122779 (Steam)

Post by shearerc »

Uploaded Table V3 for compatibility with v122779 & v125318 in original post.
Also, Army General Batallion Zero Fatigue now applies to human player only.

karmakat
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Re: WARNO - Full Release v122779 (Steam)

Post by karmakat »

Also, is it possible to have unit health and cohesion into two separated options?

Thank you for making General Batallion Zero Fatigue affects only human players.

shearerc
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Re: WARNO - Full Release v122779 (Steam)

Post by shearerc »

karmakat wrote:
Tue Jul 02, 2024 7:53 pm
Also, is it possible to have unit health and cohesion into two separated options?
That was my intention at the beginning, but health & cohesion run thru the same shared code and I haven't found way to differentiate 'em yet..

killeraltair
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Re: WARNO - Full Release v122779 (Steam)

Post by killeraltair »

Good work! Is possible to add ultimate supply?

killeraltair
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Re: WARNO - Full Release v122779 (Steam)

Post by killeraltair »

I found if I deploy a unit('Pointer to Command/Requisition Points' actived), then cancel it and game will crash.
And game will crash when I play 2nd mission of genernal mod in first tactical battle(use US troops).I don't use 'Pointer to Command/Requisition Points' and game is ok. I can confirm when income coundown is over, game will 100% crash with actived Command points function.

shearerc
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Re: WARNO - Full Release v122779 (Steam)

Post by shearerc »

killeraltair wrote:
Sat Jul 06, 2024 6:35 am
I found if I deploy a unit('Pointer to Command/Requisition Points' actived), then cancel it and game will crash.
And game will crash when I play 2nd mission of genernal mod in first tactical battle(use US troops).I don't use 'Pointer to Command/Requisition Points' and game is ok. I can confirm when income coundown is over, game will 100% crash with actived Command points function.
Which game version causes crash? Table V3 only supports V122779 and V125318. Take care to load correct version when loading a savegame from earlier version.

Just did a quick test on v125318 , AG Fulda Gap as USA side, with all tactical battle options including 'Command/Requisition Points', no crashes with canceling a deployed unit & when income coundown is over.

killeraltair
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Re: WARNO - Full Release v122779 (Steam)

Post by killeraltair »

shearerc wrote:
Sat Jul 06, 2024 1:53 pm
killeraltair wrote:
Sat Jul 06, 2024 6:35 am
I found if I deploy a unit('Pointer to Command/Requisition Points' actived), then cancel it and game will crash.
And game will crash when I play 2nd mission of genernal mod in first tactical battle(use US troops).I don't use 'Pointer to Command/Requisition Points' and game is ok. I can confirm when income coundown is over, game will 100% crash with actived Command points function.
Which game version causes crash? Table V3 only supports V122779 and V125318. Take care to load correct version when loading a savegame from earlier version.

Just did a quick test on v125318 , AG Fulda Gap as USA side, with all tactical battle options including 'Command/Requisition Points', no crashes with canceling a deployed unit & when income coundown is over.
That's weird.My game version is V125318 and save is ok.

killeraltair
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Re: WARNO - Full Release v122779 (Steam)

Post by killeraltair »

Hi, I found the crash reason-unlimited fuel.It would cause crash sometimes.

parker_4144
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Re: WARNO - Full Release v122779 (Steam)

Post by parker_4144 »

It works fine on v125630. Thank you.

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nuisun
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Re: WARNO - Full Release v122779 (Steam)

Post by nuisun »

Thanks a lot, this is very useful.

shearerc
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Re: WARNO - Full Release v122779 (Steam)

Post by shearerc »

killeraltair wrote:
Sun Jul 07, 2024 3:56 am
Hi, I found the crash reason-unlimited fuel.It would cause crash sometimes.
Pls verify from game's main menu that you have no mods activated. Table not guaranteed to work with any mods (although it may if lucky)

Here is experimental version, i just made some tiny changes(no new features), see if it still crashes...
WARNO-V122779-V125318-steam-V4.CT
experimental only
(93.69 KiB) Downloaded 100 times

quantum2000
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Re: WARNO - Full Release v122779 (Steam)

Post by quantum2000 »

@shearerc Thank you for the table, is there any chance that you can add pointers to Army General campaigns with side scores and current turn?
The points for tactical battle seems to affect the campaign - i.e if you freeze PACT's victory points during tactical battle (say 200 points) after the end of tactical phase campaign will end due to PACT's campaign score being equal to same 200 point.

shearerc
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Re: WARNO - Full Release v122779 (Steam)

Post by shearerc »

killeraltair wrote:
Fri Jul 05, 2024 8:04 pm
Good work! Is possible to add ultimate supply?
Added in V4 table (for v125318 only)
quantum2000 wrote:
Mon Jul 08, 2024 7:03 am
@shearerc Thank you for the table, is there any chance that you can add pointers to Army General campaigns with side scores and current turn?
The points for tactical battle seems to affect the campaign - i.e if you freeze PACT's victory points during tactical battle (say 200 points) after the end of tactical phase campaign will end due to PACT's campaign score being equal to same 200 point.
TQ for alerting...LOL I didn't realise tactical scores "spill" over to campaign scores, cause I always unfreeze before exiting tactical battle summary screen. Game is a bit nuts, it uses the same mem locations for calculating both tactical & AG campaign scores..
So no proper workaround , except to remember to unfreeze.
However, I added an experimental ugly hack that can prevent frozen tac scores from affecting AG campaign scores - use at your own risk. I did quick tests, seems ok but might hv unknown effects later on.

No pointers for AG scores though, the game continously calculates it - even if you edit final value, it will quickly get overwritten again.

But editing AG current turn is doable, so it's added in V4 table (for v125318 only). It might cause certain scripted events to not trigger, use at own risk.

killeraltair
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Re: WARNO - Full Release v122779 (Steam)

Post by killeraltair »

shearerc wrote:
Tue Jul 09, 2024 2:26 pm
killeraltair wrote:
Fri Jul 05, 2024 8:04 pm
Good work! Is possible to add ultimate supply?
Added in V4 table (for v125318 only)
quantum2000 wrote:
Mon Jul 08, 2024 7:03 am
@shearerc Thank you for the table, is there any chance that you can add pointers to Army General campaigns with side scores and current turn?
The points for tactical battle seems to affect the campaign - i.e if you freeze PACT's victory points during tactical battle (say 200 points) after the end of tactical phase campaign will end due to PACT's campaign score being equal to same 200 point.
TQ for alerting...LOL I didn't realise tactical scores "spill" over to campaign scores, cause I always unfreeze before exiting tactical battle summary screen. Game is a bit nuts, it uses the same mem locations for calculating both tactical & AG campaign scores..
So no proper workaround , except to remember to unfreeze.
However, I added an experimental ugly hack that can prevent frozen tac scores from affecting AG campaign scores - use at your own risk. I did quick tests, seems ok but might hv unknown effects later on.

No pointers for AG scores though, the game continously calculates it - even if you edit final value, it will quickly get overwritten again.

But editing AG current turn is doable, so it's added in V4 table (for v125318 only). It might cause certain scripted events to not trigger, use at own risk.
Thanks, I will test it.

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