Game Name: BLUD
Game Engine:
Game Version:
Options Required: Health, Ammo,etc..
Steam Website:
[REQUEST]: BLUD
Re: [REQUEST]: BLUD
I'm a little ways in and the things I find myself giving myself through simple searches are hearts (health), which are two halves to each, money, pencils (ranged ammo), and bombs.
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I usually just do one time things as I need them, as I have no idea what I'm doing when it comes to aobscans and assembly, but I took a whack at it for a change. Here is a quick one item table. Health didn't work for me between restarts so I didn't include it, but the ammo cheat for pencils accidentally worked for everything else, locking pencils and bombs at max and giving at least 255 coins, which seems to be more than enough for everything I've encountered.
There is a chance this will break some quests like the one that requires you to pick up erasers as it also seems to give you max inventory items as you pick them up, but I have no idea. Just a warning. Items can also be fairly be easily edited out in the save json.
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Oh, it's also mono, so apparently if I knew what I was doing it would be even easier.
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I usually just do one time things as I need them, as I have no idea what I'm doing when it comes to aobscans and assembly, but I took a whack at it for a change. Here is a quick one item table. Health didn't work for me between restarts so I didn't include it, but the ammo cheat for pencils accidentally worked for everything else, locking pencils and bombs at max and giving at least 255 coins, which seems to be more than enough for everything I've encountered.
There is a chance this will break some quests like the one that requires you to pick up erasers as it also seems to give you max inventory items as you pick them up, but I have no idea. Just a warning. Items can also be fairly be easily edited out in the save json.
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Oh, it's also mono, so apparently if I knew what I was doing it would be even easier.
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Re: [REQUEST]: BLUD
I'm not the best at making cheat tables but I plan on making a table after I beat the game. I was having issues getting pointer values for the demo though
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