This CT table was made on commission, so it does not have any redundant functions
This CT table only supports modifying the pet’s experience, level, and genes
geneID have been packed,but it based on Chinese ...
you can use some translator to work it
Ps: You need to change the XP for your pet to get the values
Anyway, if you think this table is meaningful, please give me a like
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
I have created an excel file with the original excel document, a machine translation of the original, and my own description for the first ~150 genes. I will update my own description with more genes as I have time.
I have finished writing up the English names of the genes. I think I have them all. Using that list, I have added a dropdown menu to the genes on the table. Hopefully it will make it more user friendly. All credit for the table, except the dropdown, goes to the original author, 濒危物种猫咪.
Edit: I have written a new version that populates genes based on selecting the monster in the status screen instead of adding experience.
Edit 2: I added a script to let you edit the number of items you have. Select the item in your inventory and you can change the quantity.
Edit 3: There was a bug in the old table where it wouldn't populate for a max level monster. I have corrected the problem in the latest table.
Edit 4: I have been playing around with the inventory. I have added selected item ID. You can use it to change one item into another. I have a dropdown for many items but you can enter other IDs.
I have finished writing up the English names of the genes. I think I have them all. Using that list, I have added a dropdown menu to the genes on the table. Hopefully it will make it more user friendly. All credit for the table, except the dropdown, goes to the original author, 濒危物种猫咪.
Edit: I have written a new version that populates genes based on selecting the monster in the status screen instead of adding experience.
I found a way to make the player and monster not take damage that doesn't apply to opposing monsters. It requires a few more steps than I would like, but it works for me.
First "Activate Table".
If you want the player to not take damage activate "Load Player Data" and open the player in the status menu.
If you want a monster to not take damage activate "Load Monster Data", open the monster in the status menu, and activate "Save Current Monster". This will open "Super Monsters" and the name of the monster will appear in the list.
To add additional monsters deactivate "Save Current Monster", select the new monster in the status menu, and reactivate "Save Current Monster". You can tell it worked by the name appearing in the "Super Monsters" list.
In the "Super Monsters" menu you can set the ATK, DEF, SPD of all monsters you have selected. You can also turn on God mode. This will prevent the monsters in the list and player from taking damage. They can still die if they are 1-shotted. I will try to fix that.
It will freeze the health of an enemy if they have the same numerical health value as the player or super monster, but it is rather improbable.
Hopefully that makes sense. Let me know if you have questions or find bugs.
Edit: I have added "Always full kinship" and "Hearts don't decrease"
Edit 2: I have added "Infinite Items in Inventory" and "Infinite Items in Battle Pouch".
I only need the award of all kinship genes, is a pain to get it
I am busy for the next couple days, but after that I will look into it. Just giving the genes to your monsties doesn't do it. I have a couple ideas to pursue, but I am not sure any of them will work.
I only need the award of all kinship genes, is a pain to get it
I am busy for the next couple days, but after that I will look into it. Just giving the genes to your monsties doesn't do it. I have a couple ideas to pursue, but I am not sure any of them will work.
Thanks for making this! I find that when I modify the monstie stats, the values go back to the original after save and reload the game. I would like to only modify the bonus stats obtained when cracking the egg, which I believe will be a very handy feature for a perfectionist. Thanks in advance!
Thanks for making this! I find that when I modify the monstie stats, the values go back to the original after save and reload the game. I would like to only modify the bonus stats obtained when cracking the egg, which I believe will be a very handy feature for a perfectionist. Thanks in advance!
In fact, it resets monstie stats every time you reopen the status menu or start a battle. I have looked for the bonus stats and they were not easily found (at least by me). That is the reason I wrote the super monster stat overrides instead. I realize that isn't what you wanted, it wasn't my first intention either.
I am going to try and step through the code that calculates the stats and see if I can find where those bonus values are found that way. I have never done that before, so it might take a while and I am not sure if it will be fruitful.
I have been playing with genes and eggs. The game decides the genes of an egg when you acquire it. I have been able to edit those genes to put the kinship genes in them, but it still doesn't give the achievement when it hatches. I am not sure I will be able to make that award happen directly. The avenue I see now is to analyze the award system in general.
I only need the award of all kinship genes, is a pain to get it
I am busy for the next couple days, but after that I will look into it. Just giving the genes to your monsties doesn't do it. I have a couple ideas to pursue, but I am not sure any of them will work.
Thankys ill be patient god bless you
I misunderstood the nature of the award. Now that I understand, I got the award. The process is not exactly streamlined, but it did work. I will try to make the process more user friendly and post a table update.