[Request] Shin Megami Tensei V Vengeance

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Kionaru
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Re: [Request] Shin Megami Tensei V Vengeance

Post by Kionaru »

wepon1984 wrote:
Fri Jun 14, 2024 9:19 am
Update 16:Added addresses under Miracle Flags to have them marks as Unknown/Known. From my test, it seems marking them as known activates them in game.

Note: These codes are made for the Steam version as that is the only version I have access to.
Previous Updates
Update15: Updated Miman Map markers for Shinjuku. Also added Abscess Map Markers and dialogue choice flags for Canon of Vengeance, the Tao/Yoko choices are best guess based on some trial and error. If you have all of them activated you default to the Tao ending.

While I have found the miracle address for Mortal Transcendence, it requires a separate flag for Satan and/or the quest marker to actually unlock.

Update 14. Fixed Miman Map Markers and separated them out for each of the four Map location

Update 13: Added Demon Haunt codes, Special Fusion Flags, and some Save Data Clear Flags. I haven't found all the new game plus flags yet, so the Save Data Clear flags doesn't seem to work until you finish the game once and load a New Game Plus.

Update 12.2 Fixed the placement of "Explain the Situation(Neutral) (L.I. Events)" in the table

Update 12: Updated several Canon of Creation Alignment flags which should help you with switching alignments. Make sure to lock in your choice BEFORE the major alignment choice. I've not tested if these will work in Canon of Vengeance yet.

Update 11.2:Reuploaded cheat table with the corrected version.

Update 11: Added flags for Miman Markers on map.
Also added what I'm assuming are the flags for every dialogue choice, this is a work in progress as there is no way to check whether the flag is true unless you actively trigger it in the game. This seems to be the only way to change Alignments as there does not seem to be any single address value there will instantly switch you between Law, Chaos, or Neutral.

Update 10: Added flag address for Mimans

Update 9: Reuploaded cheat table with the corrected version.

Update 8: Added Skill Potential Sutra Used for each of the Demons in the party and in the Compendium.

Update 7: Added the Addresses to unlock Mircales.

Update 6:Added the address for Innate Skill. Cleaned up skill list and seperate out innate skills to a different list.

Update 5: Cleaned up the Skill list. Also added the previous raw Skill ID list that I've been working on in the Table's Extra, if anybody wants to play around with that.

Update 4: Cleaned up the Skill list, removed the majority of Enemy and Boss skills(including duplicates)

Update 3:Added an address for the Magatsuhi bar. Added an section to quick register all the Demons in the Compendium, just note that all the custom version will be lv 0 with no skills until you reregister the Original version or a new version.

Update 2:Added addresses for the Demon Compendium and also cleaned up the Demon ID list.

Update 1: updated the pointer address to something probably more stable. Added more addresses for MC editing and Demon in stock

Here are some quick pointers, haven't done the full tests to see if they are 100% correct yet.
Thanks for the table is very helpful now i can have all miracles and miniman for new game plus newborn without destroying the tutorial, story and miracles flag... :wub:

Alex_Merzer007
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Re: [Request] Shin Megami Tensei V Vengeance

Post by Alex_Merzer007 »

Can anyone provide ID Tables for skills? Thank You.

ILOVEPANCAKES
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Re: [Request] Shin Megami Tensei V Vengeance

Post by ILOVEPANCAKES »

Alex_Merzer007 wrote:
Sat Jun 22, 2024 7:02 am
Can anyone provide ID Tables for skills? Thank You.
Open the cheat table with notepad/notepad++ and get to the bottom, the skill list is ordered alphabetically.

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Re: [Request] Shin Megami Tensei V Vengeance

Post by dragonloverlord »

wepon1984 wrote:
Fri Jun 14, 2024 9:19 am
Update 16:Added addresses under Miracle Flags to have them marks as Unknown/Known. From my test, it seems marking them as known activates them in game.

Note: These codes are made for the Steam version as that is the only version I have access to.
Previous Updates
Update15: Updated Miman Map markers for Shinjuku. Also added Abscess Map Markers and dialogue choice flags for Canon of Vengeance, the Tao/Yoko choices are best guess based on some trial and error. If you have all of them activated you default to the Tao ending.

While I have found the miracle address for Mortal Transcendence, it requires a separate flag for Satan and/or the quest marker to actually unlock.

Update 14. Fixed Miman Map Markers and separated them out for each of the four Map location

Update 13: Added Demon Haunt codes, Special Fusion Flags, and some Save Data Clear Flags. I haven't found all the new game plus flags yet, so the Save Data Clear flags doesn't seem to work until you finish the game once and load a New Game Plus.

Update 12.2 Fixed the placement of "Explain the Situation(Neutral) (L.I. Events)" in the table

Update 12: Updated several Canon of Creation Alignment flags which should help you with switching alignments. Make sure to lock in your choice BEFORE the major alignment choice. I've not tested if these will work in Canon of Vengeance yet.

Update 11.2:Reuploaded cheat table with the corrected version.

Update 11: Added flags for Miman Markers on map.
Also added what I'm assuming are the flags for every dialogue choice, this is a work in progress as there is no way to check whether the flag is true unless you actively trigger it in the game. This seems to be the only way to change Alignments as there does not seem to be any single address value there will instantly switch you between Law, Chaos, or Neutral.

Update 10: Added flag address for Mimans

Update 9: Reuploaded cheat table with the corrected version.

Update 8: Added Skill Potential Sutra Used for each of the Demons in the party and in the Compendium.

Update 7: Added the Addresses to unlock Mircales.

Update 6:Added the address for Innate Skill. Cleaned up skill list and seperate out innate skills to a different list.

Update 5: Cleaned up the Skill list. Also added the previous raw Skill ID list that I've been working on in the Table's Extra, if anybody wants to play around with that.

Update 4: Cleaned up the Skill list, removed the majority of Enemy and Boss skills(including duplicates)

Update 3:Added an address for the Magatsuhi bar. Added an section to quick register all the Demons in the Compendium, just note that all the custom version will be lv 0 with no skills until you reregister the Original version or a new version.

Update 2:Added addresses for the Demon Compendium and also cleaned up the Demon ID list.

Update 1: updated the pointer address to something probably more stable. Added more addresses for MC editing and Demon in stock

Here are some quick pointers, haven't done the full tests to see if they are 100% correct yet.
I added a section for map markers that lets you unlock leyline teleport location early as well as unlock locations not normally accessible on the current story route.

I also added some missing Demon ID's, Passive Abilities ID's, and Skill ID's that I found.

!--Important Note--!

This can and will break things if used recklessly as certain story events, cutscenes, flags, etc could be triggered by going to a location like say The Empyrean Throne Room before naturally reaching it and doing so may result in softlocks, broken saves, etc so please for all that's sane MAKE MULTIPLE SAVES AND BACKUP YOUR SAVES IF IN DOUBT!

Don't visit Serpent's Grave > Serpent's Grave: Altar without making a prior save as the save point doesn't appear there thus forcing you to reload a previous save obviously don't save in Serpent's Grave > Serpent's Grave: Altar as if you do your screwed.

Regarding which location is which I'm not sure but the first leyline points are in Map Markers 1 and I haven't encountered any issues (Crashes) from enabling everything from Map Markers 0 to Map Markers 18 although I doubt all of them are necessary.

Regarding the "Pointer Storage" section I added basically think of it as a testing zone with no primary purpose as during making the codes I tested a few different pointers for the base address before settling on one that works best and instead of deleting the old ones I just left them there for future reference.
Attachments
SMT5V-Win64-Shipping.zip
Password: fearless
(171 KiB) Downloaded 565 times

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Re: [Request] Shin Megami Tensei V Vengeance

Post by deary5 »

dragonloverlord wrote:
Mon Jul 01, 2024 3:53 am
wepon1984 wrote:
Fri Jun 14, 2024 9:19 am
Update 16:Added addresses under Miracle Flags to have them marks as Unknown/Known. From my test, it seems marking them as known activates them in game.

Note: These codes are made for the Steam version as that is the only version I have access to.
Previous Updates
Update15: Updated Miman Map markers for Shinjuku. Also added Abscess Map Markers and dialogue choice flags for Canon of Vengeance, the Tao/Yoko choices are best guess based on some trial and error. If you have all of them activated you default to the Tao ending.

While I have found the miracle address for Mortal Transcendence, it requires a separate flag for Satan and/or the quest marker to actually unlock.

Update 14. Fixed Miman Map Markers and separated them out for each of the four Map location

Update 13: Added Demon Haunt codes, Special Fusion Flags, and some Save Data Clear Flags. I haven't found all the new game plus flags yet, so the Save Data Clear flags doesn't seem to work until you finish the game once and load a New Game Plus.

Update 12.2 Fixed the placement of "Explain the Situation(Neutral) (L.I. Events)" in the table

Update 12: Updated several Canon of Creation Alignment flags which should help you with switching alignments. Make sure to lock in your choice BEFORE the major alignment choice. I've not tested if these will work in Canon of Vengeance yet.

Update 11.2:Reuploaded cheat table with the corrected version.

Update 11: Added flags for Miman Markers on map.
Also added what I'm assuming are the flags for every dialogue choice, this is a work in progress as there is no way to check whether the flag is true unless you actively trigger it in the game. This seems to be the only way to change Alignments as there does not seem to be any single address value there will instantly switch you between Law, Chaos, or Neutral.

Update 10: Added flag address for Mimans

Update 9: Reuploaded cheat table with the corrected version.

Update 8: Added Skill Potential Sutra Used for each of the Demons in the party and in the Compendium.

Update 7: Added the Addresses to unlock Mircales.

Update 6:Added the address for Innate Skill. Cleaned up skill list and seperate out innate skills to a different list.

Update 5: Cleaned up the Skill list. Also added the previous raw Skill ID list that I've been working on in the Table's Extra, if anybody wants to play around with that.

Update 4: Cleaned up the Skill list, removed the majority of Enemy and Boss skills(including duplicates)

Update 3:Added an address for the Magatsuhi bar. Added an section to quick register all the Demons in the Compendium, just note that all the custom version will be lv 0 with no skills until you reregister the Original version or a new version.

Update 2:Added addresses for the Demon Compendium and also cleaned up the Demon ID list.

Update 1: updated the pointer address to something probably more stable. Added more addresses for MC editing and Demon in stock

Here are some quick pointers, haven't done the full tests to see if they are 100% correct yet.
I added a section for map markers that lets you unlock leyline teleport location early as well as unlock locations not normally accessible on the current story route.

I also added some missing Demon ID's, Passive Abilities ID's, and Skill ID's that I found.

!--Important Note--!

This can and will break things if used recklessly as certain story events, cutscenes, flags, etc could be triggered by going to a location like say The Empyrean Throne Room before naturally reaching it and doing so may result in softlocks, broken saves, etc so please for all that's sane MAKE MULTIPLE SAVES AND BACKUP YOUR SAVES IF IN DOUBT!

Don't visit Serpent's Grave > Serpent's Grave: Altar without making a prior save as the save point doesn't appear there thus forcing you to reload a previous save obviously don't save in Serpent's Grave > Serpent's Grave: Altar as if you do your screwed.

Regarding which location is which I'm not sure but the first leyline points are in Map Markers 1 and I haven't encountered any issues (Crashes) from enabling everything from Map Markers 0 to Map Markers 18 although I doubt all of them are necessary.

Regarding the "Pointer Storage" section I added basically think of it as a testing zone with no primary purpose as during making the codes I tested a few different pointers for the base address before settling on one that works best and instead of deleting the old ones I just left them there for future reference.
It is possible to register the boss demon to compendium?

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Re: [Request] Shin Megami Tensei V Vengeance

Post by dragonloverlord »

deary5 wrote:
Tue Jul 02, 2024 12:09 am
dragonloverlord wrote:
Mon Jul 01, 2024 3:53 am
wepon1984 wrote:
Fri Jun 14, 2024 9:19 am
Update 16:Added addresses under Miracle Flags to have them marks as Unknown/Known. From my test, it seems marking them as known activates them in game.

Note: These codes are made for the Steam version as that is the only version I have access to.
Previous Updates
Update15: Updated Miman Map markers for Shinjuku. Also added Abscess Map Markers and dialogue choice flags for Canon of Vengeance, the Tao/Yoko choices are best guess based on some trial and error. If you have all of them activated you default to the Tao ending.

While I have found the miracle address for Mortal Transcendence, it requires a separate flag for Satan and/or the quest marker to actually unlock.

Update 14. Fixed Miman Map Markers and separated them out for each of the four Map location

Update 13: Added Demon Haunt codes, Special Fusion Flags, and some Save Data Clear Flags. I haven't found all the new game plus flags yet, so the Save Data Clear flags doesn't seem to work until you finish the game once and load a New Game Plus.

Update 12.2 Fixed the placement of "Explain the Situation(Neutral) (L.I. Events)" in the table

Update 12: Updated several Canon of Creation Alignment flags which should help you with switching alignments. Make sure to lock in your choice BEFORE the major alignment choice. I've not tested if these will work in Canon of Vengeance yet.

Update 11.2:Reuploaded cheat table with the corrected version.

Update 11: Added flags for Miman Markers on map.
Also added what I'm assuming are the flags for every dialogue choice, this is a work in progress as there is no way to check whether the flag is true unless you actively trigger it in the game. This seems to be the only way to change Alignments as there does not seem to be any single address value there will instantly switch you between Law, Chaos, or Neutral.

Update 10: Added flag address for Mimans

Update 9: Reuploaded cheat table with the corrected version.

Update 8: Added Skill Potential Sutra Used for each of the Demons in the party and in the Compendium.

Update 7: Added the Addresses to unlock Mircales.

Update 6:Added the address for Innate Skill. Cleaned up skill list and seperate out innate skills to a different list.

Update 5: Cleaned up the Skill list. Also added the previous raw Skill ID list that I've been working on in the Table's Extra, if anybody wants to play around with that.

Update 4: Cleaned up the Skill list, removed the majority of Enemy and Boss skills(including duplicates)

Update 3:Added an address for the Magatsuhi bar. Added an section to quick register all the Demons in the Compendium, just note that all the custom version will be lv 0 with no skills until you reregister the Original version or a new version.

Update 2:Added addresses for the Demon Compendium and also cleaned up the Demon ID list.

Update 1: updated the pointer address to something probably more stable. Added more addresses for MC editing and Demon in stock

Here are some quick pointers, haven't done the full tests to see if they are 100% correct yet.
I added a section for map markers that lets you unlock leyline teleport location early as well as unlock locations not normally accessible on the current story route.

I also added some missing Demon ID's, Passive Abilities ID's, and Skill ID's that I found.

!--Important Note--!

This can and will break things if used recklessly as certain story events, cutscenes, flags, etc could be triggered by going to a location like say The Empyrean Throne Room before naturally reaching it and doing so may result in softlocks, broken saves, etc so please for all that's sane MAKE MULTIPLE SAVES AND BACKUP YOUR SAVES IF IN DOUBT!

Don't visit Serpent's Grave > Serpent's Grave: Altar without making a prior save as the save point doesn't appear there thus forcing you to reload a previous save obviously don't save in Serpent's Grave > Serpent's Grave: Altar as if you do your screwed.

Regarding which location is which I'm not sure but the first leyline points are in Map Markers 1 and I haven't encountered any issues (Crashes) from enabling everything from Map Markers 0 to Map Markers 18 although I doubt all of them are necessary.

Regarding the "Pointer Storage" section I added basically think of it as a testing zone with no primary purpose as during making the codes I tested a few different pointers for the base address before settling on one that works best and instead of deleting the old ones I just left them there for future reference.
It is possible to register the boss demon to compendium?
You know funny enough I was wondering this myself as in the original SMT5 for Nintendo Switch you could but now I don't know... and at least from what I tried it doesn't appear to be possible anymore.

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Re: [Request] Shin Megami Tensei V Vengeance

Post by natedal »

I have noticed that moves like Gaea Rage among others use the wrong version when applied to Demi-Fiend. Demi-fiend doesn't animate correctly when using them. Sadly my old save is gone, otherwise I'd check their ids.
EDIT: I speedran the game to find them.
Demi-fiend Freikugel: 370
Demi-fiend Gaea Rage: 830
Demi-fiend Javelin Rain: 397
Demi-fiend Deadly Fury: 398
Demi-fiend Chaotic Will: 374

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Re: [Request] Shin Megami Tensei V Vengeance

Post by jangyoking »

wepon1984 wrote:
Fri Jun 14, 2024 9:19 am
Update 17: Added in-battle addresses for Magatsuhi Bar, Available Turns, Player HP/MP, Enemy HP/MP, also cleaned up addresses for Miman Map Markers for Minato, and removed duplicate Abaddon - Tyrant entry in the Compendium. Inventory addresses have also been partially reorganized.

Note: These codes are made for the Steam version as that is the only version I have access to.
Previous Updates
Update 16:Added addresses under Miracle Flags to have them marks as Unknown/Known. From my test, it seems marking them as known activates them in game.

Update15: Updated Miman Map markers for Shinjuku. Also added Abscess Map Markers and dialogue choice flags for Canon of Vengeance, the Tao/Yoko choices are best guess based on some trial and error. If you have all of them activated you default to the Tao ending.

While I have found the miracle address for Mortal Transcendence, it requires a separate flag for Satan and/or the quest marker to actually unlock.

Update 14. Fixed Miman Map Markers and separated them out for each of the four Map location

Update 13: Added Demon Haunt codes, Special Fusion Flags, and some Save Data Clear Flags. I haven't found all the new game plus flags yet, so the Save Data Clear flags doesn't seem to work until you finish the game once and load a New Game Plus.

Update 12.2 Fixed the placement of "Explain the Situation(Neutral) (L.I. Events)" in the table

Update 12: Updated several Canon of Creation Alignment flags which should help you with switching alignments. Make sure to lock in your choice BEFORE the major alignment choice. I've not tested if these will work in Canon of Vengeance yet.

Update 11.2:Reuploaded cheat table with the corrected version.

Update 11: Added flags for Miman Markers on map.
Also added what I'm assuming are the flags for every dialogue choice, this is a work in progress as there is no way to check whether the flag is true unless you actively trigger it in the game. This seems to be the only way to change Alignments as there does not seem to be any single address value there will instantly switch you between Law, Chaos, or Neutral.

Update 10: Added flag address for Mimans

Update 9: Reuploaded cheat table with the corrected version.

Update 8: Added Skill Potential Sutra Used for each of the Demons in the party and in the Compendium.

Update 7: Added the Addresses to unlock Mircales.

Update 6:Added the address for Innate Skill. Cleaned up skill list and seperate out innate skills to a different list.

Update 5: Cleaned up the Skill list. Also added the previous raw Skill ID list that I've been working on in the Table's Extra, if anybody wants to play around with that.

Update 4: Cleaned up the Skill list, removed the majority of Enemy and Boss skills(including duplicates)

Update 3:Added an address for the Magatsuhi bar. Added an section to quick register all the Demons in the Compendium, just note that all the custom version will be lv 0 with no skills until you reregister the Original version or a new version.

Update 2:Added addresses for the Demon Compendium and also cleaned up the Demon ID list.

Update 1: updated the pointer address to something probably more stable. Added more addresses for MC editing and Demon in stock

Here are some quick pointers, haven't done the full tests to see if they are 100% correct yet.

whoh! A new update! I thought V16 is the last version. Thank you for updating!

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Re: [Request] Shin Megami Tensei V Vengeance

Post by Behemoth067 »

Thanks for the consistent updates. Anybody know how to mod in moves like Magma axis or Falling star? Thanks!

AxelRyman
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Re: [Request] Shin Megami Tensei V Vengeance

Post by AxelRyman »

Since it's possible to change demons using Demon IDs, is it possible to do the same to the Nahobino? Like change him into a demon in-battle.

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Re: [Request] Shin Megami Tensei V Vengeance

Post by Marte1980 »

wepon1984 wrote:
Fri Jun 14, 2024 9:19 am
Update 19: Added In Battle Status Effect codes for the Party. Have fun being able to do up to 99,999 dmg on Hard/Godborn.

Note: These codes are made for the Steam version as that is the only version I have access to.
Previous Updates
Update 18: Added more slots for Enemy HP/MP to up to 8 enemies, even though I believe 7 should be the max for any battle. Added flags for the sub quest alignment choices for Canon of Creation, the only one I'm not sure about yet is the Golden Stool quest. I've sorted all the flags based on the Game8's walkthrough information.

Update 17: Added in-battle addresses for Magatsuhi Bar, Available Turns, Player HP/MP, Enemy HP/MP, also cleaned up addresses for Miman Map Markers for Minato, and removed duplicate Abaddon - Tyrant entry in the Compendium. Inventory addresses have also been partially reorganized.

Update 16:Added addresses under Miracle Flags to have them marks as Unknown/Known. From my test, it seems marking them as known activates them in game.

Update15: Updated Miman Map markers for Shinjuku. Also added Abscess Map Markers and dialogue choice flags for Canon of Vengeance, the Tao/Yoko choices are best guess based on some trial and error. If you have all of them activated you default to the Tao ending.

While I have found the miracle address for Mortal Transcendence, it requires a separate flag for Satan and/or the quest marker to actually unlock.

Update 14. Fixed Miman Map Markers and separated them out for each of the four Map location

Update 13: Added Demon Haunt codes, Special Fusion Flags, and some Save Data Clear Flags. I haven't found all the new game plus flags yet, so the Save Data Clear flags doesn't seem to work until you finish the game once and load a New Game Plus.

Update 12.2 Fixed the placement of "Explain the Situation(Neutral) (L.I. Events)" in the table

Update 12: Updated several Canon of Creation Alignment flags which should help you with switching alignments. Make sure to lock in your choice BEFORE the major alignment choice. I've not tested if these will work in Canon of Vengeance yet.

Update 11.2:Reuploaded cheat table with the corrected version.

Update 11: Added flags for Miman Markers on map.
Also added what I'm assuming are the flags for every dialogue choice, this is a work in progress as there is no way to check whether the flag is true unless you actively trigger it in the game. This seems to be the only way to change Alignments as there does not seem to be any single address value there will instantly switch you between Law, Chaos, or Neutral.

Update 10: Added flag address for Mimans

Update 9: Reuploaded cheat table with the corrected version.

Update 8: Added Skill Potential Sutra Used for each of the Demons in the party and in the Compendium.

Update 7: Added the Addresses to unlock Mircales.

Update 6:Added the address for Innate Skill. Cleaned up skill list and seperate out innate skills to a different list.

Update 5: Cleaned up the Skill list. Also added the previous raw Skill ID list that I've been working on in the Table's Extra, if anybody wants to play around with that.

Update 4: Cleaned up the Skill list, removed the majority of Enemy and Boss skills(including duplicates)

Update 3:Added an address for the Magatsuhi bar. Added an section to quick register all the Demons in the Compendium, just note that all the custom version will be lv 0 with no skills until you reregister the Original version or a new version.

Update 2:Added addresses for the Demon Compendium and also cleaned up the Demon ID list.

Update 1: updated the pointer address to something probably more stable. Added more addresses for MC editing and Demon in stock

Here are some quick pointers, haven't done the full tests to see if they are 100% correct yet.
There's been an update today to version 1.0.3 and the table doesn't work anymore.

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Re: [Request] Shin Megami Tensei V Vengeance

Post by Junxionghua »

Hello,
Can you update de table please :wub:

Thank you

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Re: [Request] Shin Megami Tensei V Vengeance

Post by Shishkebab »

wepon1984 wrote:
Fri Jun 14, 2024 9:19 am
Update: Updated the pointer address and the offsets for ver 1.0.3. Added Marici and her skills to the table

Note: These codes are made for the Steam version as that is the only version I have access to.
Previous Updates
Update 19: Added In Battle Status Effect codes for the Party. Have fun being able to do up to 99,999 dmg on Hard/Godborn.

Update 18: Added more slots for Enemy HP/MP to up to 8 enemies, even though I believe 7 should be the max for any battle. Added flags for the sub quest alignment choices for Canon of Creation, the only one I'm not sure about yet is the Golden Stool quest. I've sorted all the flags based on the Game8's walkthrough information.

Update 17: Added in-battle addresses for Magatsuhi Bar, Available Turns, Player HP/MP, Enemy HP/MP, also cleaned up addresses for Miman Map Markers for Minato, and removed duplicate Abaddon - Tyrant entry in the Compendium. Inventory addresses have also been partially reorganized.

Update 16:Added addresses under Miracle Flags to have them marks as Unknown/Known. From my test, it seems marking them as known activates them in game.

Update15: Updated Miman Map markers for Shinjuku. Also added Abscess Map Markers and dialogue choice flags for Canon of Vengeance, the Tao/Yoko choices are best guess based on some trial and error. If you have all of them activated you default to the Tao ending.

While I have found the miracle address for Mortal Transcendence, it requires a separate flag for Satan and/or the quest marker to actually unlock.

Update 14. Fixed Miman Map Markers and separated them out for each of the four Map location

Update 13: Added Demon Haunt codes, Special Fusion Flags, and some Save Data Clear Flags. I haven't found all the new game plus flags yet, so the Save Data Clear flags doesn't seem to work until you finish the game once and load a New Game Plus.

Update 12.2 Fixed the placement of "Explain the Situation(Neutral) (L.I. Events)" in the table

Update 12: Updated several Canon of Creation Alignment flags which should help you with switching alignments. Make sure to lock in your choice BEFORE the major alignment choice. I've not tested if these will work in Canon of Vengeance yet.

Update 11.2:Reuploaded cheat table with the corrected version.

Update 11: Added flags for Miman Markers on map.
Also added what I'm assuming are the flags for every dialogue choice, this is a work in progress as there is no way to check whether the flag is true unless you actively trigger it in the game. This seems to be the only way to change Alignments as there does not seem to be any single address value there will instantly switch you between Law, Chaos, or Neutral.

Update 10: Added flag address for Mimans

Update 9: Reuploaded cheat table with the corrected version.

Update 8: Added Skill Potential Sutra Used for each of the Demons in the party and in the Compendium.

Update 7: Added the Addresses to unlock Mircales.

Update 6:Added the address for Innate Skill. Cleaned up skill list and seperate out innate skills to a different list.

Update 5: Cleaned up the Skill list. Also added the previous raw Skill ID list that I've been working on in the Table's Extra, if anybody wants to play around with that.

Update 4: Cleaned up the Skill list, removed the majority of Enemy and Boss skills(including duplicates)

Update 3:Added an address for the Magatsuhi bar. Added an section to quick register all the Demons in the Compendium, just note that all the custom version will be lv 0 with no skills until you reregister the Original version or a new version.

Update 2:Added addresses for the Demon Compendium and also cleaned up the Demon ID list.

Update 1: updated the pointer address to something probably more stable. Added more addresses for MC editing and Demon in stock

Here are some quick pointers, haven't done the full tests to see if they are 100% correct yet.
Any idea if it's possible to add the flags for the non Special Fusions? Like Innana, Masakado and Maria that arent Special Fusions but needs a quest completion to unlock them.

wepon1984
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Re: [Request] Shin Megami Tensei V Vengeance

Post by wepon1984 »

Shishkebab wrote:
Sat Nov 09, 2024 1:43 am
Any idea if it's possible to add the flags for the non Special Fusions? Like Innana, Masakado and Maria that arent Special Fusions but needs a quest completion to unlock them.
The game requires more than one flag for quest related special fusions that I currently am not in the mood to try to find.

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limoonfeat
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Re: [Request] Shin Megami Tensei V Vengeance

Post by limoonfeat »

do someone can make a update for demo?

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