[Request] Shin Megami Tensei V Vengeance

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adifire
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Re: [Request] Shin Megami Tensei V Vengeance

Post by adifire »

wepon1984 wrote:
Fri Jun 14, 2024 9:19 am
Update 2:Added addresses for the Demon Compendium and also cleaned up the Demon ID list.
Previous Updates
Update 1: updated the pointer address to something probably more stable. Added more addresses for MC editing and Demon in stock

Here are some quick pointers, haven't done the full tests to see if they are 100% correct yet.
The compendium unlocks work beautifully, but is there a quick way in the table to unlock them all rather than register one by one?

laevar
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Re: [Request] Shin Megami Tensei V Vengeance

Post by laevar »

Hello ;

Would it be possible to get a somehow 100% drop rate?

Modify the number of currently found Mimans too?

And lastly, a way to edit move's power? like changing Aramasa's weak power to normal?

Thanks :)

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Re: [Request] Shin Megami Tensei V Vengeance

Post by MasterPanda »

wepon1984 wrote:
Fri Jun 14, 2024 9:19 am
Update 2:Added addresses for the Demon Compendium and also cleaned up the Demon ID list.
Previous Updates
Update 1: updated the pointer address to something probably more stable. Added more addresses for MC editing and Demon in stock

Here are some quick pointers, haven't done the full tests to see if they are 100% correct yet.
Thank you very much for your work!
I took the Update 1 version of your table and sorted the Essences alphabetically and grouped them by letters.
Also took the not consumed "Consumables" and put them in their own group.
SMT5V-Steam-update-1_Essence_sorted.CT
(762.27 KiB) Downloaded 535 times
Any chance you could make the Magatsuchi gauge full all the times?

Tuuuup!
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Re: [Request] Shin Megami Tensei V Vengeance

Post by Tuuuup! »

Posted my table here: viewtopic.php?f=4&t=29716

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Re: [Request] Shin Megami Tensei V Vengeance

Post by Junxionghua »

Hi wepon1984, the skill Gaea Rage and Chaotic Will (Unique, Demi-fiend skill) animation is bug with the news table, previous version skill is correct can you check please :wub:

[Link]

Of course this skill is directly from the demi fiend essence

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Re: [Request] Shin Megami Tensei V Vengeance

Post by Kionaru »

wepon1984 wrote:
Fri Jun 14, 2024 9:19 am
Update 4: Cleaned up the Skill list, removed the majority of Enemy and Boss skills(including duplicates)

Note: These codes are made for the Steam version as that is the only version I have access to.
Previous Updates
Update 3:Added an address for the Magatsuhi bar. Added an section to quick register all the Demons in the Compendium, just note that all the custom version will be lv 0 with no skills until you reregister the Original version or a new version.

Update 2:Added addresses for the Demon Compendium and also cleaned up the Demon ID list.

Update 1: updated the pointer address to something probably more stable. Added more addresses for MC editing and Demon in stock

Here are some quick pointers, haven't done the full tests to see if they are 100% correct yet.
Can you add always full moon script?

Kionaru
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Re: [Request] Shin Megami Tensei V Vengeance

Post by Kionaru »

wepon1984 wrote:
Fri Jun 14, 2024 9:19 am
Update 6:Added the address for Innate Skill. Cleaned up skill list and seperate out innate skills to a different list.

Note: These codes are made for the Steam version as that is the only version I have access to.
Previous Updates
Update 5: Cleaned up the Skill list. Also added the previous raw Skill ID list that I've been working on in the Table's Extra, if anybody wants to play around with that.

Update 4: Cleaned up the Skill list, removed the majority of Enemy and Boss skills(including duplicates)

Update 3:Added an address for the Magatsuhi bar. Added an section to quick register all the Demons in the Compendium, just note that all the custom version will be lv 0 with no skills until you reregister the Original version or a new version.

Update 2:Added addresses for the Demon Compendium and also cleaned up the Demon ID list.

Update 1: updated the pointer address to something probably more stable. Added more addresses for MC editing and Demon in stock

Here are some quick pointers, haven't done the full tests to see if they are 100% correct yet.
Hello👋🏻wepon1984 Thank you for the table , I appreciate your work, Can I request 2 script? First one is playtime always 00:00 bcause is annoying for me dont like show my playtime finsh the game and the last is always full moon so I don't waste my time to get full moon because is to long to wait. That's it hope you can fulfill my request thank you🙏🏻

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Re: [Request] Shin Megami Tensei V Vengeance

Post by InfinityArts »

I couldn't get skill potentials to save, but found that Sutras used count is at Skill Potential + 30 offset.

MC skill potentials are at pointer + b0 and sutras are +30 address offset from that, too.

Sutras used applies to guest characters as well.

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Re: [Request] Shin Megami Tensei V Vengeance

Post by L@stAce »

Does anyone know what the Miracle address is? Tried searching for it myself based on mr. pikachu's old table from the original switch version but no dice so far.

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Re: [Request] Shin Megami Tensei V Vengeance

Post by Marte1980 »

wepon1984 wrote:
Fri Jun 14, 2024 9:19 am
Update 8: Added Skill Potential Sutra Used for each of the Demons in the party and in the Compendium.

Note: These codes are made for the Steam version as that is the only version I have access to.
Previous Updates
Update 7: Added the Addresses to unlock Mircales.

Update 6:Added the address for Innate Skill. Cleaned up skill list and seperate out innate skills to a different list.

Update 5: Cleaned up the Skill list. Also added the previous raw Skill ID list that I've been working on in the Table's Extra, if anybody wants to play around with that.

Update 4: Cleaned up the Skill list, removed the majority of Enemy and Boss skills(including duplicates)

Update 3:Added an address for the Magatsuhi bar. Added an section to quick register all the Demons in the Compendium, just note that all the custom version will be lv 0 with no skills until you reregister the Original version or a new version.

Update 2:Added addresses for the Demon Compendium and also cleaned up the Demon ID list.

Update 1: updated the pointer address to something probably more stable. Added more addresses for MC editing and Demon in stock

Here are some quick pointers, haven't done the full tests to see if they are 100% correct yet.
Wow, perfect table, many thanks!

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Junxionghua
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Re: [Request] Shin Megami Tensei V Vengeance

Post by Junxionghua »

Can you add option Skill Potential Sutra Used for the rest Demon stock too,
Actually only Demon Stock > Demon 1 have this sutra option.

Thank you :wub:

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Re: [Request] Shin Megami Tensei V Vengeance

Post by Foomy »

wepon1984 wrote:
Fri Jun 14, 2024 9:19 am
Update 8: Added Skill Potential Sutra Used for each of the Demons in the party and in the Compendium.

Note: These codes are made for the Steam version as that is the only version I have access to.
Previous Updates
Update 7: Added the Addresses to unlock Mircales.

Update 6:Added the address for Innate Skill. Cleaned up skill list and seperate out innate skills to a different list.

Update 5: Cleaned up the Skill list. Also added the previous raw Skill ID list that I've been working on in the Table's Extra, if anybody wants to play around with that.

Update 4: Cleaned up the Skill list, removed the majority of Enemy and Boss skills(including duplicates)

Update 3:Added an address for the Magatsuhi bar. Added an section to quick register all the Demons in the Compendium, just note that all the custom version will be lv 0 with no skills until you reregister the Original version or a new version.

Update 2:Added addresses for the Demon Compendium and also cleaned up the Demon ID list.

Update 1: updated the pointer address to something probably more stable. Added more addresses for MC editing and Demon in stock

Here are some quick pointers, haven't done the full tests to see if they are 100% correct yet.
I think there's a couple of route locked miracles that's not on the flag list.. then again I'm not sure if it exist in Vengeance since I still haven't cleared my canon creation run

edit+
I also tried changing innate skills for demons/mc, but I think it only works for display only since I don't think the innate effect actually works..

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Re: [Request] Shin Megami Tensei V Vengeance

Post by Marte1980 »

Foomy wrote:
Mon Jun 17, 2024 10:19 am
wepon1984 wrote:
Fri Jun 14, 2024 9:19 am
Update 8: Added Skill Potential Sutra Used for each of the Demons in the party and in the Compendium.

Note: These codes are made for the Steam version as that is the only version I have access to.
Previous Updates
Update 7: Added the Addresses to unlock Mircales.

Update 6:Added the address for Innate Skill. Cleaned up skill list and seperate out innate skills to a different list.

Update 5: Cleaned up the Skill list. Also added the previous raw Skill ID list that I've been working on in the Table's Extra, if anybody wants to play around with that.

Update 4: Cleaned up the Skill list, removed the majority of Enemy and Boss skills(including duplicates)

Update 3:Added an address for the Magatsuhi bar. Added an section to quick register all the Demons in the Compendium, just note that all the custom version will be lv 0 with no skills until you reregister the Original version or a new version.

Update 2:Added addresses for the Demon Compendium and also cleaned up the Demon ID list.

Update 1: updated the pointer address to something probably more stable. Added more addresses for MC editing and Demon in stock

Here are some quick pointers, haven't done the full tests to see if they are 100% correct yet.
I think there's a couple of route locked miracles that's not on the flag list.. then again I'm not sure if it exist in Vengeance since I still haven't cleared my canon creation run

edit+
I also tried changing innate skills for demons/mc, but I think it only works for display only since I don't think the innate effect actually works..
Actually, I think innate skills editing does work. I tried changing the MC innate skill to that of Masakado with a crit build and now I'm doing a lot more damage.

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Re: [Request] Shin Megami Tensei V Vengeance

Post by Foomy »

Marte1980 wrote:
Mon Jun 17, 2024 12:03 pm
Foomy wrote:
Mon Jun 17, 2024 10:19 am
wepon1984 wrote:
Fri Jun 14, 2024 9:19 am
Update 8: Added Skill Potential Sutra Used for each of the Demons in the party and in the Compendium.

Note: These codes are made for the Steam version as that is the only version I have access to.
Previous Updates
Update 7: Added the Addresses to unlock Mircales.

Update 6:Added the address for Innate Skill. Cleaned up skill list and seperate out innate skills to a different list.

Update 5: Cleaned up the Skill list. Also added the previous raw Skill ID list that I've been working on in the Table's Extra, if anybody wants to play around with that.

Update 4: Cleaned up the Skill list, removed the majority of Enemy and Boss skills(including duplicates)

Update 3:Added an address for the Magatsuhi bar. Added an section to quick register all the Demons in the Compendium, just note that all the custom version will be lv 0 with no skills until you reregister the Original version or a new version.

Update 2:Added addresses for the Demon Compendium and also cleaned up the Demon ID list.

Update 1: updated the pointer address to something probably more stable. Added more addresses for MC editing and Demon in stock

Here are some quick pointers, haven't done the full tests to see if they are 100% correct yet.
I think there's a couple of route locked miracles that's not on the flag list.. then again I'm not sure if it exist in Vengeance since I still haven't cleared my canon creation run

edit+
I also tried changing innate skills for demons/mc, but I think it only works for display only since I don't think the innate effect actually works..
Actually, I think innate skills editing does work. I tried changing the MC innate skill to that of Masakado with a crit build and now I'm doing a lot more damage.
I tried changing it to Dawn of Demise which is *spoiler* innate skill but the pierce doesn't seem to work...

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Re: [Request] Shin Megami Tensei V Vengeance

Post by Marte1980 »

Foomy wrote:
Mon Jun 17, 2024 12:20 pm
Marte1980 wrote:
Mon Jun 17, 2024 12:03 pm
Foomy wrote:
Mon Jun 17, 2024 10:19 am

I think there's a couple of route locked miracles that's not on the flag list.. then again I'm not sure if it exist in Vengeance since I still haven't cleared my canon creation run

edit+
I also tried changing innate skills for demons/mc, but I think it only works for display only since I don't think the innate effect actually works..
Actually, I think innate skills editing does work. I tried changing the MC innate skill to that of Masakado with a crit build and now I'm doing a lot more damage.
I tried changing it to Dawn of Demise which is *spoiler* innate skill but the pierce doesn't seem to work...
Try testing some other ones. Try Scarlet Blade, for example, and check if the crit damage goes up.

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