Soulmask

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SKLancelot
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Re: Soulmask

Post by SKLancelot »

Would it be possible to give the main PC profession stats upto 120 instead of being locked to 50 - 60 with mask upgrades? and Traits?.

While I get the deal about using and raising other tribesmen to those levels and finding them, them not reviving and permanently being lost means finding and grinding out another one to use.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Velvet__Crowe
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Re: Soulmask

Post by Velvet__Crowe »

cfemen wrote:
Sun Jun 02, 2024 11:21 pm
...
Heya. This is really cool. I don't suppose anyone knows which if any of these commands is for Godmode? I don't typically like cheating but when I'm in the middle of doing a Barbarian barracks and suddenly a wave of support adds shows even though I've destroyed all of the signal fires, and a replacement for every barbarian I've killed just falls out of the sky... well I don't care anymore. I just want my stuff back. Sadly infinite HP or godmode is the ONE cheat I haven't been able to find anywhere.

bluepanda
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Re: Soulmask

Post by bluepanda »

No clue the reason you had to make the tech point stuff like that, since that one is easily breakable.
Use this instead:

Code: Select all

[ENABLE]

aobscanmodule(TechPointPool,WS-Win64-Shipping.exe,89 81 BC 04 00 00 48)
alloc(newmem,$1000,TechPointPool)

label(code)
label(return)

newmem:

code:
  mov [rcx+000004BC],#0
  jmp return

TechPointPool:
  jmp newmem
  nop
return:
registersymbol(TechPointPool)

[DISABLE]

TechPointPool:
  db 89 81 BC 04 00 00

unregistersymbol(TechPointPool)
dealloc(newmem)
Will reset the counter back to zero, effectively reflecting an "infinite" tech point feature.

bluepanda
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Re: Soulmask

Post by bluepanda »

SKLancelot wrote:
Mon Jun 03, 2024 2:42 am
Would it be possible to give the main PC profession stats upto 120 instead of being locked to 50 - 60 with mask upgrades? and Traits?.

While I get the deal about using and raising other tribesmen to those levels and finding them, them not reviving and permanently being lost means finding and grinding out another one to use.
You mean like this? ^_^
Image

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SunBeam
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Re: Soulmask

Post by SunBeam »

MilfSquirter wrote:
Mon Jun 03, 2024 12:23 am
cfemen wrote:
Sun Jun 02, 2024 11:21 pm
...
thank you, the game might not be fun to you, but for some of us it is
Fun or not, you have ~70 posts. In that amount of time you should've learned not to quote HUGE walls of text to say 3 words. I have edited your post.

Hvstle
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Re: Soulmask

Post by Hvstle »

I am new to CE... How do I adjust my weight to be infinite?

sand626
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Re: Soulmask

Post by sand626 »

Max Weight Load Editor is not work
The numbers you see will change, but they won't be applied.
Now you can't even change the numbers at all.
One of the two editors comes up as 0.

vo1se
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Re: Soulmask

Post by vo1se »

Hvstle wrote:
Mon Jun 03, 2024 11:52 am
I am new to CE... How do I adjust my weight to be infinite?
You can make your weight as high as you want but there are some complications. If you increase it while you’re already overweight, it won’t do anything at all. If you drop some stuff and then increase it, you can carry as much stuff as you want and still sprint but you’ll have the over weight slow dodge roll and increased fall damage effects still applied. You can technically find the values in the table if you look to change the weight in the menus as well but unfortunately that does nothing for your character, it just changes the values on the menu.

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Send
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Re: Soulmask

Post by Send »

cfemen wrote:
Sun Jun 02, 2024 11:21 pm
Added a link in the OP. I can uninstall this trash now.

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Send
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Re: Soulmask

Post by Send »

cfemen wrote:
Sun Jun 02, 2024 11:21 pm
Nice. Added a link in the OP. I can uninstall this trash now.

bluepanda wrote:
Mon Jun 03, 2024 3:49 am
Had reports of it causing status effects, when I originally did it that way.

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SKLancelot
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Re: Soulmask

Post by SKLancelot »

bluepanda wrote:
Mon Jun 03, 2024 3:58 am

You mean like this? ^_^
Image
Yeah like that, dunno if including traits is possible.

This is cuz while the system is fine, the problem is the trained Tribesman you'd control can be permanently killed, plus the idea of your own PC char being weak in literally everything doesn't sit well with us.

So its a combination of losing time and effort in a trained tribesman and grinding all of that for another. Sides you already need "Thralls" anyway to automate your base production and have guards and companions.

How'd you get the stats upto 120? Simple editing or save file editing?
Last edited by SKLancelot on Mon Jun 03, 2024 2:50 pm, edited 1 time in total.

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Send
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Re: Soulmask

Post by Send »

SKLancelot wrote:
Mon Jun 03, 2024 2:43 pm
A simple guess, finding the max value in dissect.

Breakpoint at the address below, values stored in rbx.
WS-Win64-Shipping.exe+13576DF

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SKLancelot
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Re: Soulmask

Post by SKLancelot »

Hmmm so Hex editing, that makes sense.

I guess it shouldn't be hard to find in the program, maybe.

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Re: Soulmask

Post by Send »

SKLancelot wrote:
Mon Jun 03, 2024 2:51 pm
Hmmm so Hex editing, that makes sense.

I guess it shouldn't be hard to find in the program, maybe.
Just set a breakpoint on the address above. Gain some proficiency. Trigger the breakpoint, open rbx in dissect.

Image


Edit: Adding an editor to my table then I'm done with this game.
Last edited by Send on Mon Jun 03, 2024 3:07 pm, edited 1 time in total.

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SKLancelot
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Re: Soulmask

Post by SKLancelot »

Trying to attach a breakpoint causes the game to crash, what steps do I need to follow?

Apologies, haven't really used CE for much else
Last edited by SKLancelot on Mon Jun 03, 2024 3:11 pm, edited 1 time in total.

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