[Request] Reus 2

Ask about cheats/tables for single player games here
iplaygames
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Re: [Request] Reus 2

Post by iplaygames »

judoman wrote:
Sun Jun 02, 2024 5:52 am
I should probably explain in more detail. when you make a new village and if you click on it should show all food/money/science it starts at 10/20 value with a 1(0+10=10) in the bottom corner. when you go past the first number it still counts the numbers so 5/20 on 2 in the corner means (20+5=25), 10/20 on 3 in the corner means(40+10=50). It depends what the previous 0/x was because the game is calculating the total number. I recommend finding values at the start because it gets harder to math later because the levels start to go 25, 30, etc.

So a step by step what I do is I make a new village
scan 10 on float under 3 tabs
add 1 thing each that change food, money, science
scan the 3 values to what it changed
keep doing it till you find the clumped numbers in the list that are 4 of the same
note: I would also make a 4th tab to be the eons in the 1st age because that's how I was able to find it and sets me up to easily find the values without worrying about timing out to the next eon.

the values you are looking for are whole numbers so when you pull the list they should be clumped together and if you want to find the exact value that changes it you can go 1 at a time to change it but I just grab all 4 and name them because it's faster. If that makes sense. I haven't tried to pause the game as it is "counting" on the screen but I don't think it works because when you play with the values what you see is different what the game calculates total wise.
lemme try to clarify what they said .....



it starts at lv 1 10/15 value with a so at lv 2 5/15 it is 15+5 =20(what you scan for) . so at lv 3 5/15 it is 30 +5 =35(what you scan for) .


the planet store credit dont save but the item u purchase does , i quick saved...


i was able to get a lot item n won relative much easier with like creek , planet expander,so on.....

judoman
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Re: [Request] Reus 2

Post by judoman »

iplaygames wrote:
Mon Jun 03, 2024 4:01 am
judoman wrote:
Sun Jun 02, 2024 5:52 am
I should probably explain in more detail. when you make a new village and if you click on it should show all food/money/science it starts at 10/20 value with a 1(0+10=10) in the bottom corner. when you go past the first number it still counts the numbers so 5/20 on 2 in the corner means (20+5=25), 10/20 on 3 in the corner means(40+10=50). It depends what the previous 0/x was because the game is calculating the total number. I recommend finding values at the start because it gets harder to math later because the levels start to go 25, 30, etc.

So a step by step what I do is I make a new village
scan 10 on float under 3 tabs
add 1 thing each that change food, money, science
scan the 3 values to what it changed
keep doing it till you find the clumped numbers in the list that are 4 of the same
note: I would also make a 4th tab to be the eons in the 1st age because that's how I was able to find it and sets me up to easily find the values without worrying about timing out to the next eon.

the values you are looking for are whole numbers so when you pull the list they should be clumped together and if you want to find the exact value that changes it you can go 1 at a time to change it but I just grab all 4 and name them because it's faster. If that makes sense. I haven't tried to pause the game as it is "counting" on the screen but I don't think it works because when you play with the values what you see is different what the game calculates total wise.
lemme try to clarify what they said .....



it starts at lv 1 10/15 value with a so at lv 2 5/15 it is 15+5 =20(what you scan for) . so at lv 3 5/15 it is 30 +5 =35(what you scan for) .


the planet store credit dont save but the item u purchase does , i quick saved...


i was able to get a lot item n won relative much easier with like creek , planet expander,so on.....
Yup. Exactly. I still am waiting for a table from someone better than I. Just explaining my methods so hopefully it gets used to make a table. I can never get past that part of the tutorial about how to make the actual tables. Something just does not compute up until now.

Chris.O
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Re: [Request] Reus 2

Post by Chris.O »

Resources are stored as a float value. Try searching for increased/decreased values.

aokishi1
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Re: [Request] Reus 2

Post by aokishi1 »

which changes allow you to still get the giants only achievements?
edit: the trainer had ruined my profile had to create a new one but the value manipulation does allow you to get every achievement.

judoman
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Re: [Request] Reus 2

Post by judoman »

aokishi1 wrote:
Wed Jun 12, 2024 1:48 am
which changes allow you to still get the giants only achievements?
edit: the trainer had ruined my profile had to create a new one but the value manipulation does allow you to get every achievement.
I was able to get pretty much all the achievements using manual float changes through the villages. Is there a specific one you are looking for?

Guanfei
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Re: [Request] Reus 2

Post by Guanfei »

I hoped I'd find here the cheats I couldn't find anywhere else, but I guess it's pretty hard to make any cheat for it.

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Lord Blade
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Re: [Request] Reus 2

Post by Lord Blade »

Guanfei wrote:
Sun Jul 07, 2024 4:18 pm
I hoped I'd find here the cheats I couldn't find anywhere else, but I guess it's pretty hard to make any cheat for it.
Yeah, this game seems pretty anti-cheat.

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Re: [Request] Reus 2

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