[Request] Reus 2
[Request] Reus 2
Game Name: Reus 2
Game Engine: Unity
Game Version: V1.0
Options Required: Edit or lock Eon
Steam Website:
Other Info: I think just a way to add more Eon is enough, but other's may have more idea's for what they may want.
Game Engine: Unity
Game Version: V1.0
Options Required: Edit or lock Eon
Steam Website:
Other Info: I think just a way to add more Eon is enough, but other's may have more idea's for what they may want.
Re: [Request] Reus 2
i tried to find ANYTHING (4b,float,double) ... no luck >_>
Re: [Request] Reus 2
... no.
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Re: [Request] Reus 2
seem like this games hack protected....
Re: [Request] Reus 2
long time lurker I made an account to add to this .... you can get into the game through process not applications. I also found the values under float for each village (i.e. food, money science) and should come out to 4 values which I didn't bother to find the exact one that changes it I just changed them all. note: changes wont keep you have to check mark them if you want to complete the current task or whatevs.
eons is a counted up not down i.e. in the first age 30 eons to go means it starts at 0 so every action counts for 5 value.
note: After the first eon I think that value changes for eons because the original value didn't seem to work. MY work around is that you can eventually buy more eons in the shop and that can be edited 60 +5 eons so that second number can be tracked and edited so I changed it to 10000 to turn it into a sand box but again you'd have to do it for every eon because I think the values change per age.
the power ups in the further ages are also float.
I happened to see that there was a trainer available but for some reason in my head tables ok but trainers bad but idk I'm dumb.
eons is a counted up not down i.e. in the first age 30 eons to go means it starts at 0 so every action counts for 5 value.
note: After the first eon I think that value changes for eons because the original value didn't seem to work. MY work around is that you can eventually buy more eons in the shop and that can be edited 60 +5 eons so that second number can be tracked and edited so I changed it to 10000 to turn it into a sand box but again you'd have to do it for every eon because I think the values change per age.
the power ups in the further ages are also float.
I happened to see that there was a trainer available but for some reason in my head tables ok but trainers bad but idk I'm dumb.
Re: [Request] Reus 2
Thanks for your input. Did you or anyone else had any luck modifying the shop currency values?
Re: [Request] Reus 2
Hmmm I'll go try today. I made the town values(food, money, science) stupid high and bought what I needed than changed it back.
edit: couldn't figure out the shop prices. Also couldn't figure out biodiversity and ruggedness for taiga.
edit: couldn't figure out the shop prices. Also couldn't figure out biodiversity and ruggedness for taiga.
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Re: [Request] Reus 2
judoman wrote: ↑Fri May 31, 2024 4:06 pmlong time lurker I made an account to add to this .... you can get into the game through process not applications. I also found the values under float for each village (i.e. food, money science) and should come out to 4 values which I didn't bother to find the exact one that changes it I just changed them all. note: changes wont keep you have to check mark them if you want to complete the current task or whatevs.
eons is a counted up not down i.e. in the first age 30 eons to go means it starts at 0 so every action counts for 5 value.
note: After the first eon I think that value changes for eons because the original value didn't seem to work. MY work around is that you can eventually buy more eons in the shop and that can be edited 60 +5 eons so that second number can be tracked and edited so I changed it to 10000 to turn it into a sand box but again you'd have to do it for every eon because I think the values change per age.
the power ups in the further ages are also float.
I happened to see that there was a trainer available but for some reason in my head tables ok but trainers bad but idk I'm dumb.
can you explain the 4 values part? i got the float part...
Re: [Request] Reus 2
I should probably explain in more detail. when you make a new village and if you click on it should show all food/money/science it starts at 10/20 value with a 1(0+10=10) in the bottom corner. when you go past the first number it still counts the numbers so 5/20 on 2 in the corner means (20+5=25), 10/20 on 3 in the corner means(40+10=50). It depends what the previous 0/x was because the game is calculating the total number. I recommend finding values at the start because it gets harder to math later because the levels start to go 25, 30, etc.
So a step by step what I do is I make a new village
scan 10 on float under 3 tabs
add 1 thing each that change food, money, science
scan the 3 values to what it changed
keep doing it till you find the clumped numbers in the list that are 4 of the same
note: I would also make a 4th tab to be the eons in the 1st age because that's how I was able to find it and sets me up to easily find the values without worrying about timing out to the next eon.
the values you are looking for are whole numbers so when you pull the list they should be clumped together and if you want to find the exact value that changes it you can go 1 at a time to change it but I just grab all 4 and name them because it's faster. If that makes sense. I haven't tried to pause the game as it is "counting" on the screen but I don't think it works because when you play with the values what you see is different what the game calculates total wise.
So a step by step what I do is I make a new village
scan 10 on float under 3 tabs
add 1 thing each that change food, money, science
scan the 3 values to what it changed
keep doing it till you find the clumped numbers in the list that are 4 of the same
note: I would also make a 4th tab to be the eons in the 1st age because that's how I was able to find it and sets me up to easily find the values without worrying about timing out to the next eon.
the values you are looking for are whole numbers so when you pull the list they should be clumped together and if you want to find the exact value that changes it you can go 1 at a time to change it but I just grab all 4 and name them because it's faster. If that makes sense. I haven't tried to pause the game as it is "counting" on the screen but I don't think it works because when you play with the values what you see is different what the game calculates total wise.
Re: [Request] Reus 2
I manage to once find the value for fissure and blessings and change them but only when scanning for all values. It's strange since the values i got where floats. but only show up when searching for all values not just floats?
Re: [Request] Reus 2
Not sure why it would only show in all. I think you have to do it in a relatively short time. Usually I would buy most the power ups in a single point. have lots of currency (manipulating the villages have 1e6 stats) then buy 2 of what I want. scan 2 in float. buy 1 scan 3 in float. repeat until you can find it. and it usually will give 2 addresses per power up(terraform/fissures/etc).