[Request] ASKA

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Violation
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Re: [Request] ASKA

Post by Violation »

Thank You Big Bear I am currently using your inf tool use, no spoilage and fast xp multiplier works like a charm bud. thank you.

edit: max food/water/temp works like a charm and so does the inf health and stamina awesome sauce

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BigBear743
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Re: [Request] ASKA

Post by BigBear743 »

Violation wrote:
Mon Jun 24, 2024 1:54 am
Thank You Big Bear I am currently using your inf tool use, no spoilage and fast xp multiplier works like a charm bud. thank you.
Thanks for the feedback, I made a new script and hopefully it work too
===========================
This script make fuel last very long or infinitely need more test as I...did not build a house yet :? (just copy the code and paste it in your CE table, the script will be there)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>105363</ID>
      <Description>"Fuel last VERY long"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(inffuel,GameAssembly.dll,48 8B 8B 48 01 00 00 48 85 C9 74 55)
alloc(newmem,$100,inffuel)

label(code)
label(return)

newmem:
  mov [rbx+BC],(float)0
  mov [rbx+D4],(float)0
  mov [rbx+E0],(float)0

code:
  mov rcx,[rbx+00000148]
  jmp return

inffuel:
  jmp newmem
  nop 2
return:
registersymbol(inffuel)

[DISABLE]
inffuel:
  db 48 8B 8B 48 01 00 00

unregistersymbol(*)
dealloc(*)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


Violation
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Re: [Request] ASKA

Post by Violation »

I would love to see a freeze time so I can build in daylight and level my terrain in peace. The item decay was one of my banes in my first 6 world attempts as well as the building decay.

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LIOBOSS
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Re: [Request] ASKA

Post by LIOBOSS »

Silk wrote:
Sun Jun 23, 2024 10:16 pm
LIOBOSS wrote:
Sun Jun 23, 2024 9:43 pm
v5 out - cancelled inf building durability that was buggy as hell and added speed and jump pointers + no falldamage from high jumps.
Options
[Link]
I have tried version 4 and inf tool durability was workign for me except stamina messes with the forge when trying to make iron blooms and messes with that process in an early version temp waas maxed out thus giving slag and now temp stay far too low.

I just survived a blood moon this night and my building took zero damage due to me checking the Inf HP + Inf Stamina + 2 Hits kill + Inf buildings durability so I like having inf building durability and havent seen any issue yet.

To be clear I am on the game version with hotfix one only.

I am pretty sure if you had Inf HP + 2 Hits kill + Inf buildings durability it would work fine and not mess up iron bloom production
thanx for the feedback...i had issues with inf buildings durability..
reason why i splitted scripts..you can deactivate global script and activate a one option only version that don't mess iron blooms forging.
will try to look at what you mentionned...thanx

Carrnage4
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Re: [Request] ASKA

Post by Carrnage4 »

It seems like 2 hit kill also applies to enemies damaging your structures and colonists.

lacheflausatfearless
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Re: [Request] ASKA

Post by lacheflausatfearless »

BigBear743 wrote:
Mon Jun 24, 2024 12:56 am
I added a new table with infinite ammo and no item spoilage (I can make a script for instant rot item too) if someone willingly to test it out.
viewtopic.php?p=359331#p359331

P/s:I have added inf stamina and health as well but those are the options some of my subscribers requested, I still think LIOBOSS scripts are better so ignore those options :D

===============================
Infinite ammo enables duping of all large and medium items except arrows and some of the small ones like ores,metal parts and cooked foods like stews.
Enter storage, store item once, exit enter again item is still in inventory and this time can be stored multiple times.
Not that i complain.
No spoilage makes tools like hammers, weapons not to lose durability.
Nice.

Violation
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Re: [Request] ASKA

Post by Violation »

BigBear743 wrote:
Mon Jun 24, 2024 2:46 am
Thanks for the feedback, I made a new script and hopefully it work too
===========================
This script make fuel last very long or infinitely need more test as I...did not build a house yet :? (just copy the code and paste it in your CE table, the script will be there)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>105363</ID>
      <Description>"Fuel last VERY long"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(inffuel,GameAssembly.dll,48 8B 8B 48 01 00 00 48 85 C9 74 55)
alloc(newmem,$100,inffuel)

label(code)
label(return)

newmem:
  mov [rbx+BC],(float)0
  mov [rbx+D4],(float)0
  mov [rbx+E0],(float)0

code:
  mov rcx,[rbx+00000148]
  jmp return

inffuel:
  jmp newmem
  nop 2
return:
registersymbol(inffuel)

[DISABLE]
inffuel:
  db 48 8B 8B 48 01 00 00

unregistersymbol(*)
dealloc(*)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

[/quote]

the fire code works great on camp fires and fireplaces so far I like how it leaves the bloomery alone haven't built lighting yet to test them will let ya know if and when I do. Thanks for the addition.

a021099
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Re: [Request] ASKA

Post by a021099 »

LIOBOSS wrote:
Sat Jun 22, 2024 5:22 pm
hi ... here is a little something for ya....so far it seems working for me...let me know if you encounter any problem...
it's still work in progress....more to come.
Options
[Link]
If you use this please Click the Like/Thumbs up button for some rep, Thanks! :)



Aska-v5.CT Latest version
v5 - Inf building durability cancelled + added speed and jumpforce pointers + no falldamage from high jumps.



Previous Tables
Aska-v4.CT Latest version
v4 - Some Fixed issues regarding fire and numerous other things impacted by previous scripts.
NEW - Added Inf Buildings Durability...give me your feedback if you encounter issues.---> NUKED !!!


Aska-v3.CT
v3 - Some Fixed issues regarding fire and numerous other things impacted by previous scripts.
i also split options in several script so you can help me locate issues by selecting and testing one at a time.


Aska-v2.CT
v2 - Fixed inf stamina (harvest) + added inf tool durability provided by BigBear743 Thanx to him!!


Aska.CT
v1
I'm using CTv5, thanks for sharing :D
But it seems that "2 Hits kill" will cause skills to be unable to be upgraded
I'm not sure if I'm using it wrong :(

kim4833
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Re: [Request] ASKA

Post by kim4833 »

je teste et merci

serahah
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Re: [Request] ASKA

Post by serahah »

is it possible to separate the "2 hit kill" scrip?

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LIOBOSS
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Re: [Request] ASKA

Post by LIOBOSS »

serahah wrote:
Mon Jun 24, 2024 5:40 pm
is it possible to separate the "2 hit kill" scrip?
Just back from work...and up v6 for minor changes and script without 2 hits kill for testing if this particular script is causing the issues mentionned...

will try some stuff tonight...
Options V6
[Link]
viewtopic.php?f=2&t=29422&start=15

Alagadada
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Re: [Request] ASKA

Post by Alagadada »

Hi would it be possible to have a cheat for ressources ? Maybe i guess tied to player inventory or in a storage ?
Maybe also something that make ressources "nodes" being destroyed / harvested in one hit ?

Because not gonna lie i got the save corruption bug and all my progression is gone and farming all the ressources again + the fact that ressources doesnt respawn is really problematic and a big bummer on top of being tedious and very long too ...
And obviously no cheat available right now help with this problem :( + would be nice to cut the grind a bit tbh .

(all buildings all items all villagers despawned leaving only their ground marking and the tree stumps as proof that they ever existed)

Thanks for your hardworks and your already amazing tables tho ! No need to rush but would be appreciate if you could look into that.

PS : Also would be there a way to keep permanently the sleeping buff wich increase your stamina bar ? (the green lightning bolt symbol)

Have a nice day and night !

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LIOBOSS
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Re: [Request] ASKA

Post by LIOBOSS »

New V7 out...
Options
[Link]
v7- Added script that allows to set your desired amount for every item in inventory by moving it from one inventory box to another. Check it out!

works also for bark or sticks etc....just set a number, refresh, drop the item then pick them up all back .

viewtopic.php?f=2&t=29422&start=15

Silk
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Re: [Request] ASKA

Post by Silk »

one thing I would like is to double the size/radius of flags cause OMG I am tired of villager complaining about needing more flags.....cause they cant find anymore XYZ.

Leinhart
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Re: [Request] ASKA

Post by Leinhart »

BigBear743 wrote:
Mon Jun 24, 2024 2:46 am
Violation wrote:
Mon Jun 24, 2024 1:54 am
Thank You Big Bear I am currently using your inf tool use, no spoilage and fast xp multiplier works like a charm bud. thank you.
Thanks for the feedback, I made a new script and hopefully it work too
===========================
This script make fuel last very long or infinitely need more test as I...did not build a house yet :? (just copy the code and paste it in your CE table, the script will be there)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>105363</ID>
      <Description>"Fuel last VERY long"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(inffuel,GameAssembly.dll,48 8B 8B 48 01 00 00 48 85 C9 74 55)
alloc(newmem,$100,inffuel)

label(code)
label(return)

newmem:
  mov [rbx+BC],(float)0
  mov [rbx+D4],(float)0
  mov [rbx+E0],(float)0

code:
  mov rcx,[rbx+00000148]
  jmp return

inffuel:
  jmp newmem
  nop 2
return:
registersymbol(inffuel)

[DISABLE]
inffuel:
  db 48 8B 8B 48 01 00 00

unregistersymbol(*)
dealloc(*)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

The table broke being able to start up the furnace in the bloomery ;_; no matter what I put it, it always says no fuel now.

Can there be a script to add items based on item ID and infinite resource use when building? I'll just add the iron bloom needed for metal working.

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