[Request] ASKA

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thestorm
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Re: [Request] ASKA

Post by thestorm »

sergey979 wrote:
Sat Jun 22, 2024 10:31 am
Here pointer for health, stamina, food, water and cold, also this script works like infinite health. It use comparing with max health. For get addresses need get damage, not matter how exactly, or through getting fall damage or allow enemies attack your personage. Added scripts for change camera distance. Added pointer for speed, gravity, jump force, max fall velocity and for slide angle
This is great, thanks and much appreciated.
Any chance of removing or stopping weapon decay?

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sergey979
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Re: [Request] ASKA

Post by sergey979 »

thestorm wrote:
Sat Jun 22, 2024 2:07 pm
sergey979 wrote:
Sat Jun 22, 2024 10:31 am
Here pointer for health, stamina, food, water and cold, also this script works like infinite health. It use comparing with max health. For get addresses need get damage, not matter how exactly, or through getting fall damage or allow enemies attack your personage. Added scripts for change camera distance. Added pointer for speed, gravity, jump force, max fall velocity and for slide angle
This is great, thanks and much appreciated.
Any chance of removing or stopping weapon decay?
in current time not have even simple weapon, firstly need find necessary resources, which require game for possibility creation tools

Gohan99
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Re: [Request] ASKA

Post by Gohan99 »

sergey979 wrote:
Sat Jun 22, 2024 10:31 am
Here pointer for health, stamina, food, water and cold, also this script works like infinite health. It use comparing with max health. For get addresses need get damage, not matter how exactly, or through getting fall damage or allow enemies attack your personage. Contains scripts for change camera distance and FOV. Added pointer for speed, gravity, jump force, max fall velocity and for slide angle. Devs make small insignificant mistake, instead minSlideAngle they write minSlideAgle, i used copy and paste name parameter and after short time noticed this
I'm able to get everything working except food, water, health & stamina. Despite changing these values in game(taking damage, etc), a value never shows up in CE, they remain as '??'. Everything else I'm able to adjust. I am however a beginner with CE.

The high jump script and camera scripts work for me, but infinite health does not.

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LIOBOSS
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Re: [Request] ASKA

Post by LIOBOSS »

hi ... here is a little something for ya....so far it seems working for me...let me know if you encounter any problem...
it's still work in progress....more to come.
Options
[Link]
If you use this please Click the Like/Thumbs up button for some rep, Thanks! :)



Aska-v7.CT
(85.16 KiB) Downloaded 977 times
Latest version
v7- Added script that allows to set your desired amount for every item in inventory by moving it from one inventory box to another. Check it out!
works also for bark or sticks etc....just set a number, refresh, drop the item then pick them up all back .

Previous Tables
Aska-v6.CT
(81.76 KiB) Downloaded 65 times
v6 - Some Fixed issues regarding stamina + script without 2 hits kill added.
Don't forget to subscribe to BigBear743...his scripts are far more professionnal than mine and mostly more effective.

Aska-v5.CT
(76.55 KiB) Downloaded 215 times
v5 - Inf building durability cancelled + added speed and jumpforce pointers + no falldamage from high jumps.

Aska-v4.CT
(23.28 KiB) Downloaded 120 times
v4 - Some Fixed issues regarding fire and numerous other things impacted by previous scripts.
NEW - Added Inf Buildings Durability...give me your feedback if you encounter issues.---> NUKED !!!

Aska-v3.CT
(21.79 KiB) Downloaded 171 times
v3 - Some Fixed issues regarding fire and numerous other things impacted by previous scripts.
i also split options in several script so you can help me locate issues by selecting and testing one at a time.

Aska-v2.CT
(12.59 KiB) Downloaded 296 times
v2 - Fixed inf stamina (harvest) + added inf tool durability provided by BigBear743 Thanx to him!!

Aska.CT
(7.53 KiB) Downloaded 132 times
v1
Last edited by LIOBOSS on Mon Jun 24, 2024 7:03 pm, edited 12 times in total.

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BigBear743
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Re: [Request] ASKA

Post by BigBear743 »

My version of character pointers, enter your character stamina number to update the address. Second script is for infinite durability for your tool/weapon. :?

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1274</ID>
      <Description>"Character Pointers"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(healthPTRINJECT,GameAssembly.dll,F3 41 0F 10 0B 49 8B 4A)
alloc(healthPTRnewmem,$200,healthPTRINJECT)
alloc(healthPTR,$20,healthPTRINJECT)
alloc(varhealthPTR,$20,healthPTRINJECT)
alloc(varhealthPTR2,$20,healthPTRINJECT)
label(healthPTRcode)
label(healthPTRreturn)

varhealthPTR:
  dq (float)165
varhealthPTR2:
  dq 0
healthPTR:
  dq 0
healthPTRnewmem:
  movss xmm1,[r11]
//making conditional branch
  movss xmm15,xmm1
  movss xmm14,[varhealthPTR]
  subss xmm14,xmm15
  movss [varhealthPTR2],xmm14
//filter out bad results
  cmp [varhealthPTR2],0
  jne healthPTRcode
  mov [healthPTR],r11

healthPTRcode:
  jmp healthPTRreturn

healthPTRINJECT:
  jmp healthPTRnewmem
healthPTRreturn:

registersymbol(healthPTRINJECT healthPTR varhealthPTR varhealthPTR2)

[DISABLE]
healthPTRINJECT:
  db F3 41 0F 10 0B

unregistersymbol(*)
dealloc(*)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>1280</ID>
          <Description>"Enter your stamina number to update address"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Float</VariableType>
          <Address>varhealthPTR</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>1275</ID>
              <Description>"cold"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>healthPTR</Address>
              <Offsets>
                <Offset>-4d0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1276</ID>
              <Description>"water"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>healthPTR</Address>
              <Offsets>
                <Offset>-380</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1277</ID>
              <Description>"food"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>healthPTR</Address>
              <Offsets>
                <Offset>-310</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1278</ID>
              <Description>"health"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>healthPTR</Address>
              <Offsets>
                <Offset>-e0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1279</ID>
              <Description>"stamina"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>healthPTR</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>1287</ID>
      <Description>"Infinite Tool Use"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(inftooluseINJECT,GameAssembly.dll,48 8B 5C 24 60 48 85 DB 74 5B)
alloc(inftoolusenewmem,$100,inftooluseINJECT)

label(inftoolusecode)
label(inftoolusereturn)

inftoolusenewmem:

inftoolusecode:
  mov rbx,[rsp+60]
  mov [rbx+28],0
  jmp inftoolusereturn

inftooluseINJECT:
  jmp inftoolusenewmem
inftoolusereturn:
registersymbol(inftooluseINJECT)

[DISABLE]
inftooluseINJECT:
  db 48 8B 5C 24 60

unregistersymbol(*)
dealloc(*)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


Shahzktk
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Re: [Request] ASKA

Post by Shahzktk »

BigBear743 wrote:
Sat Jun 22, 2024 5:27 pm
My version of character pointers, enter your character stamina number to update the address. Second script is for infinite durability for your tool/weapon. :?
Sorry I am new to this .how do i use this?

Jettlife
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Re: [Request] ASKA

Post by Jettlife »

BigBear743 wrote:
Sat Jun 22, 2024 5:27 pm
My version of character pointers, enter your character stamina number to update the address. Second script is for infinite durability for your tool/weapon. :?

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1274</ID>
      <Description>"Character Pointers"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(healthPTRINJECT,GameAssembly.dll,F3 41 0F 10 0B 49 8B 4A)
alloc(healthPTRnewmem,$200,healthPTRINJECT)
alloc(healthPTR,$20,healthPTRINJECT)
alloc(varhealthPTR,$20,healthPTRINJECT)
alloc(varhealthPTR2,$20,healthPTRINJECT)
label(healthPTRcode)
label(healthPTRreturn)

varhealthPTR:
  dq (float)165
varhealthPTR2:
  dq 0
healthPTR:
  dq 0
healthPTRnewmem:
  movss xmm1,[r11]
//making conditional branch
  movss xmm15,xmm1
  movss xmm14,[varhealthPTR]
  subss xmm14,xmm15
  movss [varhealthPTR2],xmm14
//filter out bad results
  cmp [varhealthPTR2],0
  jne healthPTRcode
  mov [healthPTR],r11

healthPTRcode:
  jmp healthPTRreturn

healthPTRINJECT:
  jmp healthPTRnewmem
healthPTRreturn:

registersymbol(healthPTRINJECT healthPTR varhealthPTR varhealthPTR2)

[DISABLE]
healthPTRINJECT:
  db F3 41 0F 10 0B

unregistersymbol(*)
dealloc(*)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>1280</ID>
          <Description>"Enter your stamina number to update address"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Float</VariableType>
          <Address>varhealthPTR</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>1275</ID>
              <Description>"cold"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>healthPTR</Address>
              <Offsets>
                <Offset>-4d0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1276</ID>
              <Description>"water"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>healthPTR</Address>
              <Offsets>
                <Offset>-380</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1277</ID>
              <Description>"food"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>healthPTR</Address>
              <Offsets>
                <Offset>-310</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1278</ID>
              <Description>"health"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>healthPTR</Address>
              <Offsets>
                <Offset>-e0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1279</ID>
              <Description>"stamina"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>healthPTR</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>1287</ID>
      <Description>"Infinite Tool Use"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(inftooluseINJECT,GameAssembly.dll,48 8B 5C 24 60 48 85 DB 74 5B)
alloc(inftoolusenewmem,$100,inftooluseINJECT)

label(inftoolusecode)
label(inftoolusereturn)

inftoolusenewmem:

inftoolusecode:
  mov rbx,[rsp+60]
  mov [rbx+28],0
  jmp inftoolusereturn

inftooluseINJECT:
  jmp inftoolusenewmem
inftoolusereturn:
registersymbol(inftooluseINJECT)

[DISABLE]
inftooluseINJECT:
  db 48 8B 5C 24 60

unregistersymbol(*)
dealloc(*)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Damn bro, you are a saint!

Shahzktk
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Re: [Request] ASKA

Post by Shahzktk »

Jettlife wrote:
Sat Jun 22, 2024 6:02 pm
BigBear743 wrote:
Sat Jun 22, 2024 5:27 pm
My version of character pointers, enter your character stamina number to update the address. Second script is for infinite durability for your tool/weapon. :?
Damn bro, you are a saint!
How to use this please?

Jettlife
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Re: [Request] ASKA

Post by Jettlife »

Shahzktk wrote:
Sat Jun 22, 2024 6:12 pm
Jettlife wrote:
Sat Jun 22, 2024 6:02 pm
BigBear743 wrote:
Sat Jun 22, 2024 5:27 pm
My version of character pointers, enter your character stamina number to update the address. Second script is for infinite durability for your tool/weapon. :?
Damn bro, you are a saint!
How to use this please?
copy and paste it inside cheat engine, bottom window.

Shahzktk
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Re: [Request] ASKA

Post by Shahzktk »

Jettlife wrote:
Sat Jun 22, 2024 6:38 pm
Shahzktk wrote:
Sat Jun 22, 2024 6:12 pm
Jettlife wrote:
Sat Jun 22, 2024 6:02 pm


Damn bro, you are a saint!
How to use this please?
copy and paste it inside cheat engine, bottom window.
Thankyou!! I just paste it into text Document and saved it as CT extension. Thankyou

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BigBear743
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Re: [Request] ASKA

Post by BigBear743 »

Added new table 10/13/24, updated to the newest version of the game
Attachments
Aska - Sharing.CT
(154.84 KiB) Downloaded 231 times
Aska - Sharing - 71424.CT
(101.79 KiB) Downloaded 806 times
Last edited by BigBear743 on Mon Oct 14, 2024 3:34 am, edited 13 times in total.

Silk
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Re: [Request] ASKA

Post by Silk »

BigBear743 wrote:
Sat Jun 22, 2024 10:28 pm
This is my table with 5 options :D
Max food/water/temperature needs
Two hit kill
Infinite Tool Use
Fast skill level up
Max all skills (this script might bug your character, if it does, just restart the game)
Tried out your ct and it maxed out all my skill and village skills but did something funky and made ALL my building decay real fast and get destroyed, all of them at once.

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BigBear743
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Re: [Request] ASKA

Post by BigBear743 »

Silk wrote:
Sun Jun 23, 2024 1:31 am
BigBear743 wrote:
Sat Jun 22, 2024 10:28 pm
This is my table with 5 options :D
Max food/water/temperature needs
Two hit kill
Infinite Tool Use
Fast skill level up
Max all skills (this script might bug your character, if it does, just restart the game)
Tried out your ct and it maxed out all my skill and village skills but did something funky and made ALL my building decay real fast and get destroyed, all of them at once.
is that the max all skill script causing the problem?

Silk
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Re: [Request] ASKA

Post by Silk »

BigBear743 wrote:
Sun Jun 23, 2024 1:55 am
Silk wrote:
Sun Jun 23, 2024 1:31 am
BigBear743 wrote:
Sat Jun 22, 2024 10:28 pm
This is my table with 5 options :D
Max food/water/temperature needs
Two hit kill
Infinite Tool Use
Fast skill level up
Max all skills (this script might bug your character, if it does, just restart the game)
Tried out your ct and it maxed out all my skill and village skills but did something funky and made ALL my building decay real fast and get destroyed, all of them at once.
is that the max all skill script causing the problem?
I had to alt f4 out. saved my buildings from destruction but they still had repairs to do. Reload in fresh tuend on max skills and max food/water/temp and noticed they were all moving really fast and weirdly. I looks like it does when you use the built CE speedhack.

reloaded again and only used max skills, all guy move fast have only 9 hp and building only have 9 hp and decay like 1 point every couple seconds

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BigBear743
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Re: [Request] ASKA

Post by BigBear743 »

Silk wrote:
Sun Jun 23, 2024 4:18 am
BigBear743 wrote:
Sun Jun 23, 2024 1:55 am
Silk wrote:
Sun Jun 23, 2024 1:31 am


Tried out your ct and it maxed out all my skill and village skills but did something funky and made ALL my building decay real fast and get destroyed, all of them at once.
is that the max all skill script causing the problem?
I had to alt f4 out. saved my buildings from destruction but they still had repairs to do. Reload in fresh tuend on max skills and max food/water/temp and noticed they were all moving really fast and weirdly. I looks like it does when you use the built CE speedhack.

reloaded again and only used max skills, all guy move fast have only 9 hp and building only have 9 hp and decay like 1 point every couple seconds
So that highly the max all skill script, I was afraid it was one of the other, anyway, stay away from that script and if you want high skill level, use fast skill level up script :?

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