problem of every single trainer is team 1 and team 2. Axis always in team 2 so trainer don't work. in campain Axis is team 1 trainer work. in skirmish if you chose Axis x Axis then Axis is team 1 is working again. summary, if you in team 2, trainer won't work. if you in team 1, trainer will work. i hope you fix it.
problem of every single trainer is team 1 and team 2. Axis always in team 2 so trainer don't work. in campain Axis is team 1 trainer work. in skirmish if you chose Axis x Axis then Axis is team 1 is working again. summary, if you in team 2, trainer won't work. if you in team 1, trainer will work. i hope you fix it.
Sorry for that. But, please try again (table with script 2.1). Maybe I got it right this time.
Option 2 for Unlimited Ammo doesnt work on all units. Units such as tanks, at and arty that has a reload per shot mechanic got stuck at reloading after they shoot. It works on units that uses magazines or doesnt reload per shot. If its intended to work on all units, please do fix it.
Option 2 for Unlimited Ammo doesnt work on all units. Units such as tanks, at and arty that has a reload per shot mechanic got stuck at reloading after they shoot. It works on units that uses magazines or doesnt reload per shot. If its intended to work on all units, please do fix it.
There is a problem.
With Maximum Resource for the Enemy turned on, every one (player, allies, enemy) starts deployment phase with 30 resources only, player and allies will start to receive resources at 1st supply tick after battle launched.
Other options works well.
There is a problem.
With Maximum Resource for the Enemy turned on, every one (player, allies, enemy) starts deployment phase with 30 resources only, player and allies will start to receive resources at 1st supply tick after battle launched.
Other options works well.
Thanks for the table!
It works as intended. The idea is to avoid the reinforcement of other players (usually the enemy). But allies can be affect as well.