[REQUEST] Penny Blood Hellbound (Steam)

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joeyamine
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[REQUEST] Penny Blood Hellbound (Steam)

Post by joeyamine »

Request for Infinite Health and whatever else you might stumble across. There's a free demo of the game, so you can probably search for codes off that and not pay anything. Thanks.


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Re: [REQUEST] Penny Blood Hellbound (Steam)

Post by BabyGroot »

You request table but use the demo version of the game?
Are you sure the table created in the demo can be used in the game EA version?

And unfortunately this game doesn't support keyboards

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Re: [REQUEST] Penny Blood Hellbound (Steam)

Post by joeyamine »

It does support keyboard and mouse. There's a full keyboard mouse menu once you're in the game. I guess they just haven't fixed mentioning that in the web page. And I'm pretty sure the demo is just a locked version of the beta, so it should be the same addresses and pointers. But feel free to make codes for whichever version you like. I have the full beta, just figure some people would prefer trying the demo first.

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Re: [REQUEST] Penny Blood Hellbound (Steam)

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joeyamine wrote:
Sat May 18, 2024 6:47 pm
It does support keyboard and mouse. There's a full keyboard mouse menu once you're in the game. I guess they just haven't fixed mentioning that in the web page. And I'm pretty sure the demo is just a locked version of the beta, so it should be the same addresses and pointers. But feel free to make codes for whichever version you like. I have the full beta, just figure some people would prefer trying the demo first.
The demos usually have different offsets than the full version. Just like one patch to another.

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Re: [REQUEST] Penny Blood Hellbound (Steam)

Post by joeyamine »

Roger that. I've got the full beta version. But I'm willing to try whatever anyone comes up with. Maybe someone will chime in with something.

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Re: [REQUEST] Penny Blood Hellbound (Steam)

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joeyamine wrote:
Sat May 18, 2024 7:04 pm
Roger that. I've got the full beta version. But I'm willing to try whatever anyone comes up with. Maybe someone will chime in with something.
Downloading it now.

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Re: [REQUEST] Penny Blood Hellbound (Steam)

Post by joeyamine »

Rock on. Fun little game. Just a tad monotonous and grindy. Hope you enjoy.

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Re: [REQUEST] Penny Blood Hellbound (Steam)

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joeyamine wrote:
Sat May 18, 2024 7:11 pm
Rock on. Fun little game. Just a tad monotonous and grindy. Hope you enjoy.
Does this work?

Edit: I can't find health whatsoever due the values defaulting to an obfuscated value. x_x
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Penny Blood Hellbound Demo.CT
(891 Bytes) Downloaded 44 times

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Re: [REQUEST] Penny Blood Hellbound (Steam)

Post by joeyamine »

Nah, doesn't seem to do anything. What about infinite mystals (the little currency coins that drop when you finish a stage)?

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Re: [REQUEST] Penny Blood Hellbound (Steam)

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joeyamine wrote:
Sat May 18, 2024 9:21 pm
Nah, doesn't seem to do anything. What about infinite mystals (the little currency coins that drop when you finish a stage)?
Working on that now. Been fighting the online crc checks for HP. x_x

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Re: [REQUEST] Penny Blood Hellbound (Steam)

Post by joeyamine »

Well if the HP is a pain, skip it. The various in game currencies are another path to the same end anyway.

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Re: [REQUEST] Penny Blood Hellbound (Steam)

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joeyamine wrote:
Sat May 18, 2024 9:21 pm
Nah, doesn't seem to do anything. What about infinite mystals (the little currency coins that drop when you finish a stage)?
Paste this in CE.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4</ID>
      <Description>"Inf. Rewards"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>

[ENABLE]

aobscanmodule(test1,GameAssembly.dll,41 89 74 B9 20)
alloc(newmem,$1000,test1)

label(code)
label(return)

newmem:

code:
  mov [r9+rdi*4+20],#999999
  jmp return

test1:
  jmp newmem
return:
registersymbol(test1)

aobscanmodule(test2,GameAssembly.dll,89 51 14 C3 CC CC B8)
alloc(newmem2,$1000,test2)

label(code2)
label(return2)

newmem2:

code2:
  mov [rcx+14],#999999
  ret 
  int 3 
  jmp return2

test2:
  jmp newmem2
return2:
registersymbol(test2)

[DISABLE]

test1:
  db 41 89 74 B9 20

test2:
  db 89 51 14 C3 CC

unregistersymbol(*)
dealloc(*)

</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

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Re: [REQUEST] Penny Blood Hellbound (Steam)

Post by joeyamine »

Well it definitely works now. And the dummy AI works too. In fact, turns off allied AI as well as enemy. It also reset my game progress, but I wasn't very far in.

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Re: [REQUEST] Penny Blood Hellbound (Steam)

Post by joeyamine »

And now it's disabled my ability to attack enemies. Only thing I can do is move UDLR

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Re: [REQUEST] Penny Blood Hellbound (Steam)

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joeyamine wrote:
Sat May 18, 2024 10:05 pm
Well it definitely works now. And the dummy AI works too. In fact, turns off allied AI as well as enemy. It also reset my game progress, but I wasn't very far in.
Reset your progress? huh. Didn't have any negative affects on my end. All I did was change the 'autoTarget' for mobs to 0.

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