new here
dk if this helps but for me, the address for iron is 7FF604E47A00 4 bytes
i also see this when i inspect that address: GhostOfTsushima.exe+1CD7A00
is this useful?
new here
dk if this helps but for me, the address for iron is 7FF604E47A00 4 bytes
i also see this when i inspect that address: GhostOfTsushima.exe+1CD7A00
is this useful?
Resource addresses are close to each other, if you inspect the memory around them, you'll find all resources easily.
the teleport option is a freaking godsend, since super speed is not possible in this game this is the next best thing, there is far too much traveling in this game.
anyone know what the health address is under ie 2,4,8bytes, double, or float ive tried to find it but sense the health bar doesnt have a number associated with it im just doing unkown value getting hit doing decreased value and then healing so then increased value and i never get anything thats actually tied to health.
anyone know what the health address is under ie 2,4,8bytes, double, or float ive tried to find it but sense the health bar doesnt have a number associated with it im just doing unkown value getting hit doing decreased value and then healing so then increased value and i never get anything thats actually tied to health.
Why not ask in the tables section? Plenty of tables there
Is there any way we can avoid having our materials automatically updated when using this trainer ? they're basically frozen to that amount which mess up my game in a number of ways.
Increase Game Speed, Decrease Game Speed, Reset Game Speed, Game Speed Multiplier = 4 options about the same thing. The age when you thought being the cool kid on the block with +999 options has long died. Please be the new cool kid by counting options once, will ya? Same goes for each individual resourcing option. I understand you're in for marketing and advertising, thinking more is better, but all it does is white lying to people.
We have here and in other topics examples of how +999 is bad considering quantity is clearly not what's being reported as not working. Improve on quality and evolve a bit from scan, debug, quick "mov [],#999" options down with CE's auto-assembler. I can tell how much is your work, how much is CE auto-generating everything...