I got the formula if anyone wants to look up the pointers......and I'm a bit dense, so hang with me.
So this is what I got:
00 00 00 00 00 00 06 00 05 05 05 05 00 00 00 00 14 0A 24 02 28 28 28 28 04 04 04 04 00 00 00 00 00 00
Weapon type code
Gem Quantity Maximum
Weapon Elements
Gem Quantity Current
As you can see, the first
05s are the max count of the slot. The last
04s are the current count of the slot. So each of these elements can be upgraded one more time. Also, you'll see the
28s. This means "blank". So this weapon has 4 blank slots on it.
For Weapon Type, the
06 is Mitsuhide's default. His are 06(silver) and 07(gold). Magoichi's is 12(silver) and 13(gold), etc.
Now this address was a green one at .exe+F7E66E. Making it a 7FF7 address. Which I initially thought was just overlay, but actually does change the weapon types. If you double up on weapon elements, you cannot highlight the second element. Oh and here's what I got so far for the Element list.
Code: Select all
00=Potency (Increase the Weapon Attk number)
01=Range
02=Courage
03=Impact
04=Fury
05=Underdog
06=Momentum (Ups dmg for Hyper Attk)
07=Clarity (Rage duration)
08=Verity
09=Concentration
0A=Fortitude
0B=Stability
0C=Elasticity
0D=Bravery (Decrease hp loss by officers)
0E=Determination
0F=Resolve
10=Nullification
11=Zeal
12=Conviction
13=Resurrection
14=Alacrity
15=Blaze
16=Shock
17=Frost
18=Gale
19=Tremor
1A=Reaper
1B=Rampage
1C=Impulse
1D=Awakening (Musou fills if Spirit full)
1E=Equestrian
1F=Cavalry
20=Connoisseur
21=Collector gems
22=Hoarder
23=Constitution
24=Expert (proficiency)
25=Endurance
26=Paladin
27=Stimulus
*Note*: If you have trouble selecting an element after changing it, upgrade a slot normally and it should straighten it out.
*Note2*: If you are in Memory viewer and try to change, say, a Rampage 1b into Expert 24, the game will crash. B/c you're doing one digit at a time. And there is no 2b in the system. So either table your codes to edit them, or copy paste.
*Note3*: For the Attack on a weapon to turn blue and increase, the weapon element Potency must be present.