FRONT MISSION 2: Remake

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z1ppox
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Re: FRONT MISSION 2: Remake

Post by z1ppox »

any update for v1.0.7?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Mijinko0006
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Re: FRONT MISSION 2: Remake

Post by Mijinko0006 »

added ability to add parts/wepons/items to inventry

[cheat table]base address set(unitsbase)>[game]setup>[cheat table]stash object>select stash>owned parts>add selected parts/weapons/items>select parts/weapons/items>input amount>add part/weapon/item

added ability to add pilot skill

[cheat table]base address set(unitsbase)>[game]setup>[cheat table]unitgraphics>pilot>pilos skill>pilot earned skill>add selected skill>select skill>add skill
Last edited by Mijinko0006 on Sun Jun 23, 2024 1:48 am, edited 1 time in total.

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Mijinko0006
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Re: FRONT MISSION 2: Remake

Post by Mijinko0006 »

sorry, chanded stash address, when select stash ash <> lisa
Attachments
Front Mission 2 Remake_Equipped_Parts_Editor_v33.CT
(448.97 KiB) Downloaded 190 times

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Mijinko0006
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Re: FRONT MISSION 2: Remake

Post by Mijinko0006 »

add Anomaly Protection(stun,danger) and Detect Mine to comskill activate

[table]Base Address Set(UnitsBase) > [table]Base Address Set(BatteleTeams) > [game]select player unit > [table]UnitGraphics > [table]COMSkill Activate
>[table]Anomaly Protection or Detect Mine >[table]Get Skill Address > ([table]select Anomaly Type) >[table]Activate All Unit


add Built In Weapon during setup

in arena if you have built in weapon on body, you might be able to win even if you lose both raven clows.

[table]Base Address Set(UnitsBase) > [game]setup > [table]UnitGraphics > [table]Machine > [table]select parts > [table]Part Status > [table]Modify Built In Weapon > [table]Select Built In Weapon Name > [table]Set Built In Weapon Address
Attachments
Front Mission 2 Remake_Equipped_Parts_Editor_v34.CT
(485.22 KiB) Downloaded 124 times

lariana
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Re: FRONT MISSION 2: Remake

Post by lariana »

@Mijinko0006, I wanted to increase the level of already equipped skills on my pilot, here are the sections I used from your table:

Code: Select all

Base Address Set(UnitsBase)
	UnitGraphics
		Select Unit --> choose the pilot for which I want to increase the skill level
		Pilots
			Pilot Skills
				Pilot Equiped Skills
					Select Skill --> 1. select an already equipped skill
					Select Target Slot --> 2. select the slot corresponding to the skill for which I want to increase the level
					Set Skill Address --> 3. execute the script
This way, I can effectively replace for instance Critical lv.1 with Critical lv.4, but as soon as I will combat, the pilot will learn Critical lv.1 again, creating a duplicate.
Is it the only way to increase a skill level with the current table?

marimo80
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Re: FRONT MISSION 2: Remake

Post by marimo80 »

Mijinko0006 wrote:
Fri Jun 21, 2024 7:09 pm
added ability to add parts/wepons/items to inventry

[cheat table]base address set(unitsbase)>[game]setup>[cheat table]stash object>select stash>owned parts>add selected parts/weapons/items>select parts/weapons/items>input amount>add part/weapon/item

added ability to add pilot skill

[cheat table]base address set(unitsbase)>[game]setup>[cheat table]unitgraphics>pilot>pilos skill>pilot earned skill>add selected skill>select skill>add skill
I just get the following error message when I make the selections you mention.
 keytyp
 keylen -4
 keystr
Do you know what caused it?

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Mijinko0006
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Re: FRONT MISSION 2: Remake

Post by Mijinko0006 »

>> lariana, marimo80
i'm so glad that you used my difficult to understand table

added skill level up

[table]Base Address Set(UnitsBase) > [game]setup > [table]UnitGraphics > [table]Select Unit > [table]Pilots > [table]Pilot Skills > [table]Pilot Equiped Skills > [table]Equip Skill Level Up > [table]Select Target Slot > [table]Level Up Skill

each run will increase your level by one,
so you'll need to run it three times to reach the maximum(level 4)

previous skills will be added to learned skills,
but will not appear in the list

>>marimo80
what did you choose ?
what is output on law engine ?
Attachments
Front Mission 2 Remake_Equipped_Parts_Editor_v35.CT
(580.65 KiB) Downloaded 86 times

marimo80
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Re: FRONT MISSION 2: Remake

Post by marimo80 »

Mijinko0006 wrote:
Sun Jul 14, 2024 8:48 am

>>marimo80
what did you choose ?
what is output on law engine ?
[cheat table]base address set(unitsbase)>[game]warehouse>setup>[cheat table]stash object>select stash(00:ash)>owned parts>add selected parts>select parts>input amount>add part<<error message here.

In case you're wondering, address and value are always "???"

FRONT MISSION 2: Remake ver1.0.7 , stage3 intermission , cheatengine7.5 , Front Mission 2 Remake_Equipped_Parts_Editor_v34 , using these.

Similarly, the address and value of Equipped_Parts_Editor_v35 are unknown.

Come on, bro.

lariana
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Re: FRONT MISSION 2: Remake

Post by lariana »

Nice! I won't have access to my PC until september but thanks for your reactivity =)

Siggymas
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Re: FRONT MISSION 2: Remake

Post by Siggymas »

Mijinko0006 wrote:
Sun Jul 14, 2024 8:48 am
>> lariana, marimo80
i'm so glad that you used my difficult to understand table

added skill level up

[table]Base Address Set(UnitsBase) > [game]setup > [table]UnitGraphics > [table]Select Unit > [table]Pilots > [table]Pilot Skills > [table]Pilot Equiped Skills > [table]Equip Skill Level Up > [table]Select Target Slot > [table]Level Up Skill

each run will increase your level by one,
so you'll need to run it three times to reach the maximum(level 4)

previous skills will be added to learned skills,
but will not appear in the list

>>marimo80
what did you choose ?
what is output on law engine ?
hello how do i use Add Maybe All Parts?

NeH
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Re: FRONT MISSION 2: Remake

Post by NeH »

@Mijinko0006 Great table only minor droptable name issue PSA
'CompLegende 5' is not found, only up to 4 exist in the game
'WepnDelta 120' not found, game dev changed the name?
Igel Eins H wanzer missing from the list. e.g. BodyIgelEinsH, LArmIgelEinsH, RArmIgelEinsH, LegsIgelEinsH

@marimo80 getting keytyp, keylen -4, keystr in my experience mean the item name is not found, either that or you need to restart CE and game try again.
To fix address "???" you need to switch screen like load save, going in Setup menu or exiting will make the table find the pointers.
--
Save file can also be edited with hexeditor, easiest to do is amount of Gold for Ash,Lisa,Together and the amount of existing part as well some of the secret network passwords listed in there.
Gold edit 4-byte value after 08 08 is 3B 9A C9 FF max value game can display should be 999mil
Intermission1ObjectsStashAshGold = 08 08 FF FF
Intermission1ObjectsStashLisaGold = 08 08 FF FF
Intermission1ObjectsStashTogetherGold = 08 08 FF FF
*Intermission14 is autosave, Intermission1 is Save Slot 1 data
*3 different containers: StashAsh,StashLisa,StashTogether, I think StashAsh and StashLisa are only used once, in NG+ game only use StashTogether.
Intermission1ObjectsStashTogetherOwnedParts0 (Part 0,1,2,3 with readable part name followed by:)
Intermission1ObjectsStashTogetherOwnedParts0Count = 08 08 0C (hex 0C is 12, 18 is 24)

Good little game it was quite fun, sadly story is short and some combat can be too lengthy.

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Mijinko0006
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Re: FRONT MISSION 2: Remake

Post by Mijinko0006 »

>>NeH
added Igel Eins H to 'Add Selected Parts'
'CompLegende 5' and 'WepnDelta 120' are existed in my environment

Image
Image

>>marimo80
[cheat table]base address set(unitsbase)>[game]setup>[cheat table]stash object>select stash>owned parts>add selected parts/weapons/items>(dropdownlist)select parts/weapons/items>input amount>add part/weapon/item

>>Siggymas
[cheat table]base address set(unitsbase)>[game]setup>[cheat table]stash object>select stash>owned parts>Add Maybe All Parts/weapons/items>input amount>add all part/weapon/item
Attachments
Front Mission 2 Remake_Equipped_Parts_Editor_v36.CT
(590 KiB) Downloaded 94 times

NeH
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Re: FRONT MISSION 2: Remake

Post by NeH »

@Mijinko0006
Are you by chance using GOG version? Could you PM me your save file to test?

When I try to add item to steam version the script cannot find the item.
Image

marimo80
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Re: FRONT MISSION 2: Remake

Post by marimo80 »

Mijinko0006 wrote:
Thu Jul 18, 2024 5:12 pm
>>NeH
added Igel Eins H to 'Add Selected Parts'
'CompLegende 5' and 'WepnDelta 120' are existed in my environment

Image
Image

>>marimo80
[cheat table]base address set(unitsbase)>[game]setup>[cheat table]stash object>select stash>owned parts>add selected parts/weapons/items>(dropdownlist)select parts/weapons/items>input amount>add part/weapon/item

>>Siggymas
[cheat table]base address set(unitsbase)>[game]setup>[cheat table]stash object>select stash>owned parts>Add Maybe All Parts/weapons/items>input amount>add all part/weapon/item
I misunderstood that you were supposed to check “UnitBaseAddress”.
Sorry for the fuss.
With this update, the addition of parts and weapons is now appropriate.
Thank you so much.

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Mijinko0006
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Re: FRONT MISSION 2: Remake

Post by Mijinko0006 »

>>NeH
>>When I try to add item to steam version the script cannot find the item.
i also have steam vertion.

address of weapon objects obtained were limited due to duplication.

example) get address of weapon objects : 848 -> target address 270-783

but, target range changes depending on memory layout, remove limited.
as result, you will get more weapons than you specified.
Attachments
Front Mission 2 Remake_Equipped_Parts_Editor_v37.CT
(590.59 KiB) Downloaded 192 times

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