add Anomaly Protection(stun,danger) and Detect Mine to comskill activate
[table]Base Address Set(UnitsBase) > [table]Base Address Set(BatteleTeams) > [game]select player unit > [table]UnitGraphics > [table]COMSkill Activate
>[table]Anomaly Protection or Detect Mine >[table]Get Skill Address > ([table]select Anomaly Type) >[table]Activate All Unit
add Built In Weapon during setup
in arena if you have built in weapon on body, you might be able to win even if you lose both raven clows.
[table]Base Address Set(UnitsBase) > [game]setup > [table]UnitGraphics > [table]Machine > [table]select parts > [table]Part Status > [table]Modify Built In Weapon > [table]Select Built In Weapon Name > [table]Set Built In Weapon Address
Base Address Set(UnitsBase)
UnitGraphics
Select Unit --> choose the pilot for which I want to increase the skill level
Pilots
Pilot Skills
Pilot Equiped Skills
Select Skill --> 1. select an already equipped skill
Select Target Slot --> 2. select the slot corresponding to the skill for which I want to increase the level
Set Skill Address --> 3. execute the script
This way, I can effectively replace for instance Critical lv.1 with Critical lv.4, but as soon as I will combat, the pilot will learn Critical lv.1 again, creating a duplicate.
Is it the only way to increase a skill level with the current table?
@Mijinko0006 Great table only minor droptable name issue PSA
'CompLegende 5' is not found, only up to 4 exist in the game
'WepnDelta 120' not found, game dev changed the name?
Igel Eins H wanzer missing from the list. e.g. BodyIgelEinsH, LArmIgelEinsH, RArmIgelEinsH, LegsIgelEinsH
@marimo80 getting keytyp, keylen -4, keystr in my experience mean the item name is not found, either that or you need to restart CE and game try again.
To fix address "???" you need to switch screen like load save, going in Setup menu or exiting will make the table find the pointers.
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Save file can also be edited with hexeditor, easiest to do is amount of Gold for Ash,Lisa,Together and the amount of existing part as well some of the secret network passwords listed in there.
Gold edit 4-byte value after 08 08 is 3B 9A C9 FF max value game can display should be 999mil
Intermission1ObjectsStashAshGold = 08 08 FF FF
Intermission1ObjectsStashLisaGold = 08 08 FF FF
Intermission1ObjectsStashTogetherGold = 08 08 FF FF
*Intermission14 is autosave, Intermission1 is Save Slot 1 data
*3 different containers: StashAsh,StashLisa,StashTogether, I think StashAsh and StashLisa are only used once, in NG+ game only use StashTogether.
Intermission1ObjectsStashTogetherOwnedParts0 (Part 0,1,2,3 with readable part name followed by:)
Intermission1ObjectsStashTogetherOwnedParts0Count = 08 08 0C (hex 0C is 12, 18 is 24)
Good little game it was quite fun, sadly story is short and some combat can be too lengthy.
>>Siggymas
[cheat table]base address set(unitsbase)>[game]setup>[cheat table]stash object>select stash>owned parts>Add Maybe All Parts/weapons/items>input amount>add all part/weapon/item
I misunderstood that you were supposed to check “UnitBaseAddress”.
Sorry for the fuss.
With this update, the addition of parts and weapons is now appropriate.
Thank you so much.