FRONT MISSION 2: Remake

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lariana
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Re: FRONT MISSION 2: Remake

Post by lariana »

Rienfleche wrote:
Fri May 10, 2024 9:41 am
- Max Honor (Hard Set to 350, I encountered some bug when using multiplier past 350 Honor)
Yeah there is something wrong when using the original Honor EXP multiplier cheat from Tuuuup!’s table. When reached 350 honor it causes each hit to gain 350 honor exp, which at the end game grants you more than ten thousands honor when we should not be even near 1000.

Though I noticed another side effect with your Max Honor cheat, it sets 350 honor even for friendlies on the map. For example, in stage 10 one of the friendly helicopters has 2 honor stars with 55 honor exp, when activating your cheat it has 350 honor with still 2 stars.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Rienfleche
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Re: FRONT MISSION 2: Remake

Post by Rienfleche »

lariana wrote:
Sat May 11, 2024 9:44 am
Rienfleche wrote:
Fri May 10, 2024 9:41 am
- Max Honor (Hard Set to 350, I encountered some bug when using multiplier past 350 Honor)
Yeah there is something wrong when using the original Honor EXP multiplier cheat from Tuuuup!’s table. When reached 350 honor it causes each hit to gain 350 honor exp, which at the end game grants you more than ten thousands honor when we should not be even near 1000.

Though I noticed another side effect with your Max Honor cheat, it sets 350 honor even for friendlies on the map. For example, in stage 10 one of the friendly helicopters has 2 honor stars with 55 honor exp, when activating your cheat it has 350 honor with still 2 stars.
it's intentional to effect allies too, if you don't want to affect allies
change the script code
from this
if pg ~= nil and id < 2 then -- check for player/ allies

to this
if pg ~= nil and id < 1 then -- check for player/ allies

that 2 stars will updated after one attack like our unit

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koaandaman
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Re: FRONT MISSION 2: Remake

Post by koaandaman »

Skill EXP multiplier can't use it's erorr!!
How to fix it?

lonelyboy
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Re: FRONT MISSION 2: Remake

Post by lonelyboy »

some computer up to lv 5:
Naxos - Nacre :abbot lv 5
SCHNECKE - SCUFF :Balliol lv 5
DIABLE - DIACTIC :delikat lv5
SENDER - SCHUSS :clio lv5
KIRISIMA - KINDLE :...
IGUCHI - IGNOBLE :...
( i remember that)

demorest2
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Re: FRONT MISSION 2: Remake

Post by demorest2 »

Any luck with part editor?!

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koaandaman
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Re: FRONT MISSION 2: Remake

Post by koaandaman »

Tuuuup! wrote:
Tue Apr 30, 2024 8:24 pm


More to come when I have more time to play.
For now 1 script for selected unit in battle pointers.
HP
AP
Move range.

v2: Added money scripts + Class Xp pointers and more. And some scripts for selected unit.
v3: Added inf Bullet, Skill + Honor XP multiplier, Difficulty pointer + more.
v4: No HP lost, works in Arena to. + No Bullets lost + more
v5: In stage 13 you have a new enemy(ID), so fix for some scripts. Use part/weapon/item in setup. + more

Old tables
Front Mission 2 Remake-v4.CTFront Mission 2 Remake-v3.CTFront Mission 2 Remake-v2.CTFront Mission 2 Remake.CT
Have fun.
now can you fix full part & weapon in setup or unlock Shop ? & i can't use exp skill 1to max lavel skill :cry:

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Mijinko0006
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Re: FRONT MISSION 2: Remake

Post by Mijinko0006 »

I am a biginner with cheat engine
this table was made by imitating tuuuup!'s table

<caution>
changes to base values are not saved
changes to base values are required re-enter setup

gratefull for Tuuuup!
Attachments
Front Mission 2 Remake Equip Parts Editor.CT
(117.39 KiB) Downloaded 191 times

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koaandaman
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Re: FRONT MISSION 2: Remake

Post by koaandaman »

Mijinko0006 wrote:
Tue May 28, 2024 3:24 pm
I am a biginner with cheat engine
this table was made by imitating tuuuup!'s table

<caution>
changes to base values are not saved
changes to base values are required re-enter setup

gratefull for Tuuuup!
:( how to use or take it ? i can't fix this cheat becouse the cheat not run is show value ??.

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Mijinko0006
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Re: FRONT MISSION 2: Remake

Post by Mijinko0006 »

changed equip parts and weapons during setup
change parts and weapons name address

changes to parts and weapons are required re-enter setup

changing using dropdownlist
but maybe destroying data
evacuate your savedata
Attachments
Front Mission 2 Remake_Equip_Parts_Editor.CT
(141.16 KiB) Downloaded 186 times

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Mijinko0006
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Re: FRONT MISSION 2: Remake

Post by Mijinko0006 »

how to use table "equip parts and weapon editor"

1.[game]load data
2.[cheat table]open process > Front Mission 2 Remake.EXE
3.[cheat table]chek > base address set
4.[game]select menu > setup
5.[cheat table]change parts/weapons/pilots status or chenge parts/weapon object

data structure

01 unitgraphics
---02 select units
------03 machine
---------04 select parts
------------05 parts object
---------------06 parts status
------------05 weapon object
---------------06 weapon status
---------04 pilot status
---------04 equip items

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Raftclans
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Re: FRONT MISSION 2: Remake

Post by Raftclans »

Please update the tables to version 1.0.7 when possible. I am now getting DLL injection errors when trying to enable the tables after this update.

Thank you for updating the tables up till now @Tuuuup! @Rienfleche @Mijinko0006

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Mijinko0006
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Re: FRONT MISSION 2: Remake

Post by Mijinko0006 »

equip skills can be selected from dropdownlist
skill selection is done during setup
remove skill and prepare an empty entry
(overwriting skill will cause learned skill to be lost)

caution : method of obtaining the address is incorrect,
so it may not work in your environment
please backup savedata

game start > open process > base address set > unitgraphics > pilots > pilot skills > polot equiped skills > select skill > select target slot > set skill address

owned parts/weapons/items can be selected from dropdownlist
since there ara no empty entry for stock items,
change unnecessary item to necessary item

owned parts/weapons/items > owned parts modify > select parts > set part address
Attachments
Front Mission 2 Remake_Equip_Parts_Editor_v21.CT
(198.99 KiB) Downloaded 186 times

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Raftclans
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Re: FRONT MISSION 2: Remake

Post by Raftclans »

Thanks for the update @Mijinko0006.

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Mijinko0006
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Re: FRONT MISSION 2: Remake

Post by Mijinko0006 »

ap pattern changed during stage06 were not applied,
so we made it possible to change ap pattern during battle

base address set(unitsbase) > base address set(battleteams) > select any unit

allowed brave Lira to give auto-repair on stage04

base address set(battleteams) > unitgraphics > select team "Ally" > select unit "unit01" > set com skill
Last edited by Mijinko0006 on Sun Jun 23, 2024 1:49 am, edited 1 time in total.

demorest2
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Re: FRONT MISSION 2: Remake

Post by demorest2 »

Mijinko0006 wrote:
Sat Jun 15, 2024 10:30 am
ap pattern changed during stage06 were not applied,
so we made it possible to change ap pattern during battle

base address set(unitsbase) > base address set(battleteams) > select any unit

allowed brave Lira to give auto-repair on stage04

base address set(battleteams) > unitgraphics > select team "Ally" > select unit "unit01" > set com skill
Ty for yr work!!! Maybe there are something permanent changes or all parts unlocked at shop!?

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