More to come when I have more time to play.
For now 1 script for selected unit in battle pointers.
HP
AP
Move range.
v2: Added money scripts + Class Xp pointers and more. And some scripts for selected unit.
v3: Added inf Bullet, Skill + Honor XP multiplier, Difficulty pointer + more.
v4: No HP lost, works in Arena to. + No Bullets lost + more
v5: In stage 13 you have a new enemy(ID), so fix for some scripts. Use part/weapon/item in setup. + more
Thank you, exellent table. one problem i have with v2 is that at the end of the mission if i use two new scripts for movement and health CheatEngine goes berserk with error and cause the game to crash or load none intractive menus. they works but when you finish the mission it happens.
Maybe if i disable them before the mission ends it fix the problem, haven't tested it yet.
thanks so much, but can we make Move and Max AP separated script?
i love to set the movement to 10 (not so fullmap ruin the fun, and bonus if wanzer leg destroyed we can still move that much)
as for Max AP and Current AP (can we make it to copy Max AP to Current AP so we get Infinite with Limit)
and for weapon too (not hardcoded to 99, but copy max bullet to current bullet)
i was trying to hack the wanzer parts and I notice the addresses of the parts are quite far apart.
we can find the quantity of the part, then browse the memory region, then we can see a group of values like E0 37 B9 C1 65 02 (might be different in your game) near the quantity address.. when I change value from E0 37 to E0 38, the part in my inv also change from one to the other.
I still need to find out more about it.