FRONT MISSION 2: Remake

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Tuuuup!
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FRONT MISSION 2: Remake

Post by Tuuuup! »



More to come when I have more time to play.
For now 1 script for selected unit in battle pointers.
HP
AP
Move range.

v2: Added money scripts + Class Xp pointers and more. And some scripts for selected unit.
v3: Added inf Bullet, Skill + Honor XP multiplier, Difficulty pointer + more.
v4: No HP lost, works in Arena to. + No Bullets lost + more
v5: In stage 13 you have a new enemy(ID), so fix for some scripts. Use part/weapon/item in setup. + more

Old tables
Front Mission 2 Remake-v4.CT
(179.49 KiB) Downloaded 1126 times
Front Mission 2 Remake-v3.CT
(164.29 KiB) Downloaded 1012 times
Front Mission 2 Remake-v2.CT
(76.75 KiB) Downloaded 772 times
Front Mission 2 Remake.CT
(49.55 KiB) Downloaded 689 times
Have fun.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Front Mission 2 Remake-v5.CT
(244.11 KiB) Downloaded 4163 times
Last edited by Tuuuup! on Mon May 06, 2024 6:10 pm, edited 5 times in total.

demorest2
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Re: FRONT MISSION 2: Remake

Post by demorest2 »

Ty!
Shop has all parts - thats only one thing needed for relax playthrough ^_^/

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Rienfleche
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Re: FRONT MISSION 2: Remake

Post by Rienfleche »

Nice, please make it like the front mission 1st option

hoping this code"
EXP Gained Multiplier
No Bullet Loss
Easy Skill Lv Up
Move Always Max

azamen87
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Re: FRONT MISSION 2: Remake

Post by azamen87 »

100% skill activation code would be nice too. Thanks for the code!

Lubu
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Re: FRONT MISSION 2: Remake

Post by Lubu »

Thank you, exellent table. one problem i have with v2 is that at the end of the mission if i use two new scripts for movement and health CheatEngine goes berserk with error and cause the game to crash or load none intractive menus. they works but when you finish the mission it happens.

Maybe if i disable them before the mission ends it fix the problem, haven't tested it yet.

pacifista
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Re: FRONT MISSION 2: Remake

Post by pacifista »

Oh my, just installed the game and what? there is a superb trainer..

it can't get any better than this..

Sword X
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Re: FRONT MISSION 2: Remake

Post by Sword X »

infinite turns, please

Sword X
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Re: FRONT MISSION 2: Remake

Post by Sword X »

infinite turns, please

Sword X
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Re: FRONT MISSION 2: Remake

Post by Sword X »

Thanks

kynriv101
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Re: FRONT MISSION 2: Remake

Post by kynriv101 »

Getting a DLL Injection Error on my end. Anyone else getting this?

azamen87
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Re: FRONT MISSION 2: Remake

Post by azamen87 »

kynriv101 wrote:
Fri May 03, 2024 4:59 am
Getting a DLL Injection Error on my end. Anyone else getting this?
so far so good. even with latest update. only using the exp though.

kynriv101
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Re: FRONT MISSION 2: Remake

Post by kynriv101 »

I can't even enable the attachment to game process box without it telling me there's a DLL Injection failure.

EDIT: Nvm, got it to work.

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Rienfleche
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Re: FRONT MISSION 2: Remake

Post by Rienfleche »

thanks so much, but can we make Move and Max AP separated script?
i love to set the movement to 10 (not so fullmap ruin the fun, and bonus if wanzer leg destroyed we can still move that much)
as for Max AP and Current AP (can we make it to copy Max AP to Current AP so we get Infinite with Limit)
and for weapon too (not hardcoded to 99, but copy max bullet to current bullet)

sorry if asking too much, thanks tupp

arthurfrade
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Re: FRONT MISSION 2: Remake

Post by arthurfrade »

Thanks for the table!

For future updates, 100% skill activation would be great =)

DSLevantine
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Re: FRONT MISSION 2: Remake

Post by DSLevantine »

i was trying to hack the wanzer parts and I notice the addresses of the parts are quite far apart.
we can find the quantity of the part, then browse the memory region, then we can see a group of values like E0 37 B9 C1 65 02 (might be different in your game) near the quantity address.. when I change value from E0 37 to E0 38, the part in my inv also change from one to the other.
I still need to find out more about it.

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