MEGATON MUSASHI W: WIRED [+45]

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GK133
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Re: MEGATON MUSASHI W: WIRED [+45]

Post by GK133 »

thanks!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Re: MEGATON MUSASHI W: WIRED [+45]

Post by Send »

GK133 wrote:
Wed May 08, 2024 1:33 am
thanks!
Sure thing.

GK133
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Re: MEGATON MUSASHI W: WIRED [+45]

Post by GK133 »

Hi, Send
I'm sorry again.
Edit: Kabuki Gauge pointer
I don't think it's working properly
Values ​​are not obtained when repeating the mission

qq642567522
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Re: MEGATON MUSASHI W: WIRED [+45]

Post by qq642567522 »

Hey Send thx for the table!
Somehow the latest table lacks few features like max weapon proficiency and trade-in item editor. Is this intended?

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Re: MEGATON MUSASHI W: WIRED [+45]

Post by Send »

qq642567522 wrote:
Wed May 08, 2024 5:58 pm
Hey Send thx for the table!
Somehow the latest table lacks few features like max weapon proficiency and trade-in item editor. Is this intended?
Sorry! Overwrote the file with another version of the table, fixed.
GK133 wrote:
Wed May 08, 2024 5:15 pm
Hi, Send
I'm sorry again.
Edit: Kabuki Gauge pointer
I don't think it's working properly
Values ​​are not obtained when repeating the mission
I just noticed that. Right now, you'd just have to back out and restart the mission.

Kurorokei
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Re: MEGATON MUSASHI W: WIRED [+45]

Post by Kurorokei »

Hi Send! We really appreciate the table sir!
Thank you for you sevice! :)

I was just wondering that Infinite ammo was removed.. Is there a chance you could put it back?
Sorry, im a newb when it comes to tables.

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Re: MEGATON MUSASHI W: WIRED [+45]

Post by Send »

Kurorokei wrote:
Sat May 11, 2024 4:23 pm
Hi Send! We really appreciate the table sir!
Thank you for you sevice! :)

I was just wondering that Infinite ammo was removed.. Is there a chance you could put it back?
Sorry, im a newb when it comes to tables.
Hi, thank you! I added Unlimited Ammo back to the table. I had to use a different function so it wouldn't affect boost and kabuki gauge like it did originally.

As for Kabuki, I keep getting a crash when enabling the isKabukiUnlimited flag, so the pointer will have to stay.

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jonaaa
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Re: MEGATON MUSASHI W: WIRED [+45]

Post by jonaaa »

I had no idea you could put ridiculous values in overlimit.

Image

Here's a very quick and basic script for that, the max legit upgrade value is 15, it's changing to 10000 when you upgrade it, change the value inside the script to the desire value if you need.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>217939</ID>
      <Description>"10000 Overlimit"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : MEGATON MUSASHI W.exe
  Version: 
  Date   : 2024-05-15
  Author : jonaaa20

  This script does blah blah blah
}

[ENABLE]


aobscanmodule(aob_overlimit,GameAssembly.dll,89 43 78 44 88 7B 70) // should be unique
alloc(newmem,$1000,aob_overlimit)

label(code)
label(return)

newmem:

code:
  mov [rbx+78],#10000
  mov [rbx+70],r15b
  jmp return

aob_overlimit:
  jmp newmem
  nop 2
return:
registersymbol(aob_overlimit)

[DISABLE]

aob_overlimit:
  db 89 43 78 44 88 7B 70

unregistersymbol(aob_overlimit)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+19203CB

GameAssembly.dll+19203AD: 84 C0                 - test al,al
GameAssembly.dll+19203AF: 75 11                 - jne GameAssembly.dll+19203C2
GameAssembly.dll+19203B1: 45 33 C9              - xor r9d,r9d
GameAssembly.dll+19203B4: 45 8D 41 01           - lea r8d,[r9+01]
GameAssembly.dll+19203B8: E8 93 1D 00 00        - call GameAssembly.dll+1922150
GameAssembly.dll+19203BD: 89 47 14              - mov [rdi+14],eax
GameAssembly.dll+19203C0: EB 48                 - jmp GameAssembly.dll+192040A
GameAssembly.dll+19203C2: 8B 73 78              - mov esi,[rbx+78]
GameAssembly.dll+19203C5: 45 33 C0              - xor r8d,r8d
GameAssembly.dll+19203C8: 8D 46 01              - lea eax,[rsi+01]
// ---------- INJECTING HERE ----------
GameAssembly.dll+19203CB: 89 43 78              - mov [rbx+78],eax
// ---------- DONE INJECTING  ----------
GameAssembly.dll+19203CE: 44 88 7B 70           - mov [rbx+70],r15b
GameAssembly.dll+19203D2: E8 89 06 00 00        - call GameAssembly.dll+1920A60
GameAssembly.dll+19203D7: 48 8B 0D 6A EB 76 04  - mov rcx,[GameAssembly.dll+608EF48]
GameAssembly.dll+19203DE: 8B 6B 78              - mov ebp,[rbx+78]
GameAssembly.dll+19203E1: 44 8B 73 14           - mov r14d,[rbx+14]
GameAssembly.dll+19203E5: 8B 5B 10              - mov ebx,[rbx+10]
GameAssembly.dll+19203E8: 44 39 B9 E0 00 00 00  - cmp [rcx+000000E0],r15d
GameAssembly.dll+19203EF: 75 05                 - jne GameAssembly.dll+19203F6
GameAssembly.dll+19203F1: E8 7A 87 BA FE        - call GameAssembly.il2cpp_field_static_set_value+4320
GameAssembly.dll+19203F6: 44 8B CB              - mov r9d,ebx
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Also when you try to upgrade the level, it will instantly upgrade to 60 (you can adjust to any value you want, 100, 200, 500, whatever you want):

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>0</ID>
      <Description>"Instant Level 60 When Upgrading"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : MEGATON MUSASHI W.exe
  Version: 
  Date   : 2024-05-15
  Author : jonaaa20

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(aob_upgrade,GameAssembly.dll,41 89 47 2C 4C 89 BE 00 05 00 00) // should be unique
alloc(newmem,$1000,aob_upgrade)

label(code)
label(return)

newmem:

code:
  mov [r15+2C],#60
  mov [rsi+00000500],r15
  jmp return

aob_upgrade:
  jmp newmem
  nop 6
return:
registersymbol(aob_upgrade)

[DISABLE]

aob_upgrade:
  db 41 89 47 2C 4C 89 BE 00 05 00 00

unregistersymbol(aob_upgrade)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+DE93C8

GameAssembly.dll+DE938F: 48 8B 6C 24 58           - mov rbp,[rsp+58]
GameAssembly.dll+DE9394: 8B 9C 24 A8 00 00 00     - mov ebx,[rsp+000000A8]
GameAssembly.dll+DE939B: 48 8B 08                 - mov rcx,[rax]
GameAssembly.dll+DE939E: 48 85 C9                 - test rcx,rcx
GameAssembly.dll+DE93A1: 0F 84 B7 04 00 00        - je GameAssembly.dll+DE985E
GameAssembly.dll+DE93A7: E9 F4 FE FF FF           - jmp GameAssembly.dll+DE92A0
GameAssembly.dll+DE93AC: 48 8B B4 24 A0 00 00 00  - mov rsi,[rsp+000000A0]
GameAssembly.dll+DE93B4: 4C 8D 35 05 07 57 05     - lea r14,[GameAssembly.dll+6359AC0]
GameAssembly.dll+DE93BB: 8B 84 24 B8 00 00 00     - mov eax,[rsp+000000B8]
GameAssembly.dll+DE93C2: 8B 0D 88 AA 54 05        - mov ecx,[GameAssembly.dll+6333E50]
// ---------- INJECTING HERE ----------
GameAssembly.dll+DE93C8: 41 89 47 2C              - mov [r15+2C],eax
// ---------- DONE INJECTING  ----------
GameAssembly.dll+DE93CC: 4C 89 BE 00 05 00 00     - mov [rsi+00000500],r15
GameAssembly.dll+DE93D3: 85 C9                    - test ecx,ecx
GameAssembly.dll+DE93D5: 74 48                    - je GameAssembly.dll+DE941F
GameAssembly.dll+DE93D7: 4C 8D 86 00 05 00 00     - lea r8,[rsi+00000500]
GameAssembly.dll+DE93DE: 49 C1 E8 0C              - shr r8,0C
GameAssembly.dll+DE93E2: 41 81 E0 FF FF 1F 00     - and r8d,001FFFFF
GameAssembly.dll+DE93E9: 41 8B C0                 - mov eax,r8d
GameAssembly.dll+DE93EC: 48 C1 E8 06              - shr rax,06
GameAssembly.dll+DE93F0: 41 83 E0 3F              - and r8d,3F
GameAssembly.dll+DE93F4: 49 8D 14 C6              - lea rdx,[r14+rax*8]
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Zyhre
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Re: MEGATON MUSASHI W: WIRED [+45]

Post by Zyhre »

May we kindly get an update? Pretty please Send-san!

Angelo06300
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Re: MEGATON MUSASHI W: WIRED [+45]

Post by Angelo06300 »

Does anyone have 100% save?

Angelo06300
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Re: MEGATON MUSASHI W: WIRED [+45]

Post by Angelo06300 »

Does anyone have 100% save?

mamekoski
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Re: MEGATON MUSASHI W: WIRED [+45]

Post by mamekoski »

so i take it there's no parts or mods editor for now? farming the exact ones (especially legendary+) we want are really time consuming. as for me, 14 hours up with only 1 mazinger body legendary LOL.

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Re: MEGATON MUSASHI W: WIRED [+45]

Post by HaineKhorin »

I think the latest update broke a few things on here, any chance for an updated version?

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Re: MEGATON MUSASHI W: WIRED [+45]

Post by Send »

HaineKhorin wrote:
Thu May 23, 2024 5:41 am
Zyhre wrote:
Fri May 17, 2024 5:44 am
GK133 wrote:
Wed May 08, 2024 5:15 pm
I updated and added to the combat related options. I'll have to dig through and make a bunch of pointers again for the bonus item drop rates, which I'll try to get to soon.

GK133
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Re: MEGATON MUSASHI W: WIRED [+45]

Post by GK133 »

genius!

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