SaGa Emerald Beyond

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onipuck
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Re: SaGa Emerald Beyond

Post by onipuck »

Hmm, so I went back to play some more today, and tried to use either of the tables I got(materials and the battle stuff), and all of a sudden the program can't get the data

Edit: trying it again, and I got a message that read "GameAssembly.dll+6A5579" | "Change of add[rcx + 10], eax

I am programming illiterate, can someone smarter explain what this means?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Dhampir
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Re: SaGa Emerald Beyond

Post by Dhampir »

onipuck wrote:
Wed May 15, 2024 3:36 am
Hmm, so I went back to play some more today, and tried to use either of the tables I got(materials and the battle stuff), and all of a sudden the program can't get the data

Edit: trying it again, and I got a message that read "GameAssembly.dll+6A5579" | "Change of add[rcx + 10], eax

I am programming illiterate, can someone smarter explain what this means?
The update broke the tables, sadly.

As far as I can tell, the original one on the OP still works for the God Mode and 1 Hit Kill. That's it. Nothing else works.

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ChocolaCat
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Re: SaGa Emerald Beyond

Post by ChocolaCat »

onipuck wrote:
Wed May 15, 2024 3:36 am
Hmm, so I went back to play some more today, and tried to use either of the tables I got(materials and the battle stuff), and all of a sudden the program can't get the data

Edit: trying it again, and I got a message that read "GameAssembly.dll+6A5579" | "Change of add[rcx + 10], eax

I am programming illiterate, can someone smarter explain what this means?
As Dhampir said, cheats were broken with the big bugfix update.

As I said some posts behind this one, I would recommend grabbing v1.0 to cheat. Saves should be retrocompatible. At least I haven't had any issues jumping between saves.

draklen2
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Re: SaGa Emerald Beyond

Post by draklen2 »

Don't suppose there's any chance for an update?

Lallas
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Re: SaGa Emerald Beyond

Post by Lallas »

These stats like growGfirearm 0 in the codes in the past page,

inputting 99 seems to work ok,
wonder if the max is 200?.

was worried about save bricking again.

Sekoria
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Re: SaGa Emerald Beyond

Post by Sekoria »

Lallas wrote:
Thu May 30, 2024 12:33 pm
These stats like growGfirearm 0 in the codes in the past page,

inputting 99 seems to work ok,
wonder if the max is 200?.

was worried about save bricking again.
Does it work in the current version?

Lallas
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Re: SaGa Emerald Beyond

Post by Lallas »

No idea, still running unpatched

onipuck
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Re: SaGa Emerald Beyond

Post by onipuck »

So, just out of curiosity, but has anyone made anything to get past the newest update, or should I still just try and get the old table to work still?

Sekoria
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Re: SaGa Emerald Beyond

Post by Sekoria »

I understood how to grow the stats fast but I have trouble using the battle rank cheat (or any other) to glimmer fast as well. Does anyone have some tips, please?

onipuck
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Re: SaGa Emerald Beyond

Post by onipuck »

Sekoria wrote:
Wed Jul 03, 2024 5:00 am
I understood how to grow the stats fast but I have trouble using the battle rank cheat (or any other) to glimmer fast as well. Does anyone have some tips, please?
I honestly have no idea how to use those copy-pasted lines that were posted.
Wouldn't it have made more sense for them to post them as the tables?

Sekoria
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Re: SaGa Emerald Beyond

Post by Sekoria »

Actually, you just need to copy paste them : ctrl-C on the code here and ctrl-V in cheat engine :)

Sekoria
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Re: SaGa Emerald Beyond

Post by Sekoria »

Hello, here is a script to make glimmers occur more often. Basically, the game will think you used 90000 skills when calculating your odds to glimmer. It's not 100% but it helps. This is for the original version of the game.

Code: Select all

{ Game   : SaGaEmeraldBeyond.exe
  Version: 
  Date   : 2024-09-05
  Author : Arkard

  This script does blah blah blah
}

define(address,"GameAssembly.dll"+34785B)
define(bytes,01 74 B9 20 48 8B 5C 24 40)

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

 
 
assert(address,bytes)
alloc(newmem,$1000,"GameAssembly.dll"+34785B)

label(code)
label(return)

newmem:

code:
  mov [rcx+rdi*4+20],DBBA0
  mov rbx,[rsp+40]
  jmp return

address:
  jmp newmem
  nop 4
return:

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
address:
  db bytes
  // add [rcx+rdi*4+20],esi
  // mov rbx,[rsp+40]

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+34785B

GameAssembly.dll+34783A: 83 B9 E0 00 00 00 00  - cmp dword ptr [rcx+000000E0],00
GameAssembly.dll+347841: 75 05                 - jne GameAssembly.dll+347848
GameAssembly.dll+347843: E8 08 39 F4 FF        - call GameAssembly.il2cpp_runtime_class_init
GameAssembly.dll+347848: 48 85 DB              - test rbx,rbx
GameAssembly.dll+34784B: 74 22                 - je GameAssembly.dll+34786F
GameAssembly.dll+34784D: 48 8B 4B 60           - mov rcx,[rbx+60]
GameAssembly.dll+347851: 48 85 C9              - test rcx,rcx
GameAssembly.dll+347854: 74 19                 - je GameAssembly.dll+34786F
GameAssembly.dll+347856: 3B 79 18              - cmp edi,[rcx+18]
GameAssembly.dll+347859: 73 1A                 - jae GameAssembly.dll+347875
// ---------- INJECTING HERE ----------
GameAssembly.dll+34785B: 01 74 B9 20           - add [rcx+rdi*4+20],esi
// ---------- DONE INJECTING  ----------
GameAssembly.dll+34785F: 48 8B 5C 24 40        - mov rbx,[rsp+40]
GameAssembly.dll+347864: 48 8B 74 24 48        - mov rsi,[rsp+48]
GameAssembly.dll+347869: 48 83 C4 30           - add rsp,30
GameAssembly.dll+34786D: 5F                    - pop rdi
GameAssembly.dll+34786E: C3                    - ret 
GameAssembly.dll+34786F: E8 3C 38 F4 FF        - call GameAssembly.mono_method_get_class+80
GameAssembly.dll+347874: CC                    - int 3 
GameAssembly.dll+347875: E8 26 38 F4 FF        - call GameAssembly.mono_method_get_class+70
GameAssembly.dll+34787A: CC                    - int 3 
GameAssembly.dll+34787B: CC                    - int 3 
}

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rkuzunoha
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Re: SaGa Emerald Beyond

Post by rkuzunoha »

Sekoria wrote:
Fri Sep 06, 2024 10:49 am
Hello, here is a script to make glimmers occur more often. Basically, the game will think you used 90000 skills when calculating your odds to glimmer. It's not 100% but it helps. This is for the original version of the game.

Code: Select all

{ Game   : SaGaEmeraldBeyond.exe
  Version: 
  Date   : 2024-09-05
  Author : Arkard

  This script does blah blah blah
}

define(address,"GameAssembly.dll"+34785B)
define(bytes,01 74 B9 20 48 8B 5C 24 40)

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

 
 
assert(address,bytes)
alloc(newmem,$1000,"GameAssembly.dll"+34785B)

label(code)
label(return)

newmem:

code:
  mov [rcx+rdi*4+20],DBBA0
  mov rbx,[rsp+40]
  jmp return

address:
  jmp newmem
  nop 4
return:

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
address:
  db bytes
  // add [rcx+rdi*4+20],esi
  // mov rbx,[rsp+40]

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+34785B

GameAssembly.dll+34783A: 83 B9 E0 00 00 00 00  - cmp dword ptr [rcx+000000E0],00
GameAssembly.dll+347841: 75 05                 - jne GameAssembly.dll+347848
GameAssembly.dll+347843: E8 08 39 F4 FF        - call GameAssembly.il2cpp_runtime_class_init
GameAssembly.dll+347848: 48 85 DB              - test rbx,rbx
GameAssembly.dll+34784B: 74 22                 - je GameAssembly.dll+34786F
GameAssembly.dll+34784D: 48 8B 4B 60           - mov rcx,[rbx+60]
GameAssembly.dll+347851: 48 85 C9              - test rcx,rcx
GameAssembly.dll+347854: 74 19                 - je GameAssembly.dll+34786F
GameAssembly.dll+347856: 3B 79 18              - cmp edi,[rcx+18]
GameAssembly.dll+347859: 73 1A                 - jae GameAssembly.dll+347875
// ---------- INJECTING HERE ----------
GameAssembly.dll+34785B: 01 74 B9 20           - add [rcx+rdi*4+20],esi
// ---------- DONE INJECTING  ----------
GameAssembly.dll+34785F: 48 8B 5C 24 40        - mov rbx,[rsp+40]
GameAssembly.dll+347864: 48 8B 74 24 48        - mov rsi,[rsp+48]
GameAssembly.dll+347869: 48 83 C4 30           - add rsp,30
GameAssembly.dll+34786D: 5F                    - pop rdi
GameAssembly.dll+34786E: C3                    - ret 
GameAssembly.dll+34786F: E8 3C 38 F4 FF        - call GameAssembly.mono_method_get_class+80
GameAssembly.dll+347874: CC                    - int 3 
GameAssembly.dll+347875: E8 26 38 F4 FF        - call GameAssembly.mono_method_get_class+70
GameAssembly.dll+34787A: CC                    - int 3 
GameAssembly.dll+34787B: CC                    - int 3 
}
Cant directly copy this and paste into table, missing
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>231</ID>
<Description>"Select character status"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>
and the ending like the other scripts. I'm not a coder so cant help complete this.

Altius
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Re: SaGa Emerald Beyond

Post by Altius »

Can someone update this table with the current version please? Only download if you are going to update it, because it doesn't work, thanks.
Attachments
SaGaEmeraldBeyond.CT
(26.89 KiB) Downloaded 36 times

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