Hmm, so I went back to play some more today, and tried to use either of the tables I got(materials and the battle stuff), and all of a sudden the program can't get the data
Edit: trying it again, and I got a message that read "GameAssembly.dll+6A5579" | "Change of add[rcx + 10], eax
I am programming illiterate, can someone smarter explain what this means?
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Hmm, so I went back to play some more today, and tried to use either of the tables I got(materials and the battle stuff), and all of a sudden the program can't get the data
Edit: trying it again, and I got a message that read "GameAssembly.dll+6A5579" | "Change of add[rcx + 10], eax
I am programming illiterate, can someone smarter explain what this means?
The update broke the tables, sadly.
As far as I can tell, the original one on the OP still works for the God Mode and 1 Hit Kill. That's it. Nothing else works.
Hmm, so I went back to play some more today, and tried to use either of the tables I got(materials and the battle stuff), and all of a sudden the program can't get the data
Edit: trying it again, and I got a message that read "GameAssembly.dll+6A5579" | "Change of add[rcx + 10], eax
I am programming illiterate, can someone smarter explain what this means?
As Dhampir said, cheats were broken with the big bugfix update.
As I said some posts behind this one, I would recommend grabbing v1.0 to cheat. Saves should be retrocompatible. At least I haven't had any issues jumping between saves.
I understood how to grow the stats fast but I have trouble using the battle rank cheat (or any other) to glimmer fast as well. Does anyone have some tips, please?
I understood how to grow the stats fast but I have trouble using the battle rank cheat (or any other) to glimmer fast as well. Does anyone have some tips, please?
I honestly have no idea how to use those copy-pasted lines that were posted.
Wouldn't it have made more sense for them to post them as the tables?
Hello, here is a script to make glimmers occur more often. Basically, the game will think you used 90000 skills when calculating your odds to glimmer. It's not 100% but it helps. This is for the original version of the game.
Hello, here is a script to make glimmers occur more often. Basically, the game will think you used 90000 skills when calculating your odds to glimmer. It's not 100% but it helps. This is for the original version of the game.
{ Game : SaGaEmeraldBeyond.exe
Version:
Date : 2024-09-05
Author : Arkard
This script does blah blah blah
}
define(address,"GameAssembly.dll"+34785B)
define(bytes,01 74 B9 20 48 8B 5C 24 40)
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
assert(address,bytes)
alloc(newmem,$1000,"GameAssembly.dll"+34785B)
label(code)
label(return)
newmem:
code:
mov [rcx+rdi*4+20],DBBA0
mov rbx,[rsp+40]
jmp return
address:
jmp newmem
nop 4
return:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
address:
db bytes
// add [rcx+rdi*4+20],esi
// mov rbx,[rsp+40]
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+34785B
GameAssembly.dll+34783A: 83 B9 E0 00 00 00 00 - cmp dword ptr [rcx+000000E0],00
GameAssembly.dll+347841: 75 05 - jne GameAssembly.dll+347848
GameAssembly.dll+347843: E8 08 39 F4 FF - call GameAssembly.il2cpp_runtime_class_init
GameAssembly.dll+347848: 48 85 DB - test rbx,rbx
GameAssembly.dll+34784B: 74 22 - je GameAssembly.dll+34786F
GameAssembly.dll+34784D: 48 8B 4B 60 - mov rcx,[rbx+60]
GameAssembly.dll+347851: 48 85 C9 - test rcx,rcx
GameAssembly.dll+347854: 74 19 - je GameAssembly.dll+34786F
GameAssembly.dll+347856: 3B 79 18 - cmp edi,[rcx+18]
GameAssembly.dll+347859: 73 1A - jae GameAssembly.dll+347875
// ---------- INJECTING HERE ----------
GameAssembly.dll+34785B: 01 74 B9 20 - add [rcx+rdi*4+20],esi
// ---------- DONE INJECTING ----------
GameAssembly.dll+34785F: 48 8B 5C 24 40 - mov rbx,[rsp+40]
GameAssembly.dll+347864: 48 8B 74 24 48 - mov rsi,[rsp+48]
GameAssembly.dll+347869: 48 83 C4 30 - add rsp,30
GameAssembly.dll+34786D: 5F - pop rdi
GameAssembly.dll+34786E: C3 - ret
GameAssembly.dll+34786F: E8 3C 38 F4 FF - call GameAssembly.mono_method_get_class+80
GameAssembly.dll+347874: CC - int 3
GameAssembly.dll+347875: E8 26 38 F4 FF - call GameAssembly.mono_method_get_class+70
GameAssembly.dll+34787A: CC - int 3
GameAssembly.dll+34787B: CC - int 3
}
Cant directly copy this and paste into table, missing
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>231</ID>
<Description>"Select character status"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>
and the ending like the other scripts. I'm not a coder so cant help complete this.