If you set the HP / Stamina / Damage / Speed options and freeze them, then select all of the attributes and freeze them all, you can just run up to each one of your workers / etc. and change theirs (wait a few seconds and click to their stats for it to change).
If you put the speed around 5, acceleration and bonus acceleration they'll all move super fast (I haven't tried any faster yet) and I put the bottom of each stat at 99.
I.E.
Strength
normal 10
showing 10
exp 0
bonus 99
or whatever it is and it will change every one you click on to those attributes.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
How does this pointer work, I can't find the values, it just keeps going "???"
^^ I agree. If you watch the table, it will keep switching to different NPC's (watch their names) without you even being in the game (watching CE) and pressing ESC to pause it before alt+tabbing to CE. It doesn't seem to pick up the trait values no matter what NPC you click on, including yourself.
Benn messing around with the NPC pointer. I haven't found a way to add traits to an NPC who currently doesn't have any, so if anyone has some insight on how that's done please share. Otherwise, this feature is a godsend and allowed me to turn all those Near-sighted, Lazy, Dullards into productive members of a rebellion.
Have been trying to use the Tait codes with the NPC Pointer, but every time I try to replace the traits with another one my game just crashes. I have tried it the recruited NPCs and to be recruited ones. It also happens when I Insert the codes in an empty trait slot
The traits aren't codes. They are dynamic memory addresses that the game creates on startup.
The numbers you see won't match anyone else's and they will change each and every time you load the game.
As the table says, replace one NPC's trait pointers with another's valid trait pointer.
The traits aren't codes. They are dynamic memory addresses that the game creates on startup.
The numbers you see won't match anyone else's and they will change each and every time you load the game.
As the table says, replace one NPC's trait pointers with another's valid trait pointer.
@Zanzer
My Bad, thought they were. cuz they were exactly the same as I found them with the other NPCs.
Thx for clarification.
And awesome trainer btw
you don't feel like building yourself anymore or your workers do it, no problem with this script, you no longer need resources and every building is built automatically without you having to do anything, I've tested it extensively, maybe Zander will add it for you and or improve this script.
So I took the trouble to divide the things up so that you can decide which ones you would like to use
yes, I know my code and the scripts are shit, but it's better than nothing
*Full Health <---- new added
*Full Stamina <---- new added
*Instant craft (update of the new game Version, is compatible with the old game version)
*Free Research/instant Research
*free/instant construction
*free crafting/all Construction
Mr. Zanzer Since you are the experienced of both of us, you are welcome to use my scripts for your table (everyone can make adjustments) change or even improve thanks for your great work