Eiyuden Chronicle Hundred Heroes [+116]

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DrummerIX
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Re: Eiyuden Chronicle Hundred Heroes [+116]

Post by DrummerIX »

Gorumwolf wrote:
Mon Jun 10, 2024 8:00 pm
When using the Microsoft Store version of the
Activate Trainer does not check off. Nor does Activate Trainer 2.2 (Activate Trainer 2.1 does however)
So the Make All Guild Dispatch Mission Only 1 Minute Per Run doesn't work.
I just tested Xbox Gamepass version which is same as Microsoft Store I would assume and things activate fine.

First Activate Trainer takes some seconds to activate so be patient.

Table requires CE 7.5 and the lua to be accepted to run.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Re: Eiyuden Chronicle Hundred Heroes [+116]

Post by Gorumwolf »

DrummerIX wrote:
Mon Jun 10, 2024 8:25 pm
Gorumwolf wrote:
Mon Jun 10, 2024 8:00 pm
When using the Microsoft Store version of the
Activate Trainer does not check off. Nor does Activate Trainer 2.2 (Activate Trainer 2.1 does however)
So the Make All Guild Dispatch Mission Only 1 Minute Per Run doesn't work.
I just tested Xbox Gamepass version which is same as Microsoft Store I would assume and things activate fine.

First Activate Trainer takes some seconds to activate so be patient.

Table requires CE 7.5 and the lua to be accepted to run.
Had all that and it wasn't activating at all. So weird. I just deleted and downloaded again and tried it right after opening the game and its working correctly. Not sure if something else was conflicting with it that I wasn't aware of, but it worked today.

Appreciate the help.

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bigdawg11
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Re: Eiyuden Chronicle Hundred Heroes [+79]

Post by bigdawg11 »

Kionaru wrote:
Sun Apr 28, 2024 6:59 am
acecel wrote:
Sun Apr 28, 2024 1:25 am
A small script that allow to craft items at the workshop in the HQ for free.

You still need to have the required resources though even if they are not used.
Only activate the script when you are buying/crafting decorations at the workshop, the script may crash the game otherwise (if you try to upgrade your weapon at the forge it will freeze the game for example).
The script may allow you to buy/craft for free from other shops/npc too, but it may also crash so save your game and backup your save before and be careful :mrgreen:
It's a stupidly basic script but it's only what i can do, sorry :D


Free Workshop Craft

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>217931</ID>
      <Description>"Free Workshop Craft"</Description>
      <Options moAlwaysHideChildren="1"/>
      <LastState/>
      <Color>FFFF00</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : EiyudenChronicle.exe
  Version: 
  Date   : 2024-04-28
  Author : acecel

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(aob_craft_workshop,GameAssembly.dll,49 C2 89 41 14 C3 CC CC CC CC) // should be unique
alloc(newmem,$1000,aob_craft_workshop)

label(code)
label(return)

newmem:

code:
 // mov [rcx+14],eax
  ret 
  int 3 
  jmp return

aob_craft_workshop+02:
  jmp newmem
return:
registersymbol(aob_craft_workshop)






aobscanmodule(aob_craft_workshop_cash1,GameAssembly.dll,89 7B 10 48 8B 0D 89 EB 1C 04) // should be unique
alloc(newmem1,$1000,aob_craft_workshop_cash1)

label(code1)
label(return1)

newmem1:

code1:
//  mov [rbx+10],edi
  mov rcx,[GameAssembly.dll.data+2228E0]
  jmp return1

aob_craft_workshop_cash1:
  jmp newmem1
  nop 5
return1:
registersymbol(aob_craft_workshop_cash1)







aobscanmodule(aob_craft_workshop_cash2,GameAssembly.dll,4C C7 89 43 10 48 8B 5C 24 30) // should be unique
alloc(newmem2,$1000,aob_craft_workshop_cash2)

label(code2)
label(return2)

newmem2:

code2:
 // mov [rbx+10],eax
  mov rbx,[rsp+30]
  jmp return2

aob_craft_workshop_cash2+02:
  jmp newmem2
  nop 3
return2:
registersymbol(aob_craft_workshop_cash2)







[DISABLE]

aob_craft_workshop+02:
  db 89 41 14 C3 CC

unregistersymbol(aob_craft_workshop)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll.il2cpp+BE79E

GameAssembly.dll.il2cpp+BE78C: CC        - int 3 
GameAssembly.dll.il2cpp+BE78D: CC        - int 3 
GameAssembly.dll.il2cpp+BE78E: CC        - int 3 
GameAssembly.dll.il2cpp+BE78F: CC        - int 3 
ItemData.set_Count: 8B 41 18  - mov eax,[rcx+18]
GameAssembly.dll.il2cpp+BE793: 3B C2     - cmp eax,edx
GameAssembly.dll.il2cpp+BE795: 7C 07     - jl GameAssembly.dll.il2cpp+BE79E
GameAssembly.dll.il2cpp+BE797: 33 C0     - xor eax,eax
GameAssembly.dll.il2cpp+BE799: 85 D2     - test edx,edx
GameAssembly.dll.il2cpp+BE79B: 0F 49 C2  - cmovns eax,edx
// ---------- INJECTING HERE ----------
GameAssembly.dll.il2cpp+BE79E: 89 41 14  - mov [rcx+14],eax
// ---------- DONE INJECTING  ----------
GameAssembly.dll.il2cpp+BE7A1: C3        - ret 
GameAssembly.dll.il2cpp+BE7A2: CC        - int 3 
GameAssembly.dll.il2cpp+BE7A3: CC        - int 3 
GameAssembly.dll.il2cpp+BE7A4: CC        - int 3 
GameAssembly.dll.il2cpp+BE7A5: CC        - int 3 
GameAssembly.dll.il2cpp+BE7A6: CC        - int 3 
GameAssembly.dll.il2cpp+BE7A7: CC        - int 3 
GameAssembly.dll.il2cpp+BE7A8: CC        - int 3 
GameAssembly.dll.il2cpp+BE7A9: CC        - int 3 
GameAssembly.dll.il2cpp+BE7AA: CC        - int 3 
}








aob_craft_workshop_cash1:
  db 89 7B 10 48 8B 0D 89 EB 1C 04

unregistersymbol(aob_craft_workshop_cash1)
dealloc(newmem1)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll.il2cpp+485D4D

GameAssembly.dll.il2cpp+485D12: 48 8D 0D 7F B0 13 04  - lea rcx,[GameAssembly.dll.data+18ED98]
GameAssembly.dll.il2cpp+485D19: E8 82 36 A8 FF        - call GameAssembly.il2cpp_get_exception_argument_null+2B0
GameAssembly.dll.il2cpp+485D1E: 48 8D 0D 23 F6 1A 04  - lea rcx,[GameAssembly.dll.data+203348]
GameAssembly.dll.il2cpp+485D25: E8 76 36 A8 FF        - call GameAssembly.il2cpp_get_exception_argument_null+2B0
GameAssembly.dll.il2cpp+485D2A: 48 8D 0D AF A5 12 04  - lea rcx,[GameAssembly.dll.data+17E2E0]
GameAssembly.dll.il2cpp+485D31: E8 6A 36 A8 FF        - call GameAssembly.il2cpp_get_exception_argument_null+2B0
GameAssembly.dll.il2cpp+485D36: 48 8D 0D A3 EB 1C 04  - lea rcx,[GameAssembly.dll.data+2228E0]
GameAssembly.dll.il2cpp+485D3D: E8 5E 36 A8 FF        - call GameAssembly.il2cpp_get_exception_argument_null+2B0
GameAssembly.dll.il2cpp+485D42: C6 05 BF E9 44 04 01  - mov byte ptr [GameAssembly.dll+4E23708],01
GameAssembly.dll.il2cpp+485D49: 48 8B 6B 30           - mov rbp,[rbx+30]
// ---------- INJECTING HERE ----------
GameAssembly.dll.il2cpp+485D4D: 89 7B 10              - mov [rbx+10],edi
// ---------- DONE INJECTING  ----------
GameAssembly.dll.il2cpp+485D50: 48 8B 0D 89 EB 1C 04  - mov rcx,[GameAssembly.dll.data+2228E0]
GameAssembly.dll.il2cpp+485D57: E8 94 37 A8 FF        - call GameAssembly.il2cpp_method_get_class+40
GameAssembly.dll.il2cpp+485D5C: 48 8B F0              - mov rsi,rax
GameAssembly.dll.il2cpp+485D5F: 48 85 C0              - test rax,rax
GameAssembly.dll.il2cpp+485D62: 74 5B                 - je GameAssembly.dll.il2cpp+485DBF
GameAssembly.dll.il2cpp+485D64: 4C 8B 05 75 A5 12 04  - mov r8,[GameAssembly.dll.data+17E2E0]
GameAssembly.dll.il2cpp+485D6B: 45 33 C9              - xor r9d,r9d
GameAssembly.dll.il2cpp+485D6E: 48 8B D3              - mov rdx,rbx
GameAssembly.dll.il2cpp+485D71: 48 8B C8              - mov rcx,rax
GameAssembly.dll.il2cpp+485D74: E8 07 FF D5 00        - call GameAssembly.dll.il2cpp+11E5C80
}










aob_craft_workshop_cash2+02:
  db 89 43 10 48 8B 5C 24 30

unregistersymbol(aob_craft_workshop_cash2)
dealloc(newmem2)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll.il2cpp+485DA7

GameAssembly.dll.il2cpp+485D83: 48 8B CD              - mov rcx,rbp
GameAssembly.dll.il2cpp+485D86: E8 05 FD AF 00        - call GameAssembly.dll.il2cpp+F85A90
GameAssembly.dll.il2cpp+485D8B: 48 8B 15 06 B0 13 04  - mov rdx,[GameAssembly.dll.data+18ED98]
GameAssembly.dll.il2cpp+485D92: 48 8B C8              - mov rcx,rax
GameAssembly.dll.il2cpp+485D95: E8 96 5A AD 00        - call GameAssembly.dll.il2cpp+F5B830
GameAssembly.dll.il2cpp+485D9A: 48 85 C0              - test rax,rax
GameAssembly.dll.il2cpp+485D9D: 74 0B                 - je GameAssembly.dll.il2cpp+485DAA
GameAssembly.dll.il2cpp+485D9F: 8B 40 1C              - mov eax,[rax+1C]
GameAssembly.dll.il2cpp+485DA2: 3B F8                 - cmp edi,eax
GameAssembly.dll.il2cpp+485DA4: 0F 4C C7              - cmovl eax,edi
// ---------- INJECTING HERE ----------
GameAssembly.dll.il2cpp+485DA7: 89 43 10              - mov [rbx+10],eax
// ---------- DONE INJECTING  ----------
GameAssembly.dll.il2cpp+485DAA: 48 8B 5C 24 30        - mov rbx,[rsp+30]
GameAssembly.dll.il2cpp+485DAF: 48 8B 6C 24 38        - mov rbp,[rsp+38]
GameAssembly.dll.il2cpp+485DB4: 48 8B 74 24 40        - mov rsi,[rsp+40]
GameAssembly.dll.il2cpp+485DB9: 48 83 C4 20           - add rsp,20
GameAssembly.dll.il2cpp+485DBD: 5F                    - pop rdi
GameAssembly.dll.il2cpp+485DBE: C3                    - ret
GameAssembly.dll.il2cpp+485DBF: E8 7C 37 A8 FF        - call GameAssembly.il2cpp_method_get_class+90
GameAssembly.dll.il2cpp+485DC4: CC                    - int 3
GameAssembly.dll.il2cpp+485DC5: CC                    - int 3
GameAssembly.dll.il2cpp+485DC6: CC                    - int 3
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>217933</ID>
          <Description>" Only activate when crafting items via the Workshop, will crash game otherwise"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>008080</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>217934</ID>
          <Description>"You still need the resources for the craft even if they are not used"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>008080</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

wth!!!all my item , material , and key item gone use this Script T_T

I need to reset my inventory since I messed up and got the Clarke bug. Bought two of the Star-Cross’d Lovers Script and have a couple other scripts in the inventory so he won't accept the item to join me. I saw this post, ran the code but this script doesn't execute. Likely due to game updates over time? What do I need to modify in the script for it to execute? Appreciate help on this!

gravedigger666
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Re: Eiyuden Chronicle Hundred Heroes [+116]

Post by gravedigger666 »

Gorumwolf wrote:
Tue Jun 11, 2024 2:51 pm
DrummerIX wrote:
Mon Jun 10, 2024 8:25 pm
Gorumwolf wrote:
Mon Jun 10, 2024 8:00 pm
When using the Microsoft Store version of the
Activate Trainer does not check off. Nor does Activate Trainer 2.2 (Activate Trainer 2.1 does however)
So the Make All Guild Dispatch Mission Only 1 Minute Per Run doesn't work.
I just tested Xbox Gamepass version which is same as Microsoft Store I would assume and things activate fine.

First Activate Trainer takes some seconds to activate so be patient.

Table requires CE 7.5 and the lua to be accepted to run.
Had all that and it wasn't activating at all. So weird. I just deleted and downloaded again and tried it right after opening the game and its working correctly. Not sure if something else was conflicting with it that I wasn't aware of, but it worked today.

Appreciate the help.
How did you fix it? I'm having the exact issue here.

Xbox Gamepass version
Activate Trainer does not check off. Nor does Activate Trainer 2.2 (Activate Trainer 2.1 does however)

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bigdawg11
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Re: Eiyuden Chronicle Hundred Heroes [+116]

Post by bigdawg11 »

gravedigger666 wrote:
Sat Jun 15, 2024 8:04 am
Gorumwolf wrote:
Tue Jun 11, 2024 2:51 pm
DrummerIX wrote:
Mon Jun 10, 2024 8:25 pm


I just tested Xbox Gamepass version which is same as Microsoft Store I would assume and things activate fine.

First Activate Trainer takes some seconds to activate so be patient.

Table requires CE 7.5 and the lua to be accepted to run.
Had all that and it wasn't activating at all. So weird. I just deleted and downloaded again and tried it right after opening the game and its working correctly. Not sure if something else was conflicting with it that I wasn't aware of, but it worked today.

Appreciate the help.
How did you fix it? I'm having the exact issue here.

Xbox Gamepass version
Activate Trainer does not check off. Nor does Activate Trainer 2.2 (Activate Trainer 2.1 does however)
Be sure to download the latest table. It works for Xbox Gamepass, all check boxes

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Re: Eiyuden Chronicle Hundred Heroes [+116]

Post by gravedigger666 »

bigdawg11 wrote:
Sat Jun 15, 2024 4:00 pm
gravedigger666 wrote:
Sat Jun 15, 2024 8:04 am
Gorumwolf wrote:
Tue Jun 11, 2024 2:51 pm


Had all that and it wasn't activating at all. So weird. I just deleted and downloaded again and tried it right after opening the game and its working correctly. Not sure if something else was conflicting with it that I wasn't aware of, but it worked today.

Appreciate the help.
How did you fix it? I'm having the exact issue here.

Xbox Gamepass version
Activate Trainer does not check off. Nor does Activate Trainer 2.2 (Activate Trainer 2.1 does however)
Be sure to download the latest table. It works for Xbox Gamepass, all check boxes
Thanks! I was convinced your table was fine. I fixed my issue by reinstalling CheatEngine.
For those encountering the same issue as I did, here's what I did. I checked for updates on my CheatEngine(It was 7.4), it told me there was a later version 7.5 so it was downloaded and installed(I did not perform an uninstallation of the old version). The issue persisted.
This time, I deleted CheatEngine through Add/Remove programs followed by deleting the folder of Program Files. Restarted my PC and Installed CheatEngine 7.5 fresh. And then it worked.

Kaenos
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Re: Eiyuden Chronicle Hundred Heroes [+116]

Post by Kaenos »

Perhaps I'm doing it wrong, but I cannot get "ENABLE CE SPEEDHACK" to work.
I can get everything else so far to work, at least that I'm trying to get to work.

I have the movement speed on.
I have everyone matching the MC's if they're lower on.
I tested instant kills and instant item drops, which I used before when the game crashed after I finally got a pawn demon without the item drop increasing item in seaside cave since I did not know it existed.


Everything seems to function well... but not speedhack

I tried editing the code for it to see what happens, and when I switch to 30 the game crashes.
So, when the code is untouched, it doesn't. Meaning the code is 'functioning' in some way, it is definitely reading and reacting when I turn it to 30 and back to 60—the issue is... nothing comes from it. The game doesn't move at x2 or x3 or whatever speed... unless it's supposed to be paired with another option inside that I cannot see.

I made sure V-Sync was on. I tried it off. I tried shadows High to low. Full screen, windowed. I'm not really sure if it just... doesn't work? Can anyone else get the Speedhack one to function?

For Clarity, I am on Steam.
I am using CE 7.5, and Lua is set to "Turn on always"

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budee97
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Re: Eiyuden Chronicle Hundred Heroes [+116]

Post by budee97 »

SOME option cant active why???

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Re: Eiyuden Chronicle Hundred Heroes [+116]

Post by fadhlikun »

any way to change game difficulty to hard after selecting normal mode?

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Re: Eiyuden Chronicle Hundred Heroes [+116]

Post by DrummerIX »

Kaenos wrote:
Tue Jun 18, 2024 9:15 pm
Perhaps I'm doing it wrong, but I cannot get "ENABLE CE SPEEDHACK" to work.
I can get everything else so far to work, at least that I'm trying to get to work.

I have the movement speed on.
I have everyone matching the MC's if they're lower on.
I tested instant kills and instant item drops, which I used before when the game crashed after I finally got a pawn demon without the item drop increasing item in seaside cave since I did not know it existed.


Everything seems to function well... but not speedhack

I tried editing the code for it to see what happens, and when I switch to 30 the game crashes.
So, when the code is untouched, it doesn't. Meaning the code is 'functioning' in some way, it is definitely reading and reacting when I turn it to 30 and back to 60—the issue is... nothing comes from it. The game doesn't move at x2 or x3 or whatever speed... unless it's supposed to be paired with another option inside that I cannot see.

I made sure V-Sync was on. I tried it off. I tried shadows High to low. Full screen, windowed. I'm not really sure if it just... doesn't work? Can anyone else get the Speedhack one to function?

For Clarity, I am on Steam.
I am using CE 7.5, and Lua is set to "Turn on always"
The game updated, so it might of broke that option. It did work for the original version. I unfortunately did not make the code, but someone else did. I am not sure what to change to fix it, but maybe someone else that has more knowledge about speed hack and this code can do it.

Kaenos
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Re: Eiyuden Chronicle Hundred Heroes [+116]

Post by Kaenos »

DrummerIX wrote:
Thu Jun 20, 2024 7:45 pm

The game updated, so it might of broke that option. It did work for the original version. I unfortunately did not make the code, but someone else did. I am not sure what to change to fix it, but maybe someone else that has more knowledge about speed hack and this code can do it.
Understandable, everything else works for me so it's a small gripe. Thanks for the honesty!

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Re: Eiyuden Chronicle Hundred Heroes [+116]

Post by tonydeptrai1 »

hi i want to ask how to use exp multiplier ?
thank you guys

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Re: Eiyuden Chronicle Hundred Heroes [+116]

Post by doofus7418 »

Is it possible to mod the rune slots for characters? didnt like that option that made everything epic for all the characters

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Re: Eiyuden Chronicle Hundred Heroes [+116]

Post by DrummerIX »

EDIT 16.0:

I fixed Rare Items in Shops and Always Have Rohan's Healing Ability After Battle options that were broke with recent patches.

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Re: Eiyuden Chronicle Hundred Heroes [+116]

Post by DrummerIX »

EDIT 16.1:

I fixed the options that dealt with guild missions taking 1 minute and all the rune affecting options. I need you all to tell me if anything else is broke. I don't have much time to test this many options.

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