No Rest for the Wicked Trainer

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jonaaa
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Re: No Rest for the Wicked Trainer

Post by jonaaa »

jim2point0 wrote:
Sat Apr 20, 2024 9:23 pm
Accidentally activated "unlimited skill points" and now I wanna undo it, lol. I have 100 skill points. Guess I'll just have to treat 100 like it's the new 0.
Reload the save and it will be gone.

oreice.afflick
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Re: No Rest for the Wicked Trainer

Post by oreice.afflick »

latest update broke the trainer

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Rhark
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Re: No Rest for the Wicked Trainer

Post by Rhark »

oreice.afflick wrote:
Sun Apr 21, 2024 3:34 am
latest update broke the trainer
Updates can be requested in the app.

ryanw1127
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Re: No Rest for the Wicked Trainer

Post by ryanw1127 »

Rhark wrote:
Sun Apr 21, 2024 5:40 am
oreice.afflick wrote:
Sun Apr 21, 2024 3:34 am
latest update broke the trainer
Updates can be requested in the app.
What app?

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Rhark
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Re: No Rest for the Wicked Trainer

Post by Rhark »

ryanw1127 wrote:
Sun Apr 21, 2024 6:41 am
What app?
The Cheat Evolution app...

Prinzipote
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Re: No Rest for the Wicked Trainer

Post by Prinzipote »

Hello, first of all, thank you for your work!
Did you check the infinite consumables cheat? It doesn't activate consumables so you can't heal yourself or anything related to consuming items.
Thanks in advance :D

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Rhark
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Re: No Rest for the Wicked Trainer

Post by Rhark »

Prinzipote wrote:
Sun Apr 21, 2024 1:31 pm
Hello, first of all, thank you for your work!
Did you check the infinite consumables cheat? It doesn't activate consumables so you can't heal yourself or anything related to consuming items.
Thanks in advance :D
You would see here if I had updated it, so no.

I am very busy during the weekends so if I manage to do any work it's one or two things.

halpme
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Re: No Rest for the Wicked Trainer

Post by halpme »

You can adjust your stats permanently.

you just have to do math and use exactly 87 points.
any more or less and it will screw up the stats when you reload.

For example,

health 25 / 15 points used
stamina 34 / 24 points used
dex 10 / 0 points used
inte 29 / 19 points used
faith 29 / 19 points used
focus 10 / 0 points used
equip load 20 / 10 points used

15+24+19+19+10=87

quick maths

then turn off cheats and reload. the stats will remain exactly as you've changed it with 87 points used

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jonaaa
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Re: No Rest for the Wicked Trainer

Post by jonaaa »

halpme wrote:
Mon Apr 22, 2024 12:29 am
You can adjust your stats permanently.

you just have to do math and use exactly 87 points.
any more or less and it will screw up the stats when you reload.

For example,

health 25 / 15 points used
stamina 34 / 24 points used
dex 10 / 0 points used
inte 29 / 19 points used
faith 29 / 19 points used
focus 10 / 0 points used
equip load 20 / 10 points used

15+24+19+19+10=87

quick maths

then turn off cheats and reload. the stats will remain exactly as you've changed it with 87 points used
You forgot to mention one important thing, YOU MUST BE LEVEL 30 otherwise it will be reset according to your actual level.

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Rhark
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Re: No Rest for the Wicked Trainer

Post by Rhark »

Trainer updated to support v12610.

Update Notes
  • Removed "Unlimited Attribute Points" due to it ruining save files.
  • Added "Heal Player" cheat.
  • Added "Save Coordinates" cheat.
  • Added "Teleport to Saved Coordinates" cheat.
I had a script that edited the stats (or allowed you to) but it was only temporary and reset after reloading, as usual. Going to avoid anything to do with Attribute Points or stat modification.

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Re: No Rest for the Wicked Trainer

Post by sonycman »

Rhark wrote:
Mon Apr 22, 2024 11:41 am
I had a script that edited the stats (or allowed you to) but it was only temporary and reset after reloading, as usual. Going to avoid anything to do with Attribute Points or stat modification.
You have to modify attributes initialization code, like here:
viewtopic.php?p=348549#p348549

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Rhark
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Re: No Rest for the Wicked Trainer

Post by Rhark »

sonycman wrote:
Mon Apr 22, 2024 2:14 pm
You have to modify attributes initialization code, like here:
viewtopic.php?p=348549#p348549
Ah, I see. Oh well, the game is already enough of a headache so not sure I'll bother with it.

halpme
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Re: No Rest for the Wicked Trainer

Post by halpme »

Rhark wrote:
Mon Apr 22, 2024 3:14 pm
sonycman wrote:
Mon Apr 22, 2024 2:14 pm
You have to modify attributes initialization code, like here:
viewtopic.php?p=348549#p348549
Ah, I see. Oh well, the game is already enough of a headache so not sure I'll bother with it.
Is there any way to "dupe" weapons?

Some weapons are very hard to obtain in the game. being able to dupe them to enchant for perfect rolls would be very nice.

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SunBeam
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Re: No Rest for the Wicked Trainer

Post by SunBeam »

halpme wrote:
Mon Apr 22, 2024 10:54 pm
Is there any way to "dupe" weapons?
I sometimes fail to see the logic in some of y'allz questions. If "there was a way", it would've been in the trainer. But no.. what you mean is "can you add item dupe?" in such a way that it doesn't sound like a request. Cuz people don't do requests. Ain't it? T_T Tsk tsk tsk.

RogueTech
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Re: No Rest for the Wicked Trainer

Post by RogueTech »

halpme wrote:
Mon Apr 22, 2024 12:29 am
You can adjust your stats permanently.

you just have to do math and use exactly 87 points.
any more or less and it will screw up the stats when you reload.

For example,

health 25 / 15 points used
stamina 34 / 24 points used
dex 10 / 0 points used
inte 29 / 19 points used
faith 29 / 19 points used
focus 10 / 0 points used
equip load 20 / 10 points used

15+24+19+19+10=87

quick maths

then turn off cheats and reload. the stats will remain exactly as you've changed it with 87 points used
@halpme, Thanks for the tip. I see you only referenced (7) attributes, you are missing [Strength]. Does that one not matter for the value or was it just left out in your example? Thanks in advance.

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