[COMPLETED] [REQUEST]No Rest for the Wicked
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- What is cheating?
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[COMPLETED] [REQUEST]No Rest for the Wicked
Game Name: No Rest for the Wicked
Game Engine: Unity 2022.3.11.0
Game Version: 12553 Early Access
Options Required: Inf. HP, Inf. Stamina, Skill Points, Multipliers, etc.
Re: [REQUEST]No Rest for the Wicked
+1 for this
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- Expert Cheater
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- What is cheating?
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Re: [REQUEST]No Rest for the Wicked
And so the wait begins! Guess there is really no rest for the.... =_)
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- Noobzor
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Re: [REQUEST]No Rest for the Wicked
I've been able to alter my currency:
Re: [REQUEST]No Rest for the Wicked
Altering your stats directly works but they'll reset after a save and reload, same as points, it seems to be tied to the level, i tried to mess with the EXP, no success yet.
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Re: [REQUEST]No Rest for the Wicked
Sell items
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- Noobzor
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Re: [REQUEST]No Rest for the Wicked
Seems a trainer is available for health and stam. Handy because HP and Weight is what I couldn't inject yet as an amature.
viewtopic.php?f=5&p=348182
For now I managed to make Injections to:
double coin pickups
not use items
lower weaponweight increase (not really working correctly)
not lower durability
infinite focus
not lower money when using vendor
not lower attribute points
Was not able to script HP or NOP out weapon weight. Game keeps crashing then, to many compare checks or something.
Think I could still find the xp value and try to find a multiply script but not really a need for it i think.
But all stats, items etc are 4 byte values. When you find them you usually get a list of 10'ish which will have 1 source that can be changed. All the other values will look at that source and keep restoring.
Not sure if I can attach my CT since I'm still bad at it and would be on your own risk . At random it still crashes the game for unknown reason.
viewtopic.php?f=5&p=348182
For now I managed to make Injections to:
double coin pickups
not use items
lower weaponweight increase (not really working correctly)
not lower durability
infinite focus
not lower money when using vendor
not lower attribute points
Was not able to script HP or NOP out weapon weight. Game keeps crashing then, to many compare checks or something.
Think I could still find the xp value and try to find a multiply script but not really a need for it i think.
But all stats, items etc are 4 byte values. When you find them you usually get a list of 10'ish which will have 1 source that can be changed. All the other values will look at that source and keep restoring.
Not sure if I can attach my CT since I'm still bad at it and would be on your own risk . At random it still crashes the game for unknown reason.
Re: [REQUEST]No Rest for the Wicked
It's not unity engine, its an engine they made themselves, I don't have the game, so I don't know how this affects cheating at the game
Re: [REQUEST]No Rest for the Wicked
If it's not unity, it's an extremely modified version of it, if you check their executable, it clearly says "Unity Technologies" and you can also use CE's Mono Features.
Won't even mention their folder structure, il2cpp stuff, etc.
But anyway, getting into the topic, has anyone had any success with the attribute points? They seem to reset after reloading the save.
Re: [REQUEST]No Rest for the Wicked
+100000 for this
Re: [REQUEST]No Rest for the Wicked
Yea, its a customized unity engine, they say they built it themselves, but it uses some of unity. I wasn't aware that you could use CE's mono features since I don't own the game. Maybe its marketing.jonaaa wrote: ↑Fri Apr 19, 2024 7:55 amIf it's not unity, it's an extremely modified version of it, if you check their executable, it clearly says "Unity Technologies" and you can also use CE's Mono Features.
Won't even mention their folder structure, il2cpp stuff, etc.
But anyway, getting into the topic, has anyone had any success with the attribute points? They seem to reset after reloading the save.
“We built our own engine for [No Rest for the Wicked], for the networking of it,” explains Korol. “We had to re-envision all the art pipelines, all of the asset pipelines. Everything was basically redone from scratch in full 3D.”
Moon has also built a new simulation engine - built on top of Exit Games' Quantum Engine - to handle game logic, including a fully deterministic 3D physics system for networking, which No Rest for the Wicked will feature at a later date.
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