Call to Arms - 1.018.1 STEAM [updated 22-02-2019]

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WhiteSnoop
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Call to Arms

Post by WhiteSnoop »

[QUOTE="Ghip, post: 44905, member: 17020"]Is it possible if you can make it free reinforcements and lock its capacity on Skirmish mode for the 64x bit and add unlimited ammo for the vehicles as well?[/QUOTE]



[QUOTE="iSystem, post: 44928, member: 16872"]V. 1.000.8

Improved Godmode for game units (vehicles, infantry, tanks) - not working

Infinite infantry ammo - not working

Endless endurance-running

Endless fuel-running

The availability of reinforcement; It will simplify and free up reinforcements. This script also blocks the number of reinforcements. - not work





Get that please, and then have to play on version 1.000.5 ( it sometimes crashes )[/QUOTE]



I do not intend to make this work on 'Battle > (Local) Skirmish'. The problem here is that the skirmish runs (partially?) on the MP netcode. Which is 1: Bugged at the moment, and 2: Might be illegal as that would be considered MP cheating I think. Ofcourse I know it's been played offline, but I just don't want to get in the way of developers.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

sefh
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Call to Arms

Post by sefh »

haven't been home in a week due to work but I will test it out now that I'm on my time off for a few days

Ghip
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Call to Arms

Post by Ghip »

[QUOTE="WhiteSnoop, post: 44937, member: 6265"]I do not intend to make this work on 'Battle > (Local) Skirmish'. The problem here is that the skirmish runs (partially?) on the MP netcode. Which is 1: Bugged at the moment, and 2: Might be illegal as that would be considered MP cheating I think. Ofcourse I know it's been played offline, but I just don't want to get in the way of developers.[/QUOTE]



Ah, alright. Great cheats by the way. Also, are you planning to add infinity ammo for vehicles as well?

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WhiteSnoop
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Call to Arms

Post by WhiteSnoop »

[QUOTE="Ghip, post: 44970, member: 17020"]Ah, alright. Great cheats by the way. Also, are you planning to add infinity ammo for vehicles as well?[/QUOTE]

I actually have issues on filtering on vehicle ammo. Since I want only the player to have infinite ammo, I could not get a solid filter on vehicle/tank pointers. Without the filtering every vehicle had infinite ammo and it resulted in a lot of lagg with all the infinite shooting the tanks did :D

reinzhart
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Call to Arms

Post by reinzhart »

i found vehicle ammo too but it's buggy and will work on multi like WhiteSnoop said.



btw WhiteSnoop did you make bullet inside clip not droping(no reloading ammo needed) or make ammo on invetory no droping after reload, just curious if your tricks same to me.

1526200922
Last edited by reinzhart on Thu Jan 01, 1970 12:00 am, edited 5 times in total.

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WhiteSnoop
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Call to Arms

Post by WhiteSnoop »

[QUOTE="reinzhart, post: 45744, member: 1207"]i found vehicle ammo too but it's buggy and will work on multi like WhiteSnoop said.



btw WhiteSnoop did you make bullet inside clip not droping(no reloading ammo needed) or make ammo on invetory no droping after reload, just curious if your tricks same to me.

1526200922[/QUOTE]

I basically just write the max ammo to the current ammo MINUS one. Without the -1 the game won't let you fire guns, so thats why every infinite ammo gun with the option has max clip - 1.
Last edited by WhiteSnoop on Thu Jan 01, 1970 12:00 am, edited 2 times in total.

reinzhart
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Call to Arms

Post by reinzhart »

[USER=6265]@WhiteSnoop[/USER] wow thank you for your insight for your trick.

this game single player not as great as AS2 that i like so much(more sandbox)

i hope they update with more single player mission like AS2 in future so.

Ghip
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Call to Arms

Post by Ghip »

[QUOTE="WhiteSnoop, post: 45720, member: 6265"]I actually have issues on filtering on vehicle ammo. Since I want only the player to have infinite ammo, I could not get a solid filter on vehicle/tank pointers. Without the filtering every vehicle had infinite ammo and it resulted in a lot of lagg with all the infinite shooting the tanks did :D[/QUOTE]



Ah, alright. Thanks. Also, please update to 1.002.0 Thanks

Burarum
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Call to Arms

Post by Burarum »

Hello Snoop,

if it's easy for you please update the table.

ThanX .

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gamebob
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Re: Call to Arms - 0.962.0 STEAM [updated 20-10-2017]

Post by gamebob »

Will there be any updates for version 1.003.2?

LillyanaKabal
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Re: Call to Arms - 0.962.0 STEAM [updated 20-10-2017]

Post by LillyanaKabal »

I just need infinite health. BFVs die so easily...

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WhiteSnoop
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Re: Call to Arms - 0.962.0 STEAM [updated 20-10-2017]

Post by WhiteSnoop »

LillyanaKabal wrote:
Wed Feb 20, 2019 5:34 pm
I just need infinite health. BFVs die so easily...
Updated. Keep in mind that infinite ammo might crash the game. Although it must just be my godmode script aswell.

jambo112
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Re: Call to Arms - 1.018.1 STEAM [updated 22-02-2019]

Post by jambo112 »

where is the table can't see it ?

reinzhart
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Re: Call to Arms - 0.962.0 STEAM [updated 20-10-2017]

Post by reinzhart »

WhiteSnoop wrote:
Fri Feb 22, 2019 6:59 pm
Updated. Keep in mind that infinite ammo might crash the game. Although it must just be my godmode script aswell.
kinda curious is performance still bad?
btw i heard you're making cheat mod for this right?
if yes goodluck and thanks since i really enjoy your mod for mowas and mowas2 since i can play it like sandbox/roleplay mode.

Ecthelion75
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Re: Call to Arms - 1.018.1 STEAM [updated 22-02-2019]

Post by Ecthelion75 »

Any update for 1.022.0? Hopefully the infinite ammo bug for enemies can be fixed.

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