Hi,
I had an idea to create a slow motion hack using the game "Roman Cancel" mechanism.
I used a "Float" scan for value "1.0" before using the cancel,
Then a next scan of "decreased value" and finally a scan of "1.0" after the effects wore off.
Rinse and repeat
the most logical values obtained were a set of addresses that reduced to "0.8" and then returned to "1.0"
I tried stopping one writing address and the game crashed.
Hope someone can follow that methodology and reach to the actual speed pointer as i think it will be cool to control the game speed that way
"since the game jitters at low values using the default CE speed hack"
Cheers
Guilty Gear Xrd :Rev 2
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