Buckshot Roulette (Steam)

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The Mogician
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Buckshot Roulette (Steam)

Post by The Mogician »



Options:
Clairvoyance or infinite health

Two ways to go about, one is to just cheat health so you can't die. The other is to somehow know whether the next shot is a blank or not (my guess is that each loaded shotgun has an array, so maybe a boolean or something that decides the round?).
I'm looking into infinite health for now, but maybe someone can figure out about clairvoyance.

Spike_Spiegel
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Re: Buckshot Roulette (Steam)

Post by Spike_Spiegel »

I am not familiar with the godot engine, did u figure out how health is stored?

kulik_alex
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Re: Buckshot Roulette (Steam)

Post by kulik_alex »

How is it going? The source code can be obtained from the game itself.
Spoiler

Code: Select all

class_name ShotgunShooting extends Node
...
func Shoot(who : String):
	...
	if (currentRoundInChamber == "live" && who == "self"): 
		CheckAchievement_why()
		CheckAchievement_style()
		roundManager.waitingForHealthCheck2 = true
		if (shellSpawner.sequenceArray.size() == 1): 
			whatTheFuck = true
		roundManager.waitingForDealerReturn = true
		healthCounter.playerShotSelf = true
		playerDied = true
		roundManager.health_player -= roundManager.currentShotgunDamage
		if (roundManager.health_player < 0): roundManager.health_player = 0
		playerCanGoAgain = false
		healthCounter.checkingPlayer = true
		await(death.Kill("player", false, true))
	...

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