Buckshot Roulette (Steam)
- The Mogician
- Table Makers
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Buckshot Roulette (Steam)
Options:
Clairvoyance or infinite health
Two ways to go about, one is to just cheat health so you can't die. The other is to somehow know whether the next shot is a blank or not (my guess is that each loaded shotgun has an array, so maybe a boolean or something that decides the round?).
I'm looking into infinite health for now, but maybe someone can figure out about clairvoyance.
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- What is cheating?
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- Joined: Sat Apr 13, 2024 7:25 am
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Re: Buckshot Roulette (Steam)
I am not familiar with the godot engine, did u figure out how health is stored?
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- Novice Cheater
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Re: Buckshot Roulette (Steam)
How is it going? The source code can be obtained from the game itself.
Spoiler
Code: Select all
class_name ShotgunShooting extends Node
...
func Shoot(who : String):
...
if (currentRoundInChamber == "live" && who == "self"):
CheckAchievement_why()
CheckAchievement_style()
roundManager.waitingForHealthCheck2 = true
if (shellSpawner.sequenceArray.size() == 1):
whatTheFuck = true
roundManager.waitingForDealerReturn = true
healthCounter.playerShotSelf = true
playerDied = true
roundManager.health_player -= roundManager.currentShotgunDamage
if (roundManager.health_player < 0): roundManager.health_player = 0
playerCanGoAgain = false
healthCounter.checkingPlayer = true
await(death.Kill("player", false, true))
...
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