From Glory to Goo

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BigBear743
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From Glory to Goo

Post by BigBear743 »

Game Name: From Glory to Goo
Game Vendor: Steam
Game Version: Current Steam
Game Process: From Glory To Goo.exe

============================
Non-fancy graphic but charming gameplay. I made a table to tweak something as game was too hard for my old body to win
Long story short, here are the features:
Quick ship power regen
Quick Build
Fast Unit Build
Fast Resorces
Fast Upgrade
Unlock all research
Pointers for something (the only special thing is the "Thumber Range"
============================
My table making skill is still very novice so If something that are not straight forward, I uploaded an instructional video :D

============================
4/9/24
New table added for the new update
============================
5/2/24
New table added for the new update
============================
6/8/24
New table added for the new update, I'm feeling lazy so the offset for pointers are not up-to-date, I only update the script
============================
8/3/24
New table added for the new update, I added the current experience for all units but as I tested so far, it not doing anything (even try to invoke level up function but still no luck :? )
Added another table without Mono features (little bit slower to activate the script)

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
From Glory To Goo-sharing-8324-no-mono.CT
(20.5 KiB) Downloaded 168 times
From Glory To Goo-sharing-8324.CT
(20.68 KiB) Downloaded 100 times
From Glory To Goo-sharing-6824.CT
(23.47 KiB) Downloaded 205 times
From Glory To Goo-sharing-5224.CT
(23.78 KiB) Downloaded 149 times
From Glory To Goo-sharing-4924.CT
(24.21 KiB) Downloaded 209 times
From Glory To Goo-sharing.CT
(91.29 KiB) Downloaded 451 times
Last edited by BigBear743 on Sun Aug 04, 2024 1:21 am, edited 6 times in total.

wixiez
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Re: From Glory to Goo

Post by wixiez »

Amazing work but unfortunately there's a new update and it doesnt work:( Encase you happen to have a new version it would be awesome if you could share it?

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BigBear743
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Re: From Glory to Goo

Post by BigBear743 »

wixiez wrote:
Mon Apr 29, 2024 3:02 pm
Amazing work but unfortunately there's a new update and it doesnt work:( Encase you happen to have a new version it would be awesome if you could share it?
I was busy with life in the last few weeks, thanks for letting me know, new table added for the update, all functions are the same :D

TheGodUncle
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Re: From Glory to Goo

Post by TheGodUncle »

The game has been updated and the trainer doesn't work anymore.

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BigBear743
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Re: From Glory to Goo

Post by BigBear743 »

New table added, I do not update offset for pointers yet, maybe when I have time, otherwise the script was updated so anyone can try to modify the offset to their liking

illusionbreaker
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Re: From Glory to Goo

Post by illusionbreaker »

Is there a way to edit fleet support/biomass?

JerBer
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Re: From Glory to Goo

Post by JerBer »

Hello!

Absolutely love the options in your trainer! However the game has updated or something and now only the Unlock All Research option works.

I tried to do similar things after doing the CE Tutorial but have no idea what you did. I could get a list of addresses for buildings health and their time remaining by finding an address for each, 'finding out what writes to this address' and then 'finding out what addresses this instruction accesses' but don't know how to do anything with it as a script though I noticed you did separate it into units and buildings.

I have no idea how you did Research, either. I did manage to get Water and Power going based on how you changed the instruction. Though I would prefer to do something that doubles what I'm generating rather than just adding a set amount though I have no idea how.

Hoping you can update your trainer please and thank you. (or that I manage to figure something out.)

Edit: Also, if you could add Captain experience would be wonderful. (Or even how to search for the address for it; I'm losing my mind. I can at least find the address for the Captains other stats.)

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BigBear743
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Re: From Glory to Goo

Post by BigBear743 »

JerBer wrote:
Mon Jul 29, 2024 5:56 am
Hoping you can update your trainer please and thank you. (or that I manage to figure something out.)
That's lots of information, if you quote my post, Fearlessrevolution will send me notification. Otherwise, new table added :D
JerBer wrote:
Mon Jul 29, 2024 5:56 am
I have no idea how you did Research, either. I did manage to get Water and Power going based on how you changed the instruction. Though I would prefer to do something that doubles what I'm generating rather than just adding a set amount though I have no idea how.
All research related was done by change >> unchange >> change >> unchange >> change >> pick up something >> freeze it >> crash >> repeat until you find the value :?
For Water, you can try this code, can do similar thing for Power.
Spoiler

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>105388</ID>
      <Description>"Pump give high water 2"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(highwaterpump,GameAssembly.dll,84 00 F3 0F 59 C6 F3 0F 11 83 78 05 00 00) // should be unique
alloc(newmem,$100,highwaterpump)

label(code)
label(return watermult)

newmem:
  mulss xmm0,[watermult]
code:
  movss [rbx+00000578],xmm0
  jmp return
watermult:
  dq (float)4
highwaterpump+06:
  jmp newmem
  nop 3
return:
registersymbol(highwaterpump watermult)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
highwaterpump+06:
  db F3 0F 11 83 78 05 00 00

unregistersymbol(*)
dealloc(*)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>105389</ID>
          <Description>"Multiplier"</Description>
          <LastState Value="8" RealAddress="7FF913840015"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Float</VariableType>
          <Address>watermult</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Alterhalo
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Re: From Glory to Goo

Post by Alterhalo »

BigBear743 wrote:
Sat Aug 03, 2024 11:28 pm
JerBer wrote:
Mon Jul 29, 2024 5:56 am
Hoping you can update your trainer please and thank you. (or that I manage to figure something out.)
That's lots of information, if you quote my post, Fearlessrevolution will send me notification. Otherwise, new table added :D
JerBer wrote:
Mon Jul 29, 2024 5:56 am
I have no idea how you did Research, either. I did manage to get Water and Power going based on how you changed the instruction. Though I would prefer to do something that doubles what I'm generating rather than just adding a set amount though I have no idea how.
All research related was done by change >> unchange >> change >> unchange >> change >> pick up something >> freeze it >> crash >> repeat until you find the value :?
For Water, you can try this code, can do similar thing for Power.
Spoiler

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>105388</ID>
      <Description>"Pump give high water 2"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(highwaterpump,GameAssembly.dll,84 00 F3 0F 59 C6 F3 0F 11 83 78 05 00 00) // should be unique
alloc(newmem,$100,highwaterpump)

label(code)
label(return watermult)

newmem:
  mulss xmm0,[watermult]
code:
  movss [rbx+00000578],xmm0
  jmp return
watermult:
  dq (float)4
highwaterpump+06:
  jmp newmem
  nop 3
return:
registersymbol(highwaterpump watermult)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
highwaterpump+06:
  db F3 0F 11 83 78 05 00 00

unregistersymbol(*)
dealloc(*)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>105389</ID>
          <Description>"Multiplier"</Description>
          <LastState Value="8" RealAddress="7FF913840015"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Float</VariableType>
          <Address>watermult</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

The Solar generation doesn't work. Just informing you.

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BigBear743
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Re: From Glory to Goo

Post by BigBear743 »

Alterhalo wrote:
Sun Aug 04, 2024 12:03 am
The Solar generation doesn't work. Just informing you.
It works well on my side, check the mono function on top of Cheat Engine (Next to Help tag), if 'Activate mono feature' does not have the check mark some script might not work.
That help the script run faster but in case it's not working for you, download the No-Mono table in the first post :D

Drafter666
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Re: From Glory to Goo

Post by Drafter666 »

need upd please!!!does not work on version 0.1.3!

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