Game Name: Vellum
Game Engine: Unity
Game Version: Early Access v0.30.2
Options Required: Base Barrier, Base Health, Signature Spell and Movement Cooldown
Steam Website:
[REQUEST] Vellum
Re: [REQUEST] Vellum
I made a table (sorta) and it works, however it does break after a few stages (sometimes in-between stages). The Base Barrier and Base Health are permanent though, so you only have to add those once and it seems to work until you close the game. I tested this for about 4 hours and it never went away even though the addresses broke at times.
My Cooldowns are a bit "Wonky" because I couldn't generate pointers, so I had to manually find the addresses in the pointers for the Base Barrier. It would be nice if someone with more knowledge was able to fix these.
My Cooldowns are a bit "Wonky" because I couldn't generate pointers, so I had to manually find the addresses in the pointers for the Base Barrier. It would be nice if someone with more knowledge was able to fix these.
Spoiler
[Link]
- Attachments
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- Vellum_Early_Access_v0.30.2.CT
- (6.14 KiB) Downloaded 76 times
- stigmaoffire
- Table Makers
- Posts: 111
- Joined: Fri Jul 16, 2021 7:36 pm
- Reputation: 58
Re: [REQUEST] Vellum
Pointers from PlayerControl. I had a script to kill all enemies from AIManager, but my pc bsod before i saved it and after i remade it it just kept crashing, so I left it out.
- Attachments
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- Vellum.CT
- added script for unlimited rewrites and ink. added pointers to some more movement things
- (47.12 KiB) Downloaded 123 times
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- Vellum.CT
- (40.66 KiB) Downloaded 65 times
Last edited by stigmaoffire on Thu Apr 11, 2024 2:45 pm, edited 1 time in total.
Re: [REQUEST] Vellum
Hey man, thanks! It seems to work at all times (at least for me it does). I have a quick question or two, please? Would it be possible to add "Rewrites" (this is like their version of rerolls for skills during the fighting scenes) and/or add jumping height?stigmaoffire wrote: ↑Wed Apr 03, 2024 10:00 amPointers from PlayerControl. I had a script to kill all enemies from AIManager, but my pc bsod before i saved it and after i remade it it just kept crashing, so I left it out.
Thanks again!
- stigmaoffire
- Table Makers
- Posts: 111
- Joined: Fri Jul 16, 2021 7:36 pm
- Reputation: 58
Re: [REQUEST] Vellum
I had the jumping height on my previous table before PC bsod, missed adding it again when I remade. I will look into adding rewrites.Enferno33 wrote: ↑Thu Apr 04, 2024 3:00 pmHey man, thanks! It seems to work at all times (at least for me it does). I have a quick question or two, please? Would it be possible to add "Rewrites" (this is like their version of rerolls for skills during the fighting scenes) and/or add jumping height?stigmaoffire wrote: ↑Wed Apr 03, 2024 10:00 amPointers from PlayerControl. I had a script to kill all enemies from AIManager, but my pc bsod before i saved it and after i remade it it just kept crashing, so I left it out.
Thanks again!
Re: [REQUEST] Vellum
Awesome, thanks!! The table works fantastic!stigmaoffire wrote: ↑Tue Apr 09, 2024 4:11 amI had the jumping height on my previous table before PC bsod, missed adding it again when I remade. I will look into adding rewrites.Enferno33 wrote: ↑Thu Apr 04, 2024 3:00 pmHey man, thanks! It seems to work at all times (at least for me it does). I have a quick question or two, please? Would it be possible to add "Rewrites" (this is like their version of rerolls for skills during the fighting scenes) and/or add jumping height?stigmaoffire wrote: ↑Wed Apr 03, 2024 10:00 amPointers from PlayerControl. I had a script to kill all enemies from AIManager, but my pc bsod before i saved it and after i remade it it just kept crashing, so I left it out.
Thanks again!
- stigmaoffire
- Table Makers
- Posts: 111
- Joined: Fri Jul 16, 2021 7:36 pm
- Reputation: 58
Re: [REQUEST] Vellum
No problem I updated tableEnferno33 wrote: ↑Tue Apr 09, 2024 4:33 pmAwesome, thanks!! The table works fantastic!stigmaoffire wrote: ↑Tue Apr 09, 2024 4:11 amI had the jumping height on my previous table before PC bsod, missed adding it again when I remade. I will look into adding rewrites.Enferno33 wrote: ↑Thu Apr 04, 2024 3:00 pm
Hey man, thanks! It seems to work at all times (at least for me it does). I have a quick question or two, please? Would it be possible to add "Rewrites" (this is like their version of rerolls for skills during the fighting scenes) and/or add jumping height?
Thanks again!
Re: [REQUEST] Vellum
Nice! Thank you again!stigmaoffire wrote: ↑Thu Apr 11, 2024 2:46 pmNo problem I updated tableEnferno33 wrote: ↑Tue Apr 09, 2024 4:33 pmAwesome, thanks!! The table works fantastic!stigmaoffire wrote: ↑Tue Apr 09, 2024 4:11 am
I had the jumping height on my previous table before PC bsod, missed adding it again when I remade. I will look into adding rewrites.
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