House Party table by igromanru

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igromanru
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House Party table by igromanru

Post by igromanru »

My table for the game House Party:


It's a Unity game, therefore the table should work for all Platforms.
Please read the "Disclaimer" below.

Features
  • Scripts
    • Achievements Enabler (Removes "Cheated" flag each time you cheat)
    • Relationships Mods
      • Friendship, Romance and Trust Multiplier
      • Never decrease Friendship
      • Never decrease Romance
      • Never decrease Trust
      • Never increase Fear
      • Never increase Offense
  • Pointers (Currently nothing useful here beside new Combat attribute scripts, but you can play around)
    • PlayerCharacter Pointer
      • Read-only Combat Attributes script
      • Set Combat attributes
    • Last Focused Character Pointer
      • Read-only Combat Attributes script
      • Set Combat attributes

Achievements Enabler Explanation
Since table v1.2.3 the “Achievements Enabler” script will remove the "Cheated" flag from your current game each time you use a cheat/console command.
If you want to get rid of the flag in one of existing saves, load the save, use any cheat console command that will tell you that "Achievements are now disabled" and re-save the save with the same name.

How to change Combat Attributes?
Each character has Combat Attributes like Health, Health Recharge Rate, Speed, Stamina and Strength.
Combat attributes are hidden in maps as well (see Disclaimer text below) but I made a script to read them through a function.
You can use the Read-only Combat Attributes to see your current Combat Attributes under PlayerCharacter Pointer or to see current Combat Attributes of an NPC, you can use a similar script under Last Focused Character Pointer.
To set Combat Attributes, you have to use Set Combat attributes script.
1. Enable the Set Combat attributes script
2. Under the script set values that you want to have at the end
3. Activate the <-- Activate to set above values script (it will disable itself automatically) to apply the values
4. The "Read-only Combat Attributes" script should now show the new values that you have overwritten

Hints
  • To max out relationships in one go, just set the "Friendship, Romance and Trust Multiplier" to a very high number, like 100.
Console Commands / Cheats
- [Link] (original site is gone)
- [Link] (original site is gone)
- [Link] ([Link])

Disclaimer
The game code is pretty complex, all the important information like relationships, mood, drunkenness, dialogs etc. are stored in maps of string which are in maps themself (Basically a database made out of [Link]). Therefore there is not very much what can be gained through pointers, because the values aren't bind to specific objects.
I think you will gain the most from the console commands, which basically offer everything you need.
I found a function which modifies relationships and made the "Relationships Mods" script. But I barley touched the game so far and I've no idea if it can have any side effects (are there relationships between NPCs?).
Current I just assume that increasing Fear and Offense is bad, therefore I prevent it from increasing, while other relationships can't be decreased.
Together with the new Multiplier for "positive relationships", I think it all you should need.
If you have more information or ideas, let me know.

Achievements Enabler Mod
For people who use mods and have MelonLoader installed.
I made a MelonLoader Mod that works slightly better than Achievements Enabler script.
You can find it on NM (the forbidden site) /houseparty/mods/51.
Table Changelog

Table update 30.09.2024 (Table v1.2.3, Game v1.3.3.12880):
- New Achievements Enabler script, it will now remove "Cheated" flag each time you cheat
- Clean up the table, remove unused lua functions
Table update 29.09.2024 (Table v1.2.2, Game v1.3.3.12880):
- Rework Achievements Enabler script to always return false on "cheated" check
Table update 29.09.2024 (Table v1.2.1, Game v1.3.3.12880):
- Improve Achievements Enabler script to set the flag to 0 at all occasions
- Update my lua functions
Table update 27.08.2024 (Table v1.2.0, Game v1.3.3.12841d):
- Fix Achievements Enabler script
- Add addresses to SelectedWeapon Pointer
- Update UDFs
- Add update checker
Table update 04.04.2024 (Table v1.1, Game v1.3.2.12199):
- Add Read-only Combat Attributes script to PlayerCharacter Pointer
- Add Set Combat attributes scripts to PlayerCharacter Pointer
- Add Read-only Combat Attributes script to Last Focused Character Pointer
- Add Set Combat attributes scripts to Last Focused Character Pointer
Table update 04.04.2024 (Table v1.0, Game v1.3.2.12199):
- Add positive relationships multiplier to the Relationships Mods script
Table update 04.04.2024 (Table v0.2, Game v1.3.2.12199):
- Add Relationships Mods script
Initial release 01.04.2024 (Table v0.1, Game v1.3.2.12199):
- Add Achievements Enabler script


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
House Party.CT
Game v1.3.3.12880 - Table v1.2.3
(112.65 KiB) Downloaded 2621 times
House Party.CT
Game v1.3.3.12880 - Table v1.2.2
(112.72 KiB) Downloaded 164 times
House Party.CT
Game v1.3.3.12841d - Table v1.2.0
(115.4 KiB) Downloaded 1738 times
House Party.CT
Table v1.1, Game v1.3.2.12199
(91.65 KiB) Downloaded 6388 times
House Party.CT
Table v1.0, Game v1.3.2.12199
(58.91 KiB) Downloaded 1295 times
Last edited by igromanru on Mon Sep 30, 2024 7:43 am, edited 15 times in total.

Kenny_4
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Re: House Party table by igromanru

Post by Kenny_4 »

Hello, There I am facing problem with the cheat table for House Party v1.3.3.12841. I am not able to activate achievement enabler and Player character pointer. If you can fix that or can give me any set of instruction to update the cheat table for the latest version it will be helpful.

Or if you can tell me how did you find the address for the game for the pointers that to be helpful.

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Re: House Party table by igromanru

Post by grimpanda »

Achievements Enabler on Table v1.1, Game v1.3.2.12199 doesn't work

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Re: House Party table by igromanru

Post by igromanru »

grimpanda wrote:
Tue Aug 27, 2024 11:47 am
Achievements Enabler on Table v1.1, Game v1.3.2.12199 doesn't work
Try now

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Re: House Party table by igromanru

Post by grimpanda »

thank you

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Re: House Party table by igromanru

Post by jellyur »

Cheat table doesn't work anymore pls update

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igromanru
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Re: House Party table by igromanru

Post by igromanru »

jellyur wrote:
Fri Sep 27, 2024 4:17 pm
Cheat table doesn't work anymore pls update
Seems to be fine for me. Still works with v1.3.3.12880.

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Re: House Party table by igromanru

Post by notAlig »

Just gave the table a try, and I can't seem to get the Achievement Enabler to work. I'll enable the option, start a new game, enter a console command, and then try to pop an achievement by say, giving Brittney her shirt, and the achievement doesn't end up popping. Saving, and then opening that save in Notepad++ also shows a "Cheated" flag in the save.

Worth noting that I am running the game with Melonloader, a unity mod tool, and a few plugins that use it, such as two freecam mods. Not sure if they're affecting anything, but figured it worth mentioning anyway.

EDIT: Now its working again somehow. Loaded a clean, non-cheated save, entered merlot.inventory = true in the console, saved the game, and checked that save with Notepad and the cheated flag isn't there. I'm really confused right now lmao.

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Re: House Party table by igromanru

Post by igromanru »

notAlig wrote:
Sat Sep 28, 2024 11:12 pm
Just gave the table a try, and I can't seem to get the Achievement Enabler to work. I'll enable the option, start a new game, enter a console command, and then try to pop an achievement by say, giving Brittney her shirt, and the achievement doesn't end up popping. Saving, and then opening that save in Notepad++ also shows a "Cheated" flag in the save.

Worth noting that I am running the game with Melonloader, a unity mod tool, and a few plugins that use it, such as two freecam mods. Not sure if they're affecting anything, but figured it worth mentioning anyway.

EDIT: Now its working again somehow. Loaded a clean, non-cheated save, entered merlot.inventory = true in the console, saved the game, and checked that save with Notepad and the cheated flag isn't there. I'm really confused right now lmao.
I'll check latest game code, maybe I can do something to remove the flag if it was already set.
I don't play the game nor have it on Steam.
The achievements were internal as well right? I mean not just Steam achievements.
What is the easiest way to trigger an achievement on a new save file?

EDIT: With the new table v1.2.1 I replaced some code that was simply bypassing the call to set the "cheated" flag to 0, you will still find the "Cheated" key in the Save file but since the value of it is 0, Achievements should work regardless.
I don't have a save file that I can use to get any achievement fast enough to test and I have no time nor motivation to play the game.
I've debugged the code and it looks good so far, at least the "getCheated" function returns 0 each time I use a console command.

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notAlig
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Re: House Party table by igromanru

Post by notAlig »

igromanru wrote:
Sun Sep 29, 2024 7:44 am
notAlig wrote:
Sat Sep 28, 2024 11:12 pm
snip
I'll check latest game code, maybe I can do something to remove the flag if it was already set.
I don't play the game nor have it on Steam.
The achievements were internal as well right? I mean not just Steam achievements.
What is the easiest way to trigger an achievement on a new save file?
Yeah, the achievements unlocked internally with the game's own little in-game achievement popup as well, not just through Steam.

The easiest way to trigger an achievement on a new save is to play as the female main character, and give the spare shirt to Brittney, the blonde. She's upstairs, and in the room at the end of the hallway to the left. It'll pop an achievement once you've given her the shirt, or once she gets up, goes into the bathroom, and puts said shirt on, can't remember which.

Worth noting the game seems to store achievements locally via Achievements.log which is located in: %UserProfile%\Documents\Eek\House Party\Achievements\Original Story
If you delete that log file and relaunch the game, it should let get the same achievement again for easier testing.

EDIT: Damn, you're fast. I'll give the updated table a try. Thank you for taking the time to check and update.

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notAlig
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Re: House Party table by igromanru

Post by notAlig »

igromanru wrote:
Sun Sep 29, 2024 7:44 am
EDIT: With the new table v1.2.1 I replaced some code that was simply bypassing the call to set the "cheated" flag to 0, you will still find the "Cheated" key in the Save file but since the value of it is 0, Achievements should work regardless.
I don't have a save file that I can use to get any achievement fast enough to test and I have no time nor motivation to play the game.
I've debugged the code and it looks good so far, at least the "getCheated" function returns 0 each time I use a console command.
Just gave v1.2.1 a test, and unfortunately it still doesn't seem to work for me. Started a new game, used 7 item adding console commands, tried to unlock an achievement with no success. Quit back to main menu, started new game again, tried to unlock that same achievement without entering any commands, and it popped/unlocked.

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Re: House Party table by igromanru

Post by igromanru »

notAlig wrote:
Sun Sep 29, 2024 9:52 am
igromanru wrote:
Sun Sep 29, 2024 7:44 am
EDIT: With the new table v1.2.1 I replaced some code that was simply bypassing the call to set the "cheated" flag to 0, you will still find the "Cheated" key in the Save file but since the value of it is 0, Achievements should work regardless.
I don't have a save file that I can use to get any achievement fast enough to test and I have no time nor motivation to play the game.
I've debugged the code and it looks good so far, at least the "getCheated" function returns 0 each time I use a console command.
Just gave v1.2.1 a test, and unfortunately it still doesn't seem to work for me. Started a new game, used 7 item adding console commands, tried to unlock an achievement with no success. Quit back to main menu, started new game again, tried to unlock that same achievement without entering any commands, and it popped/unlocked.
Can you upload a save where I have to do like one thing to unlock an achievement, so I can properly debug it?
I can try to follow a guide but it looks like each achievement requires many steps.
"%UserProfile%\Documents\Eek\House Party\Achievements\Original Story" is empty for me, probably because I haven't unlocked a single achievement.

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Re: House Party table by igromanru

Post by notAlig »

Sure thing. Here's a save for the "Rule 34" achievement:
[Link]

Just look down and click on the dusty penguin and select "...Insert". Should pop an achievement right after doing that.

I own all of the game's DLC but disabled them via the main menu, so hopefully the save still works fine.

EDIT: the console command 'achievements.clear' might be handy to relock the achievement to test it again, not sure if it needs to be paired with deleting achievements.log too or if just one will work.

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Re: House Party table by igromanru

Post by igromanru »

notAlig wrote:
Sun Sep 29, 2024 1:03 pm
Sure thing. Here's a save for the "Rule 34" achievement:
[Link]

Just look down and click on the dusty penguin and select "...Insert". Should pop an achievement right after doing that.

I own all of the game's DLC but disabled them via the main menu, so hopefully the save still works fine.

EDIT: the console command 'achievements.clear' might be handy to relock the achievement to test it again, not sure if it needs to be paired with deleting achievements.log too or if just one will work.
Thanks for your help.
I've reversed engineered further and found that the sneaky Dev sets the Flag in all possible places.
But he uses one function to check if the Flag is set.
So I've reworked the script and could test it properly with your save.
It will work now, but it won't prevent the game from flagging your save.
I might improve the script later to remove the flag from the save each time it'll check for it, but for now you'll have to keep the script active to get achievements.

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