[Request] Millennia
Re: [Request] Millennia
BabyGroot, thanks!
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Re: [Request] Millennia
why don't you try it.SlipperyEel wrote: ↑Fri Mar 29, 2024 5:52 amSo I'm curious, how does that work exactly? What is shift-clicking doing that forces the research to complete? Is that something CE is listening for?
if you want your research to be completed without having to wait.
please activate the script.
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Re: [Request] Millennia
1. copy the quoted text into any notepad and save as *.CT
2. open that table in Cheat Engine
3. activate script
4. shift+click on Research finishes it instantly
This is how it worked for me.
2. open that table in Cheat Engine
3. activate script
4. shift+click on Research finishes it instantly
This is how it worked for me.
BabyGroot wrote: ↑Thu Mar 28, 2024 7:11 pmFirst - Open tab research > after that press shift and click research [ farming, scouting or worker (just anything) ].
Second - Active Script, Waiting For AoB Read.
Research Always Done
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>105332</ID> <Description>"Research Done"</Description> <LastState/> <Color>008080</Color> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : Millennia.exe Version: Date : 2024-03-29 Author : BabyGroot This script does blah blah blah } [ENABLE] aobscan(pData_Dev_EnableTech,0F B6 00 85 C0 74 33) // should be unique alloc(newmem,$1000,pData_Dev_EnableTech) label(code) label(return) newmem: code: mov byte ptr [rax],1 db 0F B6 00 test eax,eax jmp return pData_Dev_EnableTech: jmp newmem return: registersymbol(pData_Dev_EnableTech) [DISABLE] pData_Dev_EnableTech: db 0F B6 00 85 C0 unregistersymbol(pData_Dev_EnableTech) dealloc(newmem) </AssemblerScript> </CheatEntry> </CheatEntries> </CheatTable>
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Re: [Request] Millennia
Oy vey. Yes, I know that it works. I have used it successfully. I am not asking if it works or how to use it.
Re: [Request] Millennia
Please create a cheat for infinite wealth
Re: [Request] Millennia
He's asking if you''d be willing to teach him how the script itself actually works (I.E. line 1 is checking for this, line 2 is doing this, etc.).BabyGroot wrote: ↑Fri Mar 29, 2024 7:25 amwhy don't you try it.SlipperyEel wrote: ↑Fri Mar 29, 2024 5:52 amSo I'm curious, how does that work exactly? What is shift-clicking doing that forces the research to complete? Is that something CE is listening for?
if you want your research to be completed without having to wait.
please activate the script.
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Re: [Request] Millennia
I would like to know how to search Wealth value. I haven't found it yet.
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Re: [Request] Millennia
It's pretty simple. Like most of the values, the value type is a float. Just enter the current value, do a first scan, then change it by spending some money. For example, queuing up a military unit and hitting the rush production button (although I think that option may require tech to unlock). Then do the next scan with the revised value and keep repeating it until you get it down to two addresses. One (should be the first one) will be the actual amount. The second will be the value shown in the UI.kguiglgfkilogol wrote: ↑Fri Mar 29, 2024 1:09 pmI would like to know how to search Wealth value. I haven't found it yet.
The offsets for all the values are dynamic, so they will change every time you load a game, switch to a new era, etc.
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Re: [Request] Millennia
Thanks! I found the Wealth and Improvement points values.SlipperyEel wrote: ↑Fri Mar 29, 2024 1:57 pmIt's pretty simple. Like most of the values, the value type is a float. Just enter the current value, do a first scan, then change it by spending some money. For example, queuing up a military unit and hitting the rush production button (although I think that option may require tech to unlock). Then do the next scan with the revised value and keep repeating it until you get it down to two addresses. One (should be the first one) will be the actual amount. The second will be the value shown in the UI.kguiglgfkilogol wrote: ↑Fri Mar 29, 2024 1:09 pmI would like to know how to search Wealth value. I haven't found it yet.
The offsets for all the values are dynamic, so they will change every time you load a game, switch to a new era, etc.
Re: [Request] Millennia
Last edited by BabyGroot on Fri Mar 29, 2024 7:24 pm, edited 1 time in total.
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