Good news: I've successfully resolved the issue with the Health Decrease Script. Remember the problem with belly flopping causing the game to crash? Well, I've managed to eliminate that issue by removing the AI Code Section. However, I'm uncertain about how this alteration might impact the player's experience.
Additionally, I've now implemented hooking for the Reduced Max. HP Decrease Instruction. With both this and the Health Decrease Instruction in place, we essentially achieve a state of "Real Invincibility" where incoming damage won't harm the player anymore.
On the downside, I've temporarily sidelined the functionality for ensuring attacks target the enemy because it was causing game crashes. This aspect remains unresolved for now as I focus on stabilizing the gameplay experience.
On another bright side, I added the vocation exp multiplier that was requested and it works as intended.
It will probably take a decent while before I actually push the update... It really depends on how much time I can spend fixing everything that I found was somewhat broken. I do not have that much free time recently and the upcoming weeks!
TemptingIcarus wrote: ↑Sat Mar 30, 2024 7:36 pm
Any chance you could explain some of the parameters?
I know some of it is simple, but weapon scaling, does that make the weapon bigger/smaller?
It is just what it is. Whenever one draws weapons or whatever, no matter who it is, it applies the scale multiplier to the equipment. It's just a goofy script I thought was funny to add.