Combat Master CE Godmode, MEGA XP, Instant Weapon/Player Max Level, Attachment Mod

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ZoDDeL
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Combat Master CE Godmode, MEGA XP, Instant Weapon/Player Max Level, Attachment Mod

Post by ZoDDeL »

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table has a bit lua code in the header to hook combat master exe by itselft
start game first and wait until you see your character in main menu before starting the table
(this is required to make sure the game already loaded the gameassembly.dll that all scripts use)
also adds the option to minimize the CE layout because table is big.


the table works with cheatengine v7.4 or newer.
there is no other requirement aside allowing the lua execution at start (if you new to cheat engine)
should work together with melon(unityExplorer) / BepInEx but does not use it in any way.


DISCONTINUED! check the new "weapon loadout modding" section
mod weapons (mod magazines)
works only local host and everyone in you lobby
best use in shooting range.
script searches for the currently equipped weapon magazine
and gives out pointers. most are in percent and some in miliseconds
if you change mag size below 5 or higher than 250 (255 maximum clip size)
the script cannot find the magazine anymore.
everthing else can changed pretty freely.
every weapon that can use the same mag also get the attachment buffs if equipped
like the 9mm mag for vector shares the 9mm mag for glock18
all snipers share the same 5round mag and 8 rounds mag.
other players and bots will also benefit from it.
gl19 granade launcher has no mag and cannot be found by this method.

btw. here in the forum often false named no recoil, no spread, rapid fire etc.
are in fact just dirty modded attachments (in fact totally random)
and DONT work online/matchmaking. the server ignore you accuracy,
rapid fire, and even rubberbands you modified movement speed.




Weapon / Player Instant Levelup
works only for player
host a botlobby and do kills.
1-3 kills per weapon from 1 to 80
1-2 kills for player level to 55
(some weapons may not get instant level like P90, M4, punch dagger
for these weapons toggle on the "extra toggle for missing weapons".
but disable it if you dont try to level these special weapons because
this toggle will override/ignore a security compare and may cause bugs if you leave this on for no reason!)
does not affect battlepass!




sets all xp token (weapon, rank, battlepass) to XXXXX minutes
works only for player
default 600 minutes (10 hours) but can be changed in script
to any number up to positive 2147483647 or negative -2147483648
(already tested 1 year [525600 minutes])




XP pointer / MEGA XP
works for the whole lobby! so you hosting and all players get massive xp for kills/assists.
gets the xp point structure for actions in battle
you can edit any value under pointer from 0 to 65535
but the maximum combined value for xp to be counted as "real XP" per kill is 4096
so even if you put all values to 65535 you cannot get more xp per kill than 4096
for this reason the mega xp option set all values to 0 exept basekill to 4096 and assist to 4096. iam not sure but i think assist dont count for weapon xp but for player rank and battlepass.
double xp token works together with this!



dmg write (godmode)
works only if you host the lobby.
player ID is in fact team ID
if you play any mode without team (SnD, teamDM)
player ID/teamID goes from 1 to 10. host is always 1. the order should be from top to bottom of the lobby.
if you playing team based modes the whole team get the same ID. 1 and 2.
because the teammodes tend to switching sides also the ID switches.
in short: i would not use this in any team mode!


Infinite Ammo / No Realod
works only in selfhosted lobby same as godmode
writes max clip to current clip

1Kill Killstreaks
works only in selfhosted lobby same as godmode
do 1 kill and get you killstreak/chain (gatling gun / nuke) and keep it even if you used it or die!



bot reaction (they dont attack)
works for bots in local hosted lobby
bots dont shoot anymore but they walk around, slide, sometime use nades on higher difficulty.


penetrate all obstacles/walls + marker
this one is a bit tricky.
if you hosted a lobby then all obstacled are penetrable (is this a word?)
and all enemy markers can be seen all the time BUT the bot will shot across the map through walls, ground, ceilings everywhre and kill people.
if you play online (matchmaking) then the penetration wont work but the red marked still work so its like an online ESP.
btw. found by aliababa https://www.fearlessrevolution.com/forum/3741326-post22.html
falsly named as fast kill / insta kill

Free Black Market Chests
make blackmarket free by setting all prizes to 0 CP



Get 15.000CP for each daily mission complete + bonus
get up to 60.000CP per day on daily mission rewards.
hint:
you can use the CE inbuild speedhack (500) to cut down
the 24hour mission cooldown to a few seconds.




Operator Swap
let you change to any current existing operator skin (use locked skins)


Attachment Swap
let you change attachments on a weapon to create overpowered chimera's
like a grenade launcher with 100 shot mag or dragon fire akimbo m4 with less spread
or laser like precision + more ammo by using shotgun barrels!
this way you can bypass the 6 attachment limit but be carefull not all weapon work with all attachments!
for example akimbo perk doesnt work with most weapons and let them disappear!
dragon breath mag doesnt add multiple pellets if put on non supported weapons (currently only m4 and shot storm are legit)



FREE BUNDLES UNLOCK
this makes all bundles free.

first time ever as an external solution via cheat engine.
only people who where there when unity explorer, melon loader / bepinex was a thing in 2023
can understand how big this is.


Infinite Matchtime
this wont let run out the match timer no matter what you choose in lobby settings.
doesnt work some gamemodes like search and destroy (maybe ill add that later)
as they use another opcode.
credits to UC member norolls for sharing the AOB.

No Spawnprotection
nothing to explain here.
credits to UC member KFSAD1337 for sharing the info.

Lobby Vacuum/Teleport
for private hosted custom lobby.
vacuum: freeze bots on one spot along your x axis(you can change the distance)
static: freeze bots on a static position on the map (same postion on all maps, doesnt fit for highrise!)
off: just disables it if you just want to use the teleport feature for yourself.

pointer for:
player x, z, y coordinates (you can manually change them)
player position ID (dont touch!)
teleport XZY array (use dropdown menu to select a teleport location)

pretty usefull to clear daily missions or operations (360 no scope kills, CTF)
or just grind kills, no hip, headshots, in air, on zipline, while sliding etc.

btw. this one was a tough to make it work/to get a solid compare(just look at the madness inside the script).

credits to UC member norolls for sharing AOB of a similar opcode for XZY coords.



Instant Operation Reward
just sets down the requirements for mission rewards to 0
you can activate a mission and directly claim the reward without playing.
also put in an optional CP reward swapper (swaps out 10,20,50CP with 15.000CP)


easy Masters Camo Unlock
just do a requirement once (like kill a demon) to unlock the camo
its a hard unlock.



instant unlock daily task rewards
get rewards with playing


old stuff
old scripts and offset for reference to fix stuff yourself if another game updates breaks things


AIMBOT + ESP ???
in some of my videos is an aimbot + esp in use.
its NOT part of my CE table and will never be.
checkout CMlite on UC forum


DOWNLOAD LATEST TABLE
0.18.38 V2 and newer on github
[Link]


how to use?
start the game and wait till you see your character in main menu.
then start the table (it will hook by itself)
if you start table first and game second you cannot activate any scripts!
most scripts are made for self hosted private lobby and dont work when joining other server/lobby or on team modes like TDM or SND.


p.s. the post is a copy of my original post on UC forum.
i post it here because i cannot crosslink from here to there.

i keep updating this table for nearly a year now und still updating as long the game got no anticheat.
all scripts and code except the penetration+marker are 100% my work.
i used melon loader + unityexplorer to change stuff and searched it in CE to get the opcodes.
table updates may be delayed a few day/weeks because i dont play the game anymore.

Table Requires Cheat Engine 7.4 or newer

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
CM_Ultimate.CT
v0.18.38 V2 (1005.3)
moved to github.
added:
new lua header buttons
(youtube, donation, github, download/update table)

easy Masters Camo unlocker
inf slide
teamscore blue 0
teamscore red 0

value option for xp token script

a few IDs like lasers
fixed weapon highlights script
(465.34 KiB) Downloaded 1148 times
CombatMaster v0.18.38 by ZoDDeL.CT
fixed broken scripts for gameupdate
0.18.38

changed passive bots script
(should be more consistent now)

new:
inf jumps script for lobby
multi-swapper script
operators, avatars, backgrounds etc.

added a few missing IDs
added a ton IDs for multiswapper
(426.79 KiB) Downloaded 750 times
CombatMaster v0.18.34 V2 by ZoDDeL.CT
changed CP daily script

added:
lethals / throwables to inf ammo script
reticle IDs
lazer green camo ID

instant operation reward script
(401.12 KiB) Downloaded 479 times
CombatMaster v0.18.34 by ZoDDeL.CT
fixed broken scripts for gameupdate 0.18.34

added:
laser attachment
laser attachment skin

new weapon IDs + arrays
(389.98 KiB) Downloaded 341 times
CombatMaster v0.17.18 V2 by ZoDDeL.CT
added:
Lobby>
Infinite Matchtime
No Spawnprotection
Vacuum/Teleport

changed:
passive bots (got rid of useless pointer)

several scripts got a better aob to
harden them for gameupdates
(367.14 KiB) Downloaded 945 times
CombatMaster v0.17.18 by ZoDDeL.CT
fixed broken scripts for gameupdate v0.17.18

fixed some duplicate registersymbols
(bot pointer, money lobby, operator swap)
(413.1 KiB) Downloaded 488 times
CombatMaster v0.16.11 V2 by ZoDDeL.CT
fixed slightly broken weapon highlight script.

added:
FREE BUNDLES UNLOCK!!!
(took just a year to make this happen)
(581.28 KiB) Downloaded 572 times
CombatMaster v0.16.11 by ZoDDeL.CT
fixed broken scripts for
gameupdate v0.16.11

did a few minor changes
for infAmmo, lobby money
(398.36 KiB) Downloaded 282 times
CombatMaster v0.15.129 V3 by ZoDDeL.CT
added:
new highlight/selection script to collect IDs for:
weapon ID/array, attachments, skins, camo, detail

new highlight/selection script to collect IDs for:
lethals (grenades, shuriiken, throwing knives etc.)

new loadout swap script for lethals.

added to weapon changer script:
optics + optics skin
trigger + trigger skin
full weapon build array
(contains all relevant information and IDs to swap a weapon
with attachments, skins, camo perks etc.)

added weapon swap arrays
(swaps weapon + attachments + skins)
for ALL currently existing premium/prebuild modkits
+ my own overpowered custom M4 build

added all premium skin version weapon IDs for melee
added all premium skin version weapon IDs for lethals

added a few attachment IDs for barrels, mags, optics, triggers
added all camo and detail colors
(373.03 KiB) Downloaded 272 times
CombatMaster v0.15.129 V2 by ZoDDeL.CT
added:
get 15.000 CP reward for each daily
mission complete.
get 15.000 CP reward for daily
mission complete bonus.
(223.44 KiB) Downloaded 615 times
CombatMaster v0.15.129 by ZoDDeL.CT
fixed xp token script.
added:
free black marked chests
operator swap
attachment swap
lobby money (for demon slayer mode)
(216.63 KiB) Downloaded 429 times
CombatMaster v0.14.128 by ZoDDeL.CT
fixed scripts.
discontinued attachment mod.
(169.54 KiB) Downloaded 257 times
CombatMaster v0.13.23 by ZoDDeL.CT
(156.63 KiB) Downloaded 1938 times
Last edited by ZoDDeL on Tue Oct 15, 2024 6:05 pm, edited 23 times in total.

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ZoDDeL
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Re: Combat Master CE Godmode, MEGA XP, Instant Weapon/Player Max Level, Attachment Mod

Post by ZoDDeL »

UPDATE:
fixed broken scripts for 0.14.128
discontinued attachment mod (cannot find any values, arrays/patterns)

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ZoDDeL
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Re: Combat Master CE Godmode, MEGA XP, Instant Weapon/Player Max Level, Attachment Mod

Post by ZoDDeL »

UPDATE:
fixed xp token for 0.15.129

added:
free black marked chests
operator swap
attachment swap
lobby money (for demon slayer mode)

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ZoDDeL
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Re: Combat Master CE Godmode, MEGA XP, Instant Weapon/Player Max Level, Attachment Mod

Post by ZoDDeL »

UPDATE:

added:
get 15.000 CP reward for each daily
mission complete + daily bonus.
makes 60.000CP per day*

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ZoDDeL
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Re: Combat Master CE Godmode, MEGA XP, Instant Weapon/Player Max Level, Attachment Mod

Post by ZoDDeL »

UPDATE

fixed slightly broken weapon highlight script.

added:
FREE BUNDLES UNLOCK!!!
(took just a year to make this happen)

notfishvr
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Re: Combat Master CE Godmode, MEGA XP, Instant Weapon/Player Max Level, Attachment Mod

Post by notfishvr »

some suggestions

you can do all of the operations by just doing 1 or something like that
operations rewards gives you more combat master points
get battle pass for free
you can buy combat master points for free like free bundles
you can change your name to a name that have been claimed
unlock all camos

notfishvr
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Re: Combat Master CE Godmode, MEGA XP, Instant Weapon/Player Max Level, Attachment Mod

Post by notfishvr »

this is my first time doing this soo idk if it good or not but the code works

Unlimited Lethal

```
{ Game : CombatMaster.exe
Version:
Date : 2024-09-13
Author : notfishvr

This script does blah blah blah
}


[ENABLE]

alloc(newmem,2048,"Project.dll"+908436)
label(returnhere)
label(code)
label(exit)

newmem:

code:
mov edi,2
nop
mov ecx,esi

exit:
jmp returnhere

"Project.dll"+908436:
jmp newmem
nop
returnhere:



[DISABLE]

dealloc(newmem)
"Project.dll"+908436:
db 89 7C C2 20 8B CE
//mov [rdx+rax*8+20],edi
//mov ecx,esi



{
// ORIGINAL CODE - INJECTION POINT: Project.dll+908436
mov [rdx+rax*8+20],edi
mov ecx,esi
}

```

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ZoDDeL
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Re: Combat Master CE Godmode, MEGA XP, Instant Weapon/Player Max Level, Attachment Mod

Post by ZoDDeL »

notfishvr wrote:
Sat Sep 14, 2024 2:13 am
this is my first time doing this soo idk if it good or not but the code works
Spoiler
Unlimited Lethal

```
{ Game : CombatMaster.exe
Version:
Date : 2024-09-13
Author : notfishvr

This script does blah blah blah
}


[ENABLE]

alloc(newmem,2048,"Project.dll"+908436)
label(returnhere)
label(code)
label(exit)

newmem:

code:
mov edi,2
nop
mov ecx,esi

exit:
jmp returnhere

"Project.dll"+908436:
jmp newmem
nop
returnhere:



[DISABLE]

dealloc(newmem)
"Project.dll"+908436:
db 89 7C C2 20 8B CE
//mov [rdx+rax*8+20],edi
//mov ecx,esi



{
// ORIGINAL CODE - INJECTION POINT: Project.dll+908436
mov [rdx+rax*8+20],edi
mov ecx,esi
}
```

opcode is correct for write on lethal(grenades, throwing knives etc.) count.
just two things.
first:
i would prefer to use "aob injection" instead of "full injection" because aob might be survive a game update
while full just pick an opcode address that will change for sure on any gameupdate.

second:
this opcode affects all players/bots in lobby.
means without any proper filter/compare everyone gets inf lethal.

i use teamID to filter/compare. its not the best solotuion as it doesnt work well for team modes(SnD,TDM)

i made a script based on my inf ammo script as a preview.

Code: Select all

[ENABLE]

aobscanmodule(infLethal,Project.dll,89 7C C2 20 8B CE 8B D7 E8 6D) // should be unique
alloc(newmem,$1000,infLethal)

label(code)
label(return)

newmem:
  cmp [rdx+rax*8+20-210],#1
  je lethal1
  cmp [rdx+rax*8+20-210],#2
  je lethal2
  cmp [rdx+rax*8+20-210],#3
  je lethal3
  cmp [rdx+rax*8+20-210],#4
  je lethal4
  cmp [rdx+rax*8+20-210],#5
  je lethal5
  cmp [rdx+rax*8+20-210],#6
  je lethal6
  cmp [rdx+rax*8+20-210],#7
  je lethal7
  cmp [rdx+rax*8+20-210],#8
  je lethal8
  cmp [rdx+rax*8+20-210],#9
  je lethal9
  cmp [rdx+rax*8+20-210],#10
  je lethal10
  jmp code

lethal1:
  cmp [toggleclip1],#1
  je inflethal
  cmp [toggleclip1],#2
  je nolethal
  jmp code

lethal2:
  cmp [toggleclip1],#1
  je inflethal
  cmp [toggleclip1],#2
  je nolethal
  jmp code

lethal3:
  cmp [toggleclip1],#1
  je inflethal
  cmp [toggleclip1],#2
  je nolethal
  jmp code

lethal4:
  cmp [toggleclip1],#1
  je inflethal
  cmp [toggleclip1],#2
  je nolethal
  jmp code

lethal5:
  cmp [toggleclip1],#1
  je inflethal
  cmp [toggleclip1],#2
  je nolethal
  jmp code

lethal6:
  cmp [toggleclip1],#1
  je inflethal
  cmp [toggleclip1],#2
  je nolethal
  jmp code

lethal7:
  cmp [toggleclip1],#1
  je inflethal
  cmp [toggleclip1],#2
  je nolethal
  jmp code

lethal8:
  cmp [toggleclip1],#1
  je inflethal
  cmp [toggleclip1],#2
  je nolethal
  jmp code

lethal9:
  cmp [toggleclip1],#1
  je inflethal
  cmp [toggleclip1],#2
  je nolethal
  jmp code

lethal10:
  cmp [toggleclip1],#1
  je inflethal
  cmp [toggleclip1],#2
  je nolethal
  jmp code


inflethal:
  mov [rdx+rax*8+20],#99
  mov ecx,esi
  jmp return

nolethal:
  mov [rdx+rax*8+20],#0
  mov ecx,esi
  jmp return


code:
  mov [rdx+rax*8+20],edi
  mov ecx,esi
  jmp return

toggleclip1:
dd #0

toggleclip2:
dd #0

toggleclip3:
dd #0

toggleclip4:
dd #0

toggleclip5:
dd #0

toggleclip6:
dd #0

toggleclip7:
dd #0

toggleclip8:
dd #0

toggleclip9:
dd #0

toggleclip10:
dd #0

infLethal:
  jmp newmem
  nop
return:
registersymbol(infLethal)
registersymbol(toggleclip1)
registersymbol(toggleclip2)
registersymbol(toggleclip3)
registersymbol(toggleclip4)
registersymbol(toggleclip5)
registersymbol(toggleclip6)
registersymbol(toggleclip7)
registersymbol(toggleclip8)
registersymbol(toggleclip9)
registersymbol(toggleclip10)

[DISABLE]

infLethal:
  db 89 7C C2 20 8B CE

unregistersymbol(infLethal)
unregistersymbol(toggleclip1)
unregistersymbol(toggleclip2)
unregistersymbol(toggleclip3)
unregistersymbol(toggleclip4)
unregistersymbol(toggleclip5)
unregistersymbol(toggleclip6)
unregistersymbol(toggleclip7)
unregistersymbol(toggleclip8)
unregistersymbol(toggleclip9)
unregistersymbol(toggleclip10)
dealloc(newmem)
when you look into my inf ammo script you will notice a big similarity.
i will add it to my next table release as a merge to my inf ammo script (all in one)
but i may wait for a gameupdate before ill upload anything.
until then you can try this script (just copy the address pointer "toggle clip" 1-10 from in ammo script to this one)

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Re: Combat Master CE Godmode, MEGA XP, Instant Weapon/Player Max Level, Attachment Mod

Post by notfishvr »

ok thanks for your help

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Re: Combat Master CE Godmode, MEGA XP, Instant Weapon/Player Max Level, Attachment Mod

Post by notfishvr »

this is for teleport thing

Code: Select all

A0 CB F3 80 26 A7 3F C0 00 62 BE 47 EF 5B 23 40 80 D8 A5 3D 4F 1C 26 C0:farm | house outside the map

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Re: Combat Master CE Godmode, MEGA XP, Instant Weapon/Player Max Level, Attachment Mod

Post by erwinpade »

Hi Combat Master got updated, is there any update for the table ?

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Re: Combat Master CE Godmode, MEGA XP, Instant Weapon/Player Max Level, Attachment Mod

Post by ZoDDeL »

UPDATE:
fixed broken scripts for gameupdate 0.18.34

added:
laser attachment
laser attachment skin

new weapon IDs + arrays

notfishvr
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Re: Combat Master CE Godmode, MEGA XP, Instant Weapon/Player Max Level, Attachment Mod

Post by notfishvr »

this is my cheats for combat master it has some of your stuff bc i did not want to have 2 things opened

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Re: Combat Master CE Godmode, MEGA XP, Instant Weapon/Player Max Level, Attachment Mod

Post by Casisback »

notfishvr wrote:
Fri Oct 04, 2024 9:57 pm
this is my cheats for combat master it has some of your stuff bc i did not want to have 2 things opened
Read the rules, all your post will do is create dead links with endless whiny posts few days later asking the links are dead. Upload to the forum

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Re: Combat Master CE Godmode, MEGA XP, Instant Weapon/Player Max Level, Attachment Mod

Post by erwinpade »

Yo, some of the code, need to update and the one is the auto complete mission, and I think the dev will have more update later.

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