z Dragon's Dogma 2

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Zanzer
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z Dragon's Dogma 2

Post by Zanzer »

Item Pointer
No Weight
Unlimited Use

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
DD2.CT
2024-03-23
(7.82 KiB) Downloaded 3378 times

Reaper1222
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Re: z Dragon's Dogma 2

Post by Reaper1222 »

hi thx for the table do we need the bypass from github for this?

Zanzer
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Re: z Dragon's Dogma 2

Post by Zanzer »

I assume so. I have it on.

Squalor
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Re: z Dragon's Dogma 2

Post by Squalor »

What bypass?

chrisreddot3
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Re: z Dragon's Dogma 2

Post by chrisreddot3 »

game crashes when i try to use item editor,EVERY SINGLE TIME.
=/

Reaper1222
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Re: z Dragon's Dogma 2

Post by Reaper1222 »

chrisreddot3 wrote:
Sun Mar 24, 2024 1:27 am
game crashes when i try to use item editor,EVERY SINGLE TIME.
=/
you need the reframework bypass for the table to work properly

yukikaze
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Re: z Dragon's Dogma 2

Post by yukikaze »

Thankyou, Z, working as intended, very much appreciated.

Shingokuu
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Re: z Dragon's Dogma 2

Post by Shingokuu »

Reaper1222 wrote:
Sun Mar 24, 2024 2:36 am
chrisreddot3 wrote:
Sun Mar 24, 2024 1:27 am
game crashes when i try to use item editor,EVERY SINGLE TIME.
=/
you need the reframework bypass for the table to work properly
how do you bypass with reframework? i thought all i had to do is install reframework in the main file and everything will work, but for some reason when i try to use item editor cheat engine gives me a nearby allocation error pop-up . is there more to it than just installing reframework in the main file of the game?

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TonyStark
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Re: z Dragon's Dogma 2

Post by TonyStark »

For me, it works without reframework, go just to inventory, go over an item, then it shows the Quantity, set it to 98 and lock the number, and then wait 5-7 secs over the selected item and then go to the next... ect...

Deactivate it and then leave inventory..

Edit = i have seen a crash after 10-15 min playing. Fix was simple. Edit items, save game, restart game.

makotech222
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Re: z Dragon's Dogma 2

Post by makotech222 »

I'm also getting the nearby allocation error, with latest REframework nightly release

Reaper1222
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Re: z Dragon's Dogma 2

Post by Reaper1222 »

zanzer stupid question but can you make the unlimited use work even when i give items to my main or other pawns?

Orczerker
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Re: z Dragon's Dogma 2

Post by Orczerker »

As usual, excellent work and thanks!

What’s the possibility of seeing an XP multiplier added in the future? That would eliminate the need for individual XP pointers for the player and pawn, wouldn’t it? I remember another user making an XP multiplier for Dark Arisen, and it also worked for DCP. I wonder if it would work similarly this time around, assuming it’s even possible.

ZeroIdeas
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Re: z Dragon's Dogma 2

Post by ZeroIdeas »

Anyone experience their pawn being banned from the net using any of these?

Tech0506
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Re: z Dragon's Dogma 2

Post by Tech0506 »

Does this still work?

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Leunsel
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Re: z Dragon's Dogma 2

Post by Leunsel »

Orczerker wrote:
Sun Mar 24, 2024 9:59 pm
As usual, excellent work and thanks!

What’s the possibility of seeing an XP multiplier added in the future? That would eliminate the need for individual XP pointers for the player and pawn, wouldn’t it? I remember another user making an XP multiplier for Dark Arisen, and it also worked for DCP. I wonder if it would work similarly this time around, assuming it’s even possible.
I did exactly that in my table. Sadly, I had to move it over to my patreon with the latest patch since the last update changed a lot of the overall game structure and I do not really have the time to keep it up otherwise...
Image

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