I keep getting a nearby allocation error when I attempt to use the item replacement code. It was working fine yesterday and the day before, but late last night I started getting the error. Sometimes restarting the DD2 client would resolve it, but its working less and less and now it seems to not work at all.
It specifically says it cannot allocate nearby 143CB42B5.
It specifically says it cannot allocate nearby 143CB42B5.
That's exactly why one needs to use long jumps (14-byte jumps) for all scripts that are not just byte-patches.
It's up for the creator to decide whether or not he fixes that but using long-jumps in the AoB Scripts will fix that.
Then some others I had in mind.
Debilitation Damage Multiplier (i.e - More Poison DoT/More Fire DoT)
Debilitation Status Multiplier (i.e - Being able to apply Poison/Fire/Frostbite 100% of the time on hit.)
Then some others I had in mind.
Debilitation Damage Multiplier (i.e - More Poison DoT/More Fire DoT)
Debilitation Status Multiplier (i.e - Being able to apply Poison/Fire/Frostbite 100% of the time on hit.)
Then some others I had in mind.
Debilitation Damage Multiplier (i.e - More Poison DoT/More Fire DoT)
Debilitation Status Multiplier (i.e - Being able to apply Poison/Fire/Frostbite 100% of the time on hit.)
There's a mod for that.
No there is not. I've already checked multiple times today. The one you're thinking of is for Sorcerer's and it's half-baked. Not what I need/want. Already had this discussion with another member in another thread.
Then some others I had in mind.
Debilitation Damage Multiplier (i.e - More Poison DoT/More Fire DoT)
Debilitation Status Multiplier (i.e - Being able to apply Poison/Fire/Frostbite 100% of the time on hit.)
There's a mod for that.
No there is not. I've already checked multiple times today. The one you're thinking of is for Sorcerer's and it's half-baked. Not what I need/want. Already had this discussion with another member in another thread.
You sure about that? There's a "Casting Speed Multipliers" mod that was released yesterday and covers all 3 magic classes and allows instant casts. Sounds like that's exactly what you need/want.
No there is not. I've already checked multiple times today. The one you're thinking of is for Sorcerer's and it's half-baked. Not what I need/want. Already had this discussion with another member in another thread.
You sure about that? There's a "Casting Speed Multipliers" mod that was released yesterday and covers all 3 magic classes and allows instant casts. Sounds like that's exactly what you need/want.
Yeah. I have the Cast Speed Multiplier. But I'm currently playing Thief with Daggers that only have an %18 Chance to Poison a mob. I'd like to ramp that up to 100% and change the damage on it so it does more damage. Are you picking up what I'm putting down. (I mostly have a grudge against those fucking lizard assholes in Battahl with their giga poison that chunks your health pool.)
When I tried to use this I am getting a error message: error in line 4 (<?xml version=1.0 endcoding= "utf-8"?>): this instruction can't be compiled
Just copy and paste into Cheat Engine. You do not need to open an Auto Assemble to paste it in. Also use the one updated by jonaaa because it have the Item ID and some extra goodies. viewtopic.php?p=344401#p344401
Possible to Edit pawn badges? As once complete pawns get smarter AI for the monster
I tried editing it myself in memory browser.
I got all the badges , It worked offline but unfortunally when I tried to search my pawn ID online it showed my pawn has no badges.It means pawn will have no badges when others hire it.
Maybe this way is 'ilegal'.
Possible to Edit pawn badges? As once complete pawns get smarter AI for the monster
I tried editing it myself in memory browser.
I got all the badges , It worked offline but unfortunally when I tried to search my pawn ID online it showed my pawn has no badges.It means pawn will have no badges when others hire it.
Maybe this way is 'ilegal'.
I honestly don't know if that's just a bug. I tried searching for my main pawn which has unmodified stats and pawn badge progression, and similarly it's showing my main pawn with no pawn badge unlocked. Maybe it just doesn't show for your own main pawn? My main pawn is UVFCM3N4D5Q2 fyi
What's your main pawn's Pawn ID so I can look it up / summon and see if the pawn badges are unlocking correctly?
An alternative way to do this may be to increase the kill counter (for both pawn badge and adventure logbook) to something like 19/20, and then make the final kill legitimately to organically trigger the badge unlock.
When I tried to use this I am getting a error message: error in line 4 (<?xml version=1.0 endcoding= "utf-8"?>): this instruction can't be compiled
Just copy and paste into Cheat Engine. You do not need to open an Auto Assemble to paste it in. Also use the one updated by jonaaa because it have the Item ID and some extra goodies. viewtopic.php?p=344401#p344401
It is also not working anymore for me for some reason. Yesterday it was (the updated one from jonaaa)