- allows you to craft anything without any materials/resources. materials/resources needed can still be used up.
- or HOLD down one of the mod keys to temporarily change the speed to a specific time.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>256823</ID>
<Description>"enable"</Description>
<Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
<LastState Activated="1"/>
<Color>808000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
define(slowmokey1default,06)
define(slowmospeed1default,(float)0.25)
define(slowmokey2default,05)
define(slowmospeed2default,(float)0.5)
aobscanmodule(currentArrowReadAOB,HorizonForbiddenWest.exe,8B ** ** 48 ** ** ** 83 ** ** 00 74 ** 48 ** ** ** 00 75)
registersymbol(currentArrowReadAOB)
label(pCArrows)
registersymbol(pCArrows)
alloc(newmem,2048,currentArrowReadAOB) //"HorizonForbiddenWest.exe"+129942D)
label(returnhere)
label(originalcode_currentArrowReadAOB)
registersymbol(originalcode_currentArrowReadAOB)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
push rdx
mov rdx,pCArrows
mov [rdx],rax
pop rdx
originalcode_currentArrowReadAOB:
readmem(currentArrowReadAOB,7)
//mov ebx,[rax+28]
//mov rax,[rdi+30]
exit:
jmp returnhere
///
pCArrows:
///
currentArrowReadAOB: //"HorizonForbiddenWest.exe"+129942D:
jmp newmem
nop 2
returnhere:
///**************************************///
aobscanmodule(gameSpeedCWriteAOB,HorizonForbiddenWest.exe,C5 FA * * * * 00 00 C5 * * * 33 * C5 * * * C5 * * * * * * * * * * * * * * * * * * * * * * * * * C3)
registersymbol(gameSpeedCWriteAOB)
label(pGameSpeed)
registersymbol(pGameSpeed)
label(dCustGameSpeed)
registersymbol(dCustGameSpeed)
label(dSlowMoKey1ID)
registersymbol(dSlowMoKey1ID)
label(bSlowMoKey1Pressed)
registersymbol(bSlowMoKey1Pressed)
label(dCustGameSpeed1)
registersymbol(dCustGameSpeed1)
label(dSlowMoKey2ID)
registersymbol(dSlowMoKey2ID)
label(bSlowMoKey2Pressed)
registersymbol(bSlowMoKey2Pressed)
label(dCustGameSpeed2)
registersymbol(dCustGameSpeed2)
alloc(newmem2,2048,gameSpeedCWriteAOB) //"HorizonForbiddenWest.exe"+D5B252)
label(returnhere2)
label(originalcode2_gameSpeedCWriteAOB)
registersymbol(originalcode2_gameSpeedCWriteAOB)
label(exit2)
newmem2: //this is allocated memory, you have read,write,execute access
//place your code here
push rax
db 48 8D
readmem(gameSpeedCWriteAOB+3,5)
//lea rax,[rcx+80]
push rax
mov rax,pGameSpeed
pop [rax]
mov rax,dCustGameSpeed
mulss xmm0,[rax]
mov rax,bSlowMoKey1Pressed
cmp byte ptr [rax],1
je @f
mov rax,bSlowMoKey2Pressed
cmp byte ptr [rax],1
je @f
jmp end2
@@:
mulss xmm0,[rax+4]
end2:
pop rax
originalcode2_gameSpeedCWriteAOB:
readmem(gameSpeedCWriteAOB,8)
//vmovss [rcx+00000080],xmm0
exit2:
jmp returnhere2
///
pGameSpeed:
dq 0
dCustGameSpeed:
dd (float)1
dSlowMoKey1ID:
dd slowmokey1default
bSlowMoKey1Pressed:
dd 0
dCustGameSpeed1:
dd slowmospeed1default
dSlowMoKey2ID:
dd slowmokey2default
bSlowMoKey2Pressed:
dd 0
dCustGameSpeed2:
dd slowmospeed2default
///
gameSpeedCWriteAOB: //"HorizonForbiddenWest.exe"+D5B252:
jmp newmem2
nop 3
returnhere2:
///**************************************///
aobscanmodule(playerBaseRead2AOB,$process,48 * * * * 00 00 48 * * FF * * 84 C0 0F 85 * * * * 48 * * * * 00 00 48 * * FF * * 84 C0 0F 85)
registersymbol(playerBaseRead2AOB)
label(pPlayerBase)
registersymbol(pPlayerBase)
alloc(newmem3,2048,playerBaseRead2AOB) //"HorizonForbiddenWest.exe"+1419B91)
label(returnhere3)
label(originalcode3_playerBaseRead2AOB)
registersymbol(originalcode3_playerBaseRead2AOB)
label(exit3)
newmem3: //this is allocated memory, you have read,write,execute access
//place your code here
readmem(playerBaseRead2AOB,2)
db 81
readmem(playerBaseRead2AOB+3,4)
//mov rax,[rcx+00000400]
push rax
mov rax,pPlayerBase
pop [rax]
originalcode3_playerBaseRead2AOB:
readmem(playerBaseRead2AOB,7)
//mov rcx,[rcx+00000400]
exit3:
jmp returnhere3
///
pPlayerBase:
///
playerBaseRead2AOB: //"HorizonForbiddenWest.exe"+1419B91:
jmp newmem3
nop 2
returnhere3:
///**************************************///
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
currentArrowReadAOB: //"HorizonForbiddenWest.exe"+129942D:
readmem(originalcode_currentArrowReadAOB,7)
//db 8B 58 28 48 8B 47 30
//mov ebx,[rax+28]
//mov rax,[rdi+30]
unregistersymbol(originalcode_currentArrowReadAOB)
unregistersymbol(pCArrows)
///**************************************///
dealloc(newmem2)
gameSpeedCWriteAOB: //"HorizonForbiddenWest.exe"+D5B252:
readmem(originalcode2_gameSpeedCWriteAOB,8)
//db C5 FA 11 81 80 00 00 00
//vmovss [rcx+00000080],xmm0
unregistersymbol(originalcode2_gameSpeedCWriteAOB)
unregistersymbol(pGameSpeed)
unregistersymbol(dCustGameSpeed)
unregistersymbol(dSlowMoKey1ID)
unregistersymbol(dSlowMoKey2ID)
unregistersymbol(bSlowMoKey1Pressed)
unregistersymbol(dCustGameSpeed1)
unregistersymbol(bSlowMoKey2Pressed)
unregistersymbol(dCustGameSpeed2)
///**************************************///
dealloc(newmem3)
playerBaseRead2AOB: //"HorizonForbiddenWest.exe"+1419B91:
readmem(originalcode3_playerBaseRead2AOB,7)
//db 48 8B 89 00 04 00 00
//mov rcx,[rcx+00000400]
unregistersymbol(originalcode3_playerBaseRead2AOB)
unregistersymbol(pPlayerBase)
///**************************************///
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>256829</ID>
<Description>"undead"</Description>
<Options moAlwaysHideChildren="1" moAllowManualCollapseAndExpand="1"/>
<LastState Activated="1"/>
<Color>808000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(healthReadOnHitAOB,$process,FF * * 48 * * 74 * 48 * * * * 00 00 48 * * 74 * C5 * * * * C5 * * * * * * * 76)
registersymbol(healthReadOnHitAOB)
label(dMinHealth)
registersymbol(dMinHealth)
alloc(newmem,2048,healthReadOnHitAOB+14) //"HorizonForbiddenWest.exe"+11C62C3)
label(returnhere)
label(originalcode_healthReadOnHitAOB)
registersymbol(originalcode_healthReadOnHitAOB)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
push rdx
mov rdx,pPlayerBase
mov rdx,[rdx]
test rdx,rdx
jz @f
cmp [rdx+48],rbx
jne @f
mov rdx,dMinHealth
vmovss xmm0,[rdx]
addss xmm0,xmm2
maxss xmm0,[rax+74]
vmovss [rax+74],xmm0
end:
pop rdx
originalcode_healthReadOnHitAOB:
readmem(healthReadOnHitAOB+14,5)
//vmovss xmm0,[rax+74]
exit:
jmp returnhere
///
dMinHealth:
dd (Float)1
///
healthReadOnHitAOB+14: //"HorizonForbiddenWest.exe"+11C62C3:
jmp newmem
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
healthReadOnHitAOB+14: //"HorizonForbiddenWest.exe"+11C62C3:
readmem(originalcode_healthReadOnHitAOB,5)
//db C5 FA 10 40 74
//vmovss xmm0,[rax+74]
unregistersymbol(originalcode_healthReadOnHitAOB)
unregistersymbol(dMinHealth)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>256830</ID>
<Description>"dMinHealth"</Description>
<LastState Value="1" RealAddress="7FF75E040048"/>
<ShowAsSigned>0</ShowAsSigned>
<Color>008000</Color>
<VariableType>Float</VariableType>
<Address>dMinHealth</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>16757</ID>
<Description>"inf. arrows / bombs / traps"</Description>
<LastState Activated="1"/>
<Color>808000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(arrowsReadOnFireAOB,HorizonForbiddenWest.exe,44 * * * 85 * 75 * 41 * * 41)
registersymbol(arrowsReadOnFireAOB)
alloc(newmem,2048,arrowsReadOnFireAOB) //"HorizonForbiddenWest.exe"+11FC702)
label(returnhere)
label(originalcode_arrowsReadOnFireAOB)
registersymbol(originalcode_arrowsReadOnFireAOB)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov r14,pCArrows
mov r14,[r14]
lea r14,[r14-28]
cmp r14,rdi
jne @f
mov r14d,ebx
inc r14d
cmp [rdi+50],r14d
jge @f
mov [rdi+50],r14d
originalcode_arrowsReadOnFireAOB:
readmem(arrowsReadOnFireAOB,6)
//mov r14d,[rdi+50]
//test ebx,ebx
exit:
jmp returnhere
arrowsReadOnFireAOB: //"HorizonForbiddenWest.exe"+11FC702:
jmp newmem
nop
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
arrowsReadOnFireAOB: //"HorizonForbiddenWest.exe"+11FC702:
readmem(originalcode_arrowsReadOnFireAOB,6)
//db 44 8B 77 50 85 DB
//mov r14d,[rdi+50]
//test ebx,ebx
unregistersymbol(originalcode_arrowsReadOnFireAOB)
///
//"HorizonForbiddenWest.exe"+D4E11B
///
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>256845</ID>
<Description>"ignore crafting materials"</Description>
<LastState Activated="1"/>
<Color>808000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(individualMaterialSufficientChkOnCraftAccessCallerAOB,$process,FF * * 33 * 40 * * * 84 C0 0F)
registersymbol(individualMaterialSufficientChkOnCraftAccessCallerAOB)
alloc(newmem,2048,individualMaterialSufficientChkOnCraftAccessCallerAOB+3) //"HorizonForbiddenWest.exe"+12058AF)
label(returnhere)
label(originalcode_individualMaterialSufficientChkOnCraftAccessCallerAOB)
registersymbol(originalcode_individualMaterialSufficientChkOnCraftAccessCallerAOB)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov al,1
originalcode_individualMaterialSufficientChkOnCraftAccessCallerAOB:
readmem(individualMaterialSufficientChkOnCraftAccessCallerAOB+3,6)
//xor edx,edx
//movzx ecx,dil
exit:
jmp returnhere
///
individualMaterialSufficientChkOnCraftAccessCallerAOB+3: //"HorizonForbiddenWest.exe"+12058AF:
jmp newmem
nop
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
individualMaterialSufficientChkOnCraftAccessCallerAOB+3: //"HorizonForbiddenWest.exe"+12058AF:
readmem(originalcode_individualMaterialSufficientChkOnCraftAccessCallerAOB,6)
//db 33 D2 40 0F B6 CF
//xor edx,edx
//movzx ecx,dil
unregistersymbol(originalcode_individualMaterialSufficientChkOnCraftAccessCallerAOB)
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>16635</ID>
<Description>"game speed mod"</Description>
<Options moHideChildren="1"/>
<LastState Activated="1"/>
<Color>808000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
define(slowmokey1default,12)
define(slowmospeed1default,(float)0.35)
define(slowmokey2default,06)
define(slowmospeed2default,(float)0.5)
///
dCustGameSpeed:
dd (float)1
dSlowMoKey1ID:
dd slowmokey1default
bSlowMoKey1Pressed:
dd 0
dCustGameSpeed1:
dd slowmospeed1default
dSlowMoKey2ID:
dd slowmokey2default
bSlowMoKey2Pressed:
dd 0
dCustGameSpeed2:
dd slowmospeed2default
///
///********************************************///
//modified from ShyTwig16's lua keylistener script
//http://fearlessrevolution.com/viewtopic.php?f=4&t=6041&start=60#p62657
{$lua}
local function slowMoKeysLuaThread(threadr2)
while SlowMoKeysLuaThreadLoop do
sleep(100)
addrr2 = getAddressSafe('bSlowMoKey1Pressed')
addrr3 = getAddressSafe('bSlowMoKey2Pressed')
addrr4 = getAddressSafe('dSlowMoKey1ID')
addrr5 = getAddressSafe('dSlowMoKey2ID')
if addrr2 and addrr4 then
if ( isKeyPressed( readInteger(addrr4) ) ) then
writeBytes(addrr2, 1)
else
writeBytes(addrr2, 0)
end
end
if addrr3 and addrr5 then
if ( isKeyPressed( readInteger(addrr5) ) ) then
writeBytes(addrr3, 1)
else
writeBytes(addrr3, 0)
end
end
end
threadr2.terminate()
end
----------------------------------
if syntaxcheck then return end
SlowMoKeysLuaThreadLoop = true
createThread(slowMoKeysLuaThread)
{$asm}
///********************************************///
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
{$lua}
if syntaxcheck then return end
SlowMoKeysLuaThreadLoop = false
{$asm}
///********************************************///
dCustGameSpeed:
dd (float)1
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>16755</ID>
<Description>"custom game speed multiplier"</Description>
<LastState Value="1" RealAddress="7FF75E070069"/>
<Color>008000</Color>
<VariableType>Float</VariableType>
<Address>dCustGameSpeed</Address>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>20</Key>
<Key>111</Key>
</Keys>
<Value>0.2</Value>
<ID>0</ID>
</Hotkey>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>20</Key>
<Key>106</Key>
</Keys>
<Value>0.4</Value>
<ID>1</ID>
</Hotkey>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>20</Key>
<Key>109</Key>
</Keys>
<Value>0.6</Value>
<ID>2</ID>
</Hotkey>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>20</Key>
<Key>107</Key>
</Keys>
<Value>0.8</Value>
<ID>3</ID>
</Hotkey>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>20</Key>
<Key>110</Key>
</Keys>
<Value>1</Value>
<ID>4</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>16641</ID>
<Description>"mod key1's speed override mod key2's speed"</Description>
<LastState Value="" RealAddress="00000000"/>
<Color>808080</Color>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>16637</ID>
<Description>"mod key1"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">10:SHIFT key
11:CTRL key
12:ALT key
14:CAPS LOCK key
02:Right Mouse Button
04:Middle Mouse Button
05:X1 Mouse Button
06:X2 Moust Button
09:TAB key
</DropDownList>
<LastState Value="12" RealAddress="7FF75E07006D"/>
<ShowAsHex>1</ShowAsHex>
<Color>008000</Color>
<VariableType>Byte</VariableType>
<Address>dSlowMoKey1ID</Address>
<CheatEntries>
<CheatEntry>
<ID>16638</ID>
<Description>"speed multiplier"</Description>
<LastState Value="0.349999994" RealAddress="7FF75E070075"/>
<Color>008000</Color>
<VariableType>Float</VariableType>
<Address>+8</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>16639</ID>
<Description>"mod key2"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">10:SHIFT key
11:CTRL key
12:ALT key
14:CAPS LOCK key
02:Right Mouse Button
04:Middle Mouse Button
05:X1 Mouse Button
06:X2 Moust Button
09:TAB key
</DropDownList>
<LastState Value="06" RealAddress="7FF75E070079"/>
<ShowAsHex>1</ShowAsHex>
<Color>008000</Color>
<VariableType>Byte</VariableType>
<Address>dSlowMoKey2ID</Address>
<CheatEntries>
<CheatEntry>
<ID>16640</ID>
<Description>"speed multiplier"</Description>
<LastState Value="0.5" RealAddress="7FF75E070081"/>
<Color>008000</Color>
<VariableType>Float</VariableType>
<Address>+8</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>