-Fox- wrote: ↑Sun Apr 14, 2024 8:21 am
I understand that the process of making tables is not something you can learn overnight. But I would be still grateful if I could get some tips on how to start learning using CE efficiently. I would even read a book about this topic but working with assembler, specific in games, is so niche that there are only those who are really good at this or those like me who are basically standing at the beginning. Due to my studies I have some basic knowledge about assembler and registers, but no way to actually apply this on CE because I don't know how
"efficiently" means that you fully focus on games = you have to build from bottom to top, ie start with basics - assembler, lua, CE, then try a simple game like solitaire, then game-engines (unity, unreal), then try some unity game, after you are comfortable with it, move to unreal game and when you master it move to less used / generic game engines. Along the way you find debuggers, dumpers and many other tools which might come handy.
Sorry, there is no speed-lane from zero to CE-hero
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Q: Why do you think it takes long to produce a decent table even to the best ones ? Because it is not always a walk in a park, it is difficult and time consuming.
Good luck and good speed man, every attempt counts, every table - even the simplest one - makes someone happy
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