You can select your level & you get the Skill points, why do you even need XP?
So I level up a little faster. I find that most time I just instantly increase stats and unlock skills I dont fully utilize them. I get to lean into stuff a little quicker than intended without breaking fun for me. I get that this is subjective but it was just a Q.
Last edited by Type_0_Dev on Fri Mar 22, 2024 11:52 pm, edited 1 time in total.
Will FOV be added at some point? Thx for the hard work
Game already has an FOV slider built in to the setings menu.
Really like the way opening the settings in game still show you the currently paused screen to see the in game effect of each graphics setting.
I like the option for sure and the way it's implemented. But I'd like more. I have a large widescreen monitor.
I thought I made a useless option but glad that somebody have the same idea with me , the table below has a few script that I'm working on, you might wanna change some of the graphic options to achieve better result, I'm currently using FOV = 2 and it look great
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Table #2 has the instant trial completion. Make sure you follow the step noted in the table, a little bit inconvenience while waiting for Sunbeam's masterpiece
To everyone else (before even asking): I'm sorry, but I won't merge all contributions into one (my) table cuz you're lazy to use multiple. Reason I'm saying it is I've seen this happening in the past. First, there is no table. Then, when there's the table, there aren't X and Y options someone wants. Then when they are given as scripts, "why aren't they all consolidated into one table?" and so on.. the endless wave of complaints. All on our time.
As someone mentioned already : jump height/super jump (or no clip). The plattforming in this game gets super annoying at times and makes old Assassins creed games look like precise control.
As someone mentioned already : jump height/super jump (or no clip). The plattforming in this game gets super annoying at times and makes old Assassins creed games look like precise control.
There will be an option. I managed to find the Entity->Mover structure, which has a lot of juicy properties. One is a boolean which, if maintained at 0x1 value, will let you jump immediately after a jump and maintain altitude (you will slowly descend, but it's not a problem as long as you re-press Space).
Have also worked these out:
[Player] Infinite Oxygen
Found the DebugSettings->bInfiniteOxygen developer bool. This disables the oxygen bar completely (just as if you'd turn on that thalassophobia setting)
[Current Slot Weapon] Set Burst Size To x20
This makes it so the weapon you have slotted -the current active weapon- (e.g.: Bow, Slitherfang Coil Blaster, etc.) fires an amount of 20 ejectors. For the Bow, you shoot 20 arrows, which basically turns this option into a 1-shot-kill for some enemies Hold right-click to charge the bow and release. Boom, shakalaka! In case of the Slitherfang Coil Blaster, it will fire 20 times automatically, without you having to press any keys, but one time Mouse 1 to start it.