I am using the nightly version of Pcsx2 which dynamically changes the addresses that effect gameplay every boot from 7ff000000000 to 7fffffffffff, but if you use a pointer with Base address EEmem, and offset the last 6 digits you have a static pointer that works every time you boot the game. I have a Drop down list that I want to add to a parent pointer but whenever I change the value from 0 the pointer no longer works.
With a static address using ([dropdownlistvalue]+baseaddress) works fine, but then I have to find the base address every time i reopen the game as the base address will have changed. Using a pointer ([dropdownlistvalue]+EEmem) Offset by last 6 digits of base address works only if dropdownlistvalue=0.
How can I edit the pointer to have this work?
[address]+pointer help
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Re: [address]+pointer help
An at least foolproof solution is to create a pointer script.
Find a value, get the address, find out what accesses the address, and look at the register values
If any of the registers store a consistent base address value, you can store it as a pointer in the script.
Find a value, get the address, find out what accesses the address, and look at the register values
If any of the registers store a consistent base address value, you can store it as a pointer in the script.
Re: [address]+pointer help
@Dummyray: if you mean with 'Base address' the base/start of your game_exe - and you do not mind using Lua - then $proces will give you that address. Eg:
{$lua}
local addrBaseExe = process
{$asm}
Notes:
a. save this in a symbol/variable to use in your ASM-code (i tend to take this route)
b. or use $addrBaseExe in your ASM-code (you could also use $process directly though)
{$lua}
local addrBaseExe = process
{$asm}
Notes:
a. save this in a symbol/variable to use in your ASM-code (i tend to take this route)
b. or use $addrBaseExe in your ASM-code (you could also use $process directly though)
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