nvm i got itCaz wrote: ↑Fri Mar 22, 2024 6:01 amHow did you get the stamina to work?Lord Blade wrote: ↑Fri Mar 22, 2024 4:18 amBeen able to find Health and Stamina as Float values.
Gold and Discipline I've found as 4 Byte.
No luck getting weight to work yet though. Not sure what I'm doing wrong.
[REQUEST] Dragon's Dogma 2
Re: [REQUEST] Dragon's Dogma 2
-
- What is cheating?
- Posts: 1
- Joined: Fri Mar 22, 2024 6:31 am
- Reputation: 0
Re: [REQUEST] Dragon's Dogma 2
If anybody can get RC working to make the dlc obsolete that would be cool.
Re: [REQUEST] Dragon's Dogma 2
lol, the rc shit can't be changed but the other shit can dec gold, etc. did well playing not hard tested the rc. It's server-side that's whyjonaaa wrote: ↑Fri Mar 22, 2024 6:21 amRemember the game has anti-cheat, just like their previous games so, some stuff will crash your game, of course you can modify a few values but REFramework is still being updated.omgitsbees wrote: ↑Fri Mar 22, 2024 6:06 amFor Cheat Engine, you all haven't had any crashes? Nothing you needed to do to make it stable? There is a CheatEvolution trainer already, but crashes the game for me, but wondering if it doesn't have to do with something on my end, since its clearly working on the creators end.
Re: [REQUEST] Dragon's Dogma 2
Even if you play fully offline, you can't change it, it will be reversed eventually, it's just a countermeasure.Chenchen wrote: ↑Fri Mar 22, 2024 6:51 amlol, the rc shit can't be changed but the other shit can dec gold, etc. did well playing not hard tested the rc. It's server-side that's whyjonaaa wrote: ↑Fri Mar 22, 2024 6:21 amRemember the game has anti-cheat, just like their previous games so, some stuff will crash your game, of course you can modify a few values but REFramework is still being updated.omgitsbees wrote: ↑Fri Mar 22, 2024 6:06 amFor Cheat Engine, you all haven't had any crashes? Nothing you needed to do to make it stable? There is a CheatEvolution trainer already, but crashes the game for me, but wondering if it doesn't have to do with something on my end, since its clearly working on the creators end.
Re: [REQUEST] Dragon's Dogma 2
gold stays and dec does rc and items can't be changedjonaaa wrote: ↑Fri Mar 22, 2024 7:02 amEven if you play fully offline, you can't change it, it will be reversed eventually, it's just a countermeasure.
Re: [REQUEST] Dragon's Dogma 2
i cant seem to get item quants to work
Re: [REQUEST] Dragon's Dogma 2
What would really be ideal is being able to give yourself wake stones, I suspect they made them so rare because they're selling them as a micro transaction and well that's a sure fire way to get me to cheat in more of them.
Re: [REQUEST] Dragon's Dogma 2
could i get your table to compare to mineCaz wrote: ↑Fri Mar 22, 2024 6:41 amnvm i got itCaz wrote: ↑Fri Mar 22, 2024 6:01 amHow did you get the stamina to work?Lord Blade wrote: ↑Fri Mar 22, 2024 4:18 amBeen able to find Health and Stamina as Float values.
Gold and Discipline I've found as 4 Byte.
No luck getting weight to work yet though. Not sure what I'm doing wrong.
Re: [REQUEST] Dragon's Dogma 2
I was able to change item quantities using byte instead of 4bytes
Re: [REQUEST] Dragon's Dogma 2
Hmm - I wonder if inn storage quantities are larger than a byte. Seems like with pawns also gathering stuff, you'd get above 255 on stuff like berries and greenwarish really quick.
Re: [REQUEST] Dragon's Dogma 2
bro can you reference an tutorial for make a highlight item finder like this?krustytoe wrote: ↑Fri Mar 22, 2024 12:24 pmjust copy and paste into your cheat table
Highlighted Item Finder (Turn off when not using it)Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>3</ID> <Description>"Highlighted Item Finder"</Description> <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanmodule(ItemAob,DD2.exe,0F 10 48 20 0F 11 44 24 40) alloc(newmem,$100,ItemAob) label(code) label(return) label(ItemPtr) registersymbol(ItemAob) registersymbol(ItemPtr) newmem: mov [ItemPtr],rax code: movups xmm1,[rax+20] movups [rsp+40],xmm0 jmp return ItemPtr: dq 0 ItemAob: jmp newmem nop 4 return: [DISABLE] ItemAob: db 0F 10 48 20 0F 11 44 24 40 unregistersymbol(*) dealloc(*) </AssemblerScript> <CheatEntries> <CheatEntry> <ID>2</ID> <Description>"Quantity"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>Byte</VariableType> <Address>ItemPtr</Address> <Offsets> <Offset>2A</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
Re: [REQUEST] Dragon's Dogma 2
Sure thing. So this is the same context. Just scan for the Item quantity instead of health.
viewtopic.php?p=231677#p231677
This guide help me a lot when I was starting off. It also have pictures which is super helpful for me.
- Lord Blade
- Expert Cheater
- Posts: 1377
- Joined: Thu Mar 09, 2017 7:52 am
- Reputation: 132
-
- Expert Cheater
- Posts: 112
- Joined: Wed Apr 10, 2019 2:32 am
- Reputation: 13
Re: [REQUEST] Dragon's Dogma 2
I want a discipline level up cheat
Who is online
Users browsing this forum: admantx, AmazonBot, czarnozeby