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Zanzer
RCE Fanatics
Posts: 1131 Joined: Fri Mar 03, 2017 10:48 pm
Reputation: 3801
Post
by Zanzer » Tue Mar 19, 2024 12:51 am
Item Tooltip Pointer
Stat Tooltip Pointer
Perk Pointer
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Subterrain Mines of Titan.CT
1.094 (14.61 KiB) Downloaded 712 times
makotech222
Expert Cheater
Posts: 194 Joined: Thu Mar 02, 2017 11:27 pm
Reputation: 114
Post
by makotech222 » Tue Mar 19, 2024 3:29 am
The stat pointer doesn't seem to save changes? I mouse over strength, change it to x+2, and doesn't seem to change in game. Tried saving and reloading after too. Lemme know if i'm using it wrong.
Zanzer
RCE Fanatics
Posts: 1131 Joined: Fri Mar 03, 2017 10:48 pm
Reputation: 3801
Post
by Zanzer » Tue Mar 19, 2024 4:25 am
Save and load works for me.
Im DooM
Cheater
Posts: 27 Joined: Fri Oct 18, 2019 2:35 am
Reputation: 3
Post
by Im DooM » Tue Mar 19, 2024 5:39 am
Same for me. But do you think you can do Skill Exp too?
arrow2733
Expert Cheater
Posts: 91 Joined: Tue Mar 02, 2021 6:00 pm
Reputation: 6
Post
by arrow2733 » Tue Mar 19, 2024 11:24 am
Works great!
makotech222
Expert Cheater
Posts: 194 Joined: Thu Mar 02, 2017 11:27 pm
Reputation: 114
Post
by makotech222 » Tue Mar 19, 2024 7:41 pm
Disregard my last comment, its working now. Thanks!
Also requesting an infinite ammo cheat, or infinite item usage would be nice too.
CannonFodder
Table Makers
Posts: 212 Joined: Mon May 08, 2017 3:34 pm
Reputation: 144
Post
by CannonFodder » Fri Mar 22, 2024 2:32 pm
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>9636</ID>
<Description>"Level Up Proficiency on EXP Gain"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Subterrain Mines of Titan.exe
Version:
Date : 2024-03-22
Author : CannonFodder
This script does blah blah blah
}
[ENABLE]
aobscanregion(ProficiencyXPGainInject,ProficiencyGraph:XpGainEvent+26f,ProficiencyGraph:XpGainEvent+2db,F3 0F 10 85 EC FE FF FF F3 0F 5A C0 F3 0F 10 8D E8 FE FF FF F3 0F 5A C9 66) // should be unique
//aobscan(ProficiencyXPGainInject,F3 0F 10 85 EC FE FF FF F3 0F 5A C0 F3 0F 10 8D E8 FE FF FF F3 0F 5A C9 66) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
push eax
mov eax,[rbp-00000118]
add eax,#10
mov [rbp-00000114],eax
pop eax
code:
movss xmm0,[rbp-00000114]
cvtss2sd xmm0,xmm0
movss xmm1,[rbp-00000118]
jmp return
ProficiencyXPGainInject:
jmp far newmem
nop 6
return:
registersymbol(ProficiencyXPGainInject)
[DISABLE]
ProficiencyXPGainInject:
db F3 0F 10 85 EC FE FF FF F3 0F 5A C0 F3 0F 10 8D E8 FE FF FF
unregistersymbol(ProficiencyXPGainInject)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: ProficiencyGraph:XpGainEvent+2a3
ProficiencyGraph:XpGainEvent+26f: F2 0F 5A E8 - cvtsd2ss xmm5,xmm0
ProficiencyGraph:XpGainEvent+273: F3 0F 11 AD EC FE FF FF - movss [rbp-00000114],xmm5
ProficiencyGraph:XpGainEvent+27b: 48 63 95 00 FF FF FF - movsxd rdx,dword ptr [rbp-00000100]
ProficiencyGraph:XpGainEvent+282: 48 8B CF - mov rcx,rdi
ProficiencyGraph:XpGainEvent+285: 90 - nop
ProficiencyGraph:XpGainEvent+286: 49 BB B0 99 4A 5F 10 02 00 00 - mov r11,ProficiencyGraph:GetMaxExp
ProficiencyGraph:XpGainEvent+290: 41 FF D3 - call r11
ProficiencyGraph:XpGainEvent+293: F3 0F 5A C0 - cvtss2sd xmm0,xmm0
ProficiencyGraph:XpGainEvent+297: F2 0F 5A E8 - cvtsd2ss xmm5,xmm0
ProficiencyGraph:XpGainEvent+29b: F3 0F 11 AD E8 FE FF FF - movss [rbp-00000118],xmm5
// ---------- INJECTING HERE ----------
ProficiencyGraph:XpGainEvent+2a3: F3 0F 10 85 EC FE FF FF - movss xmm0,[rbp-00000114]
// ---------- DONE INJECTING ----------
ProficiencyGraph:XpGainEvent+2ab: F3 0F 5A C0 - cvtss2sd xmm0,xmm0
ProficiencyGraph:XpGainEvent+2af: F3 0F 10 8D E8 FE FF FF - movss xmm1,[rbp-00000118]
ProficiencyGraph:XpGainEvent+2b7: F3 0F 5A C9 - cvtss2sd xmm1,xmm1
ProficiencyGraph:XpGainEvent+2bb: 66 0F 2F C8 - comisd xmm1,xmm0
ProficiencyGraph:XpGainEvent+2bf: 0F 8A F3 01 00 00 - jp ProficiencyGraph:XpGainEvent+4b8
ProficiencyGraph:XpGainEvent+2c5: 0F 83 ED 01 00 00 - jae ProficiencyGraph:XpGainEvent+4b8
ProficiencyGraph:XpGainEvent+2cb: F3 0F 10 85 E8 FE FF FF - movss xmm0,[rbp-00000118]
ProficiencyGraph:XpGainEvent+2d3: F3 0F 5A C0 - cvtss2sd xmm0,xmm0
ProficiencyGraph:XpGainEvent+2d7: 66 0F 57 C9 - xorpd xmm1,xmm1
ProficiencyGraph:XpGainEvent+2db: 66 0F 2F C8 - comisd xmm1,xmm0
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
I made an option for Level Up Proficiency on EXP Gain
Activate Mono Feature required
CannonFodder
Table Makers
Posts: 212 Joined: Mon May 08, 2017 3:34 pm
Reputation: 144
Post
by CannonFodder » Sun Mar 24, 2024 9:27 am
My extend table, tested on game version 1.07
activate mono feature required
Fast Task Complete
Fast Codex Gain (on research complete)
Level Up Proficiency on EXP Gain
Update1:
add option
Set Ammo to 35 On Refresh (including shoot)
Attachments
Subterrain Mines of Titan_Extend.ct
Update1 (13.68 KiB) Downloaded 428 times
Subterrain Mines of Titan_Extend.ct
Old (10.79 KiB) Downloaded 87 times