z Subterrain Mines of Titan

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Zanzer
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z Subterrain Mines of Titan

Post by Zanzer »

Item Tooltip Pointer
Stat Tooltip Pointer
Perk Pointer

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Subterrain Mines of Titan.CT
1.094
(14.61 KiB) Downloaded 712 times

makotech222
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Re: z Subterrain Mines of Titan

Post by makotech222 »

The stat pointer doesn't seem to save changes? I mouse over strength, change it to x+2, and doesn't seem to change in game. Tried saving and reloading after too. Lemme know if i'm using it wrong.

Zanzer
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Re: z Subterrain Mines of Titan

Post by Zanzer »

Save and load works for me.

Im DooM
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Re: z Subterrain Mines of Titan

Post by Im DooM »

Same for me. But do you think you can do Skill Exp too?

arrow2733
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Re: z Subterrain Mines of Titan

Post by arrow2733 »

Works great!

makotech222
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Re: z Subterrain Mines of Titan

Post by makotech222 »

Disregard my last comment, its working now. Thanks!

Also requesting an infinite ammo cheat, or infinite item usage would be nice too.

CannonFodder
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Re: z Subterrain Mines of Titan

Post by CannonFodder »

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>9636</ID>
      <Description>"Level Up Proficiency on EXP Gain"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Subterrain Mines of Titan.exe
  Version: 
  Date   : 2024-03-22
  Author : CannonFodder

  This script does blah blah blah
}

[ENABLE]

aobscanregion(ProficiencyXPGainInject,ProficiencyGraph:XpGainEvent+26f,ProficiencyGraph:XpGainEvent+2db,F3 0F 10 85 EC FE FF FF F3 0F 5A C0 F3 0F 10 8D E8 FE FF FF F3 0F 5A C9 66) // should be unique
//aobscan(ProficiencyXPGainInject,F3 0F 10 85 EC FE FF FF F3 0F 5A C0 F3 0F 10 8D E8 FE FF FF F3 0F 5A C9 66) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:
  push eax
  mov eax,[rbp-00000118]
  add eax,#10
  mov [rbp-00000114],eax
  pop eax
code:
  movss xmm0,[rbp-00000114]
  cvtss2sd xmm0,xmm0
  movss xmm1,[rbp-00000118]
  jmp return

ProficiencyXPGainInject:
  jmp far newmem
  nop 6
return:
registersymbol(ProficiencyXPGainInject)

[DISABLE]

ProficiencyXPGainInject:
  db F3 0F 10 85 EC FE FF FF F3 0F 5A C0 F3 0F 10 8D E8 FE FF FF

unregistersymbol(ProficiencyXPGainInject)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ProficiencyGraph:XpGainEvent+2a3

ProficiencyGraph:XpGainEvent+26f: F2 0F 5A E8                    - cvtsd2ss xmm5,xmm0
ProficiencyGraph:XpGainEvent+273: F3 0F 11 AD EC FE FF FF        - movss [rbp-00000114],xmm5
ProficiencyGraph:XpGainEvent+27b: 48 63 95 00 FF FF FF           - movsxd  rdx,dword ptr [rbp-00000100]
ProficiencyGraph:XpGainEvent+282: 48 8B CF                       - mov rcx,rdi
ProficiencyGraph:XpGainEvent+285: 90                             - nop 
ProficiencyGraph:XpGainEvent+286: 49 BB B0 99 4A 5F 10 02 00 00  - mov r11,ProficiencyGraph:GetMaxExp
ProficiencyGraph:XpGainEvent+290: 41 FF D3                       - call r11
ProficiencyGraph:XpGainEvent+293: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
ProficiencyGraph:XpGainEvent+297: F2 0F 5A E8                    - cvtsd2ss xmm5,xmm0
ProficiencyGraph:XpGainEvent+29b: F3 0F 11 AD E8 FE FF FF        - movss [rbp-00000118],xmm5
// ---------- INJECTING HERE ----------
ProficiencyGraph:XpGainEvent+2a3: F3 0F 10 85 EC FE FF FF        - movss xmm0,[rbp-00000114]
// ---------- DONE INJECTING  ----------
ProficiencyGraph:XpGainEvent+2ab: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
ProficiencyGraph:XpGainEvent+2af: F3 0F 10 8D E8 FE FF FF        - movss xmm1,[rbp-00000118]
ProficiencyGraph:XpGainEvent+2b7: F3 0F 5A C9                    - cvtss2sd xmm1,xmm1
ProficiencyGraph:XpGainEvent+2bb: 66 0F 2F C8                    - comisd xmm1,xmm0
ProficiencyGraph:XpGainEvent+2bf: 0F 8A F3 01 00 00              - jp ProficiencyGraph:XpGainEvent+4b8
ProficiencyGraph:XpGainEvent+2c5: 0F 83 ED 01 00 00              - jae ProficiencyGraph:XpGainEvent+4b8
ProficiencyGraph:XpGainEvent+2cb: F3 0F 10 85 E8 FE FF FF        - movss xmm0,[rbp-00000118]
ProficiencyGraph:XpGainEvent+2d3: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
ProficiencyGraph:XpGainEvent+2d7: 66 0F 57 C9                    - xorpd xmm1,xmm1
ProficiencyGraph:XpGainEvent+2db: 66 0F 2F C8                    - comisd xmm1,xmm0
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

I made an option for Level Up Proficiency on EXP Gain
Activate Mono Feature required

CannonFodder
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Re: z Subterrain Mines of Titan

Post by CannonFodder »

My extend table, tested on game version 1.07

activate mono feature required

Fast Task Complete
Fast Codex Gain (on research complete)
Level Up Proficiency on EXP Gain

Update1:
add option
Set Ammo to 35 On Refresh (including shoot)
Attachments
Subterrain Mines of Titan_Extend.ct
Update1
(13.68 KiB) Downloaded 428 times
Subterrain Mines of Titan_Extend.ct
Old
(10.79 KiB) Downloaded 87 times

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