Upload your cheat tables here (No requests)
Lysseria
Noobzor
Posts: 7 Joined: Thu Mar 08, 2018 5:12 pm
Reputation: 1
Post
by Lysseria » Thu Apr 18, 2024 6:45 pm
edit: nvm
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Treskk
What is cheating?
Posts: 1 Joined: Sat Apr 20, 2024 6:39 pm
Reputation: 0
Post
by Treskk » Sat Apr 20, 2024 6:45 pm
Hi i want to add 50 Idealist's Handmirrors to my save file. What's the least painful and safest way to do it. I have one(1) Idealist's Handmirror in the inventory already and am using Ryujinx, but have Yuzu installed too.
edit: got it working by following this guide from the previous comment
[Link] Ryujinx version 1.1.1281. And the CE tutorial of course!
cheatH12
Expert Cheater
Posts: 66 Joined: Fri Nov 29, 2019 7:20 am
Reputation: 8
Post
by cheatH12 » Sun Apr 21, 2024 1:15 am
mildsevenX wrote: ↑ Tue Apr 16, 2024 1:23 am
houkou wrote: ↑ Mon Apr 15, 2024 6:16 pm
mildsevenX wrote: ↑ Sun Apr 07, 2024 1:48 pm
I was able to find the Skill data, and the data seems to be +130h each.
There are still an overwhelming number of unknowns, but here is a list of the addresses of the Lean Edge, which seems to be the start of the Active Skill, as far as it can be determined, and as a test, the PP cost of some powerful Passive Skills has been changed to 1.
Edit: I added buffs to Offensive Order and Iron Veil, it looks like we could create a skill with any effect we want.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>219942</ID>
<Description>"Skill edit"</Description>
<Options moHideChildren="1"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>219943</ID>
<Description>"Address search"</Description>
<Options moHideChildren="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanregion(Skill,Ryujinx.exe-7ff000000000,Ryujinx.exe-7fff00000000,A5 D0 F9 08 00 00 00 00 19 DF FA 08 00 00 00 00)
registersymbol(Skill)
[DISABLE]
unregistersymbol(Skill)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>219987</ID>
<Description>"PP 1:Hastened Charge, Recast, Quick Impetus, Reinforce"</Description>
<Options moHideChildren="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
Skill+10BAC:
db 01
Skill+152EC:
db 01
Skill+164BC:
db 01
Skill+1BEFC:
db 01
[DISABLE]
Skill+10BAC:
db 04
Skill+152EC:
db 04
Skill+164BC:
db 04
Skill+1BEFC:
db 04
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>220145</ID>
<Description>"Skill Enhancement:Offensive Order, Iron Veil"</Description>
<Options moHideChildren="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
Skill+E134:
db 00 00 00 00 00 00 00 00 9F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 02 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 9E 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 02 01 00 00
Skill+12614:
db 00 00 00 00 00 00 00 00 88 00 00 00 CD CC 4C 3E 00 00 00 00 00 00 00 00 02 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 6A 00 00 00 00 00 A0 41 00 00 00 00 00 00 00 00 02 01 00 00
[DISABLE]
Skill+E134:
db 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00
Skill+12614:
db 00 00 00 00 00 00 00 00 89 00 00 00 9A 99 99 3E 00 00 00 00 00 00 00 00 02 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>220077</ID>
<Description>"start address"</Description>
<Options moHideChildren="1"/>
<ShowAsSigned>0</ShowAsSigned>
<GroupHeader>1</GroupHeader>
<Address>Skill-C0</Address>
<CheatEntries>
<CheatEntry>
<ID>220047</ID>
<Description>"28:Lean Edge, +130h is the next skill"</Description>
<Options moHideChildren="1"/>
<ShowAsSigned>0</ShowAsSigned>
<GroupHeader>1</GroupHeader>
<Address>+0</Address>
<CheatEntries>
<CheatEntry>
<ID>220055</ID>
<Description>"Skill ID"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+000</Address>
</CheatEntry>
<CheatEntry>
<ID>220056</ID>
<Description>"AP cost"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+00A</Address>
</CheatEntry>
<CheatEntry>
<ID>220057</ID>
<Description>"PP cost"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+00C</Address>
</CheatEntry>
<CheatEntry>
<ID>220058</ID>
<Description>"Physical damage"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+018</Address>
</CheatEntry>
<CheatEntry>
<ID>220059</ID>
<Description>"Magic damage"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+01C</Address>
</CheatEntry>
<CheatEntry>
<ID>220060</ID>
<Description>"Number of Attacks"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+020</Address>
</CheatEntry>
<CheatEntry>
<ID>220061</ID>
<Description>"Accuracy rate"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+022</Address>
</CheatEntry>
<CheatEntry>
<ID>220062</ID>
<Description>"Range of effects, Whole at 05."</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+028</Address>
</CheatEntry>
<CheatEntry>
<ID>220074</ID>
<Description>"Effect 1 Condition specification?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+030</Address>
</CheatEntry>
<CheatEntry>
<ID>220063</ID>
<Description>"Effect 1 type?"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+038</Address>
</CheatEntry>
<CheatEntry>
<ID>220064</ID>
<Description>"Effect 1 value?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+03C</Address>
</CheatEntry>
<CheatEntry>
<ID>220065</ID>
<Description>"Effect 1 Target designation? I'm not sure."</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+048</Address>
</CheatEntry>
<CheatEntry>
<ID>220075</ID>
<Description>"Effect 2 Condition specification?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+054</Address>
</CheatEntry>
<CheatEntry>
<ID>220066</ID>
<Description>"Effect 2 type?"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+05C</Address>
</CheatEntry>
<CheatEntry>
<ID>220067</ID>
<Description>"Effect 2 value?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+060</Address>
</CheatEntry>
<CheatEntry>
<ID>220068</ID>
<Description>"Effect 2 Target designation? I'm not sure."</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+06C</Address>
</CheatEntry>
<CheatEntry>
<ID>220076</ID>
<Description>"Effect 3 Condition specification?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+078</Address>
</CheatEntry>
<CheatEntry>
<ID>220069</ID>
<Description>"Effect 3 type?"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+080</Address>
</CheatEntry>
<CheatEntry>
<ID>220070</ID>
<Description>"Effect 3 value?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+084</Address>
</CheatEntry>
<CheatEntry>
<ID>220071</ID>
<Description>"Effect 3 Target designation? I'm not sure."</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+090</Address>
</CheatEntry>
<CheatEntry>
<ID>220072</ID>
<Description>"Guard disabled at +8, charged at +20, cover disabled at +40"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>+128</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Hey, this is an awesome script, thanks so much for posting it. I'm trying to use some boss characters like Possessed Amalia and Galerius in a new playthrough, however their insane stat and movepool trivialize the run. I tried reducing their max hp stat permanently, but to no avail. I've been tinkering with your script in order to create modified versions of their moveset on weaker/ more balanced units. Currently I'm trying to put Possessed Amalia's moveset on normal, balanced Amalia, however I'm having some trouble because I've never used CE this deeply. My first issue is that I can't figure out how to get the move I want to show up in your script. I can only get the first couple (lean edge, calvary slayer) by adding +130h to the address on the "28: Lean Edge [...]" line. after that the script appears to stop pulling up accurate skill data although it's probably just my inexperience with the tool + scripting. Could you advise me on how to accomplish my goal? For example teaching me how to change Omega Shatter (Skill ID 243) to have the effect and cost of Heavens Asunder (Skill ID 246). Although I know there are some complex effects here, could it be as easy as doing an overwrite (similar to how character import is supposed to work)?
Hi, I think if you uncheck "
Adjust children as well " when copying and pasting +130h, the list will be displayed correctly.
There are many parts I don't understand either, but the effect is definitely set every 24 bytes, try changing the value of the effect based on the list.
Here are the data and scripts for Omega Shatter and Heavens Asunder, I hope this is helpful to you.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>219942</ID>
<Description>"Skill edit"</Description>
<Options moHideChildren="1"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>219943</ID>
<Description>"Address search"</Description>
<Options moHideChildren="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanregion(Skill,Ryujinx.exe-7ff000000000,Ryujinx.exe-7fff00000000,A5 D0 F9 08 00 00 00 00 19 DF FA 08 00 00 00 00)
registersymbol(Skill)
[DISABLE]
unregistersymbol(Skill)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>219987</ID>
<Description>"PP 1:Hastened Charge, Recast, Quick Impetus, Reinforce"</Description>
<Options moHideChildren="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
Skill+10BAC:
db 01
Skill+152EC:
db 01
Skill+164BC:
db 01
Skill+1BEFC:
db 01
[DISABLE]
Skill+10BAC:
db 04
Skill+152EC:
db 04
Skill+164BC:
db 04
Skill+1BEFC:
db 04
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>220145</ID>
<Description>"Skill Enhancement:Offensive Order, Iron Veil"</Description>
<Options moHideChildren="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
Skill+E134:
db 00 00 00 00 00 00 00 00 9F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 02 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 9E 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 02 01 00 00
Skill+12614:
db 00 00 00 00 00 00 00 00 88 00 00 00 CD CC 4C 3E 00 00 00 00 00 00 00 00 02 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 6A 00 00 00 00 00 A0 41 00 00 00 00 00 00 00 00 02 01 00 00
[DISABLE]
Skill+E134:
db 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00
Skill+12614:
db 00 00 00 00 00 00 00 00 89 00 00 00 9A 99 99 3E 00 00 00 00 00 00 00 00 02 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>220318</ID>
<Description>"Skill Adjustments:Omega Shatter"</Description>
<Options moHideChildren="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
Skill+FEBC:
db 01 00 00 00 22 00 00 00 00 00 00 00 78 00 00 00 00 00 F0 41 00 00 00 00 00 00 00 00 01 01 00 00 00 00 00 00 01 00 00 00 1D 00 00 00 00 00 00 00 54 00 00 00 00 00 00 40 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00
[DISABLE]
Skill+FEBC:
db 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>220077</ID>
<Description>"start address"</Description>
<Options moHideChildren="1"/>
<ShowAsSigned>0</ShowAsSigned>
<GroupHeader>1</GroupHeader>
<Address>Skill-C0</Address>
<CheatEntries>
<CheatEntry>
<ID>220047</ID>
<Description>"28:Lean Edge, +130h is the next skill"</Description>
<Options moHideChildren="1"/>
<ShowAsSigned>0</ShowAsSigned>
<GroupHeader>1</GroupHeader>
<Address>+0</Address>
<CheatEntries>
<CheatEntry>
<ID>220055</ID>
<Description>"Skill ID"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+000</Address>
</CheatEntry>
<CheatEntry>
<ID>220056</ID>
<Description>"AP cost"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+00A</Address>
</CheatEntry>
<CheatEntry>
<ID>220057</ID>
<Description>"PP cost"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+00C</Address>
</CheatEntry>
<CheatEntry>
<ID>220058</ID>
<Description>"Physical damage"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+018</Address>
</CheatEntry>
<CheatEntry>
<ID>220059</ID>
<Description>"Magic damage"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+01C</Address>
</CheatEntry>
<CheatEntry>
<ID>220060</ID>
<Description>"Number of Attacks"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+020</Address>
</CheatEntry>
<CheatEntry>
<ID>220061</ID>
<Description>"Accuracy rate"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+022</Address>
</CheatEntry>
<CheatEntry>
<ID>220062</ID>
<Description>"Range of effects, Whole at 05."</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+028</Address>
</CheatEntry>
<CheatEntry>
<ID>220074</ID>
<Description>"Effect 1 on the person who attacked? I'm not sure."</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+02C</Address>
</CheatEntry>
<CheatEntry>
<ID>220264</ID>
<Description>"Effect 1 Condition specification?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+030</Address>
</CheatEntry>
<CheatEntry>
<ID>220063</ID>
<Description>"Effect 1 type?"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+038</Address>
</CheatEntry>
<CheatEntry>
<ID>220064</ID>
<Description>"Effect 1 value?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+03C</Address>
</CheatEntry>
<CheatEntry>
<ID>220065</ID>
<Description>"Effect 1 Target designation? I'm not sure."</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+048</Address>
</CheatEntry>
<CheatEntry>
<ID>220265</ID>
<Description>"Effect 2 on the person who attacked? I'm not sure."</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+050</Address>
</CheatEntry>
<CheatEntry>
<ID>220075</ID>
<Description>"Effect 2 Condition specification?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+054</Address>
</CheatEntry>
<CheatEntry>
<ID>220066</ID>
<Description>"Effect 2 type?"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+05C</Address>
</CheatEntry>
<CheatEntry>
<ID>220067</ID>
<Description>"Effect 2 value?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+060</Address>
</CheatEntry>
<CheatEntry>
<ID>220068</ID>
<Description>"Effect 2 Target designation? I'm not sure."</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+06C</Address>
</CheatEntry>
<CheatEntry>
<ID>220266</ID>
<Description>"Effect 3 on the person who attacked? I'm not sure."</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+074</Address>
</CheatEntry>
<CheatEntry>
<ID>220076</ID>
<Description>"Effect 3 Condition specification?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+078</Address>
</CheatEntry>
<CheatEntry>
<ID>220069</ID>
<Description>"Effect 3 type?"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+080</Address>
</CheatEntry>
<CheatEntry>
<ID>220070</ID>
<Description>"Effect 3 value?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+084</Address>
</CheatEntry>
<CheatEntry>
<ID>220071</ID>
<Description>"Effect 3 Target designation? I'm not sure."</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+090</Address>
</CheatEntry>
<CheatEntry>
<ID>220072</ID>
<Description>"Guard disabled at +8, charged at +20, cover disabled at +40"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>+128</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>220267</ID>
<Description>"243:Omega Shatter"</Description>
<Options moHideChildren="1"/>
<ShowAsSigned>0</ShowAsSigned>
<GroupHeader>1</GroupHeader>
<Address>+FF50</Address>
<CheatEntries>
<CheatEntry>
<ID>220268</ID>
<Description>"Skill ID"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+000</Address>
</CheatEntry>
<CheatEntry>
<ID>220269</ID>
<Description>"AP cost"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+00A</Address>
</CheatEntry>
<CheatEntry>
<ID>220270</ID>
<Description>"PP cost"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+00C</Address>
</CheatEntry>
<CheatEntry>
<ID>220271</ID>
<Description>"Physical damage"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+018</Address>
</CheatEntry>
<CheatEntry>
<ID>220272</ID>
<Description>"Magic damage"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+01C</Address>
</CheatEntry>
<CheatEntry>
<ID>220273</ID>
<Description>"Number of Attacks"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+020</Address>
</CheatEntry>
<CheatEntry>
<ID>220274</ID>
<Description>"Accuracy rate"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+022</Address>
</CheatEntry>
<CheatEntry>
<ID>220275</ID>
<Description>"Range of effects, Whole at 05."</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+028</Address>
</CheatEntry>
<CheatEntry>
<ID>220276</ID>
<Description>"Effect 1 on the person who attacked? I'm not sure."</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+02C</Address>
</CheatEntry>
<CheatEntry>
<ID>220277</ID>
<Description>"Effect 1 Condition specification?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+030</Address>
</CheatEntry>
<CheatEntry>
<ID>220278</ID>
<Description>"Effect 1 type?"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+038</Address>
</CheatEntry>
<CheatEntry>
<ID>220279</ID>
<Description>"Effect 1 value?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+03C</Address>
</CheatEntry>
<CheatEntry>
<ID>220280</ID>
<Description>"Effect 1 Target designation? I'm not sure."</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+048</Address>
</CheatEntry>
<CheatEntry>
<ID>220281</ID>
<Description>"Effect 2 on the person who attacked? I'm not sure."</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+050</Address>
</CheatEntry>
<CheatEntry>
<ID>220282</ID>
<Description>"Effect 2 Condition specification?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+054</Address>
</CheatEntry>
<CheatEntry>
<ID>220283</ID>
<Description>"Effect 2 type?"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+05C</Address>
</CheatEntry>
<CheatEntry>
<ID>220284</ID>
<Description>"Effect 2 value?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+060</Address>
</CheatEntry>
<CheatEntry>
<ID>220285</ID>
<Description>"Effect 2 Target designation? I'm not sure."</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+06C</Address>
</CheatEntry>
<CheatEntry>
<ID>220286</ID>
<Description>"Effect 3 on the person who attacked? I'm not sure."</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+074</Address>
</CheatEntry>
<CheatEntry>
<ID>220287</ID>
<Description>"Effect 3 Condition specification?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+078</Address>
</CheatEntry>
<CheatEntry>
<ID>220288</ID>
<Description>"Effect 3 type?"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+080</Address>
</CheatEntry>
<CheatEntry>
<ID>220289</ID>
<Description>"Effect 3 value?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+084</Address>
</CheatEntry>
<CheatEntry>
<ID>220290</ID>
<Description>"Effect 3 Target designation? I'm not sure."</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+090</Address>
</CheatEntry>
<CheatEntry>
<ID>220291</ID>
<Description>"Guard disabled at +8, charged at +20, cover disabled at +40"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>+128</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>220292</ID>
<Description>"246:Heavens Asunder"</Description>
<Options moHideChildren="1"/>
<ShowAsSigned>0</ShowAsSigned>
<GroupHeader>1</GroupHeader>
<Address>+102E0</Address>
<CheatEntries>
<CheatEntry>
<ID>220293</ID>
<Description>"Skill ID"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+000</Address>
</CheatEntry>
<CheatEntry>
<ID>220294</ID>
<Description>"AP cost"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+00A</Address>
</CheatEntry>
<CheatEntry>
<ID>220295</ID>
<Description>"PP cost"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+00C</Address>
</CheatEntry>
<CheatEntry>
<ID>220296</ID>
<Description>"Physical damage"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+018</Address>
</CheatEntry>
<CheatEntry>
<ID>220297</ID>
<Description>"Magic damage"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+01C</Address>
</CheatEntry>
<CheatEntry>
<ID>220298</ID>
<Description>"Number of Attacks"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+020</Address>
</CheatEntry>
<CheatEntry>
<ID>220299</ID>
<Description>"Accuracy rate"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+022</Address>
</CheatEntry>
<CheatEntry>
<ID>220300</ID>
<Description>"Range of effects, Whole at 05."</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+028</Address>
</CheatEntry>
<CheatEntry>
<ID>220301</ID>
<Description>"Effect 1 on the person who attacked? I'm not sure."</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+02C</Address>
</CheatEntry>
<CheatEntry>
<ID>220302</ID>
<Description>"Effect 1 Condition specification?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+030</Address>
</CheatEntry>
<CheatEntry>
<ID>220303</ID>
<Description>"Effect 1 type?"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+038</Address>
</CheatEntry>
<CheatEntry>
<ID>220304</ID>
<Description>"Effect 1 value?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+03C</Address>
</CheatEntry>
<CheatEntry>
<ID>220305</ID>
<Description>"Effect 1 Target designation? I'm not sure."</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+048</Address>
</CheatEntry>
<CheatEntry>
<ID>220306</ID>
<Description>"Effect 2 on the person who attacked? I'm not sure."</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+050</Address>
</CheatEntry>
<CheatEntry>
<ID>220307</ID>
<Description>"Effect 2 Condition specification?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+054</Address>
</CheatEntry>
<CheatEntry>
<ID>220308</ID>
<Description>"Effect 2 type?"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+05C</Address>
</CheatEntry>
<CheatEntry>
<ID>220309</ID>
<Description>"Effect 2 value?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+060</Address>
</CheatEntry>
<CheatEntry>
<ID>220310</ID>
<Description>"Effect 2 Target designation? I'm not sure."</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+06C</Address>
</CheatEntry>
<CheatEntry>
<ID>220311</ID>
<Description>"Effect 3 on the person who attacked? I'm not sure."</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+074</Address>
</CheatEntry>
<CheatEntry>
<ID>220312</ID>
<Description>"Effect 3 Condition specification?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+078</Address>
</CheatEntry>
<CheatEntry>
<ID>220313</ID>
<Description>"Effect 3 type?"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+080</Address>
</CheatEntry>
<CheatEntry>
<ID>220314</ID>
<Description>"Effect 3 value?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+084</Address>
</CheatEntry>
<CheatEntry>
<ID>220315</ID>
<Description>"Effect 3 Target designation? I'm not sure."</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+090</Address>
</CheatEntry>
<CheatEntry>
<ID>220316</ID>
<Description>"Guard disabled at +8, charged at +20, cover disabled at +40"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>+128</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
How can I add this feature to Axeen's table?
mildsevenX
Cheater
Posts: 38 Joined: Fri Nov 10, 2023 2:50 am
Reputation: 36
Post
by mildsevenX » Sun Apr 21, 2024 3:56 am
cheatH12 wrote: ↑ Sun Apr 21, 2024 1:15 am
mildsevenX wrote: ↑ Tue Apr 16, 2024 1:23 am
houkou wrote: ↑ Mon Apr 15, 2024 6:16 pm
Hey, this is an awesome script, thanks so much for posting it. I'm trying to use some boss characters like Possessed Amalia and Galerius in a new playthrough, however their insane stat and movepool trivialize the run. I tried reducing their max hp stat permanently, but to no avail. I've been tinkering with your script in order to create modified versions of their moveset on weaker/ more balanced units. Currently I'm trying to put Possessed Amalia's moveset on normal, balanced Amalia, however I'm having some trouble because I've never used CE this deeply. My first issue is that I can't figure out how to get the move I want to show up in your script. I can only get the first couple (lean edge, calvary slayer) by adding +130h to the address on the "28: Lean Edge [...]" line. after that the script appears to stop pulling up accurate skill data although it's probably just my inexperience with the tool + scripting. Could you advise me on how to accomplish my goal? For example teaching me how to change Omega Shatter (Skill ID 243) to have the effect and cost of Heavens Asunder (Skill ID 246). Although I know there are some complex effects here, could it be as easy as doing an overwrite (similar to how character import is supposed to work)?
Hi, I think if you uncheck "
Adjust children as well " when copying and pasting +130h, the list will be displayed correctly.
There are many parts I don't understand either, but the effect is definitely set every 24 bytes, try changing the value of the effect based on the list.
Here are the data and scripts for Omega Shatter and Heavens Asunder, I hope this is helpful to you.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>219942</ID>
<Description>"Skill edit"</Description>
<Options moHideChildren="1"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>219943</ID>
<Description>"Address search"</Description>
<Options moHideChildren="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanregion(Skill,Ryujinx.exe-7ff000000000,Ryujinx.exe-7fff00000000,A5 D0 F9 08 00 00 00 00 19 DF FA 08 00 00 00 00)
registersymbol(Skill)
[DISABLE]
unregistersymbol(Skill)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>219987</ID>
<Description>"PP 1:Hastened Charge, Recast, Quick Impetus, Reinforce"</Description>
<Options moHideChildren="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
Skill+10BAC:
db 01
Skill+152EC:
db 01
Skill+164BC:
db 01
Skill+1BEFC:
db 01
[DISABLE]
Skill+10BAC:
db 04
Skill+152EC:
db 04
Skill+164BC:
db 04
Skill+1BEFC:
db 04
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>220145</ID>
<Description>"Skill Enhancement:Offensive Order, Iron Veil"</Description>
<Options moHideChildren="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
Skill+E134:
db 00 00 00 00 00 00 00 00 9F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 02 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 9E 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 02 01 00 00
Skill+12614:
db 00 00 00 00 00 00 00 00 88 00 00 00 CD CC 4C 3E 00 00 00 00 00 00 00 00 02 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 6A 00 00 00 00 00 A0 41 00 00 00 00 00 00 00 00 02 01 00 00
[DISABLE]
Skill+E134:
db 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00
Skill+12614:
db 00 00 00 00 00 00 00 00 89 00 00 00 9A 99 99 3E 00 00 00 00 00 00 00 00 02 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>220318</ID>
<Description>"Skill Adjustments:Omega Shatter"</Description>
<Options moHideChildren="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
Skill+FEBC:
db 01 00 00 00 22 00 00 00 00 00 00 00 78 00 00 00 00 00 F0 41 00 00 00 00 00 00 00 00 01 01 00 00 00 00 00 00 01 00 00 00 1D 00 00 00 00 00 00 00 54 00 00 00 00 00 00 40 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00
[DISABLE]
Skill+FEBC:
db 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>220077</ID>
<Description>"start address"</Description>
<Options moHideChildren="1"/>
<ShowAsSigned>0</ShowAsSigned>
<GroupHeader>1</GroupHeader>
<Address>Skill-C0</Address>
<CheatEntries>
<CheatEntry>
<ID>220047</ID>
<Description>"28:Lean Edge, +130h is the next skill"</Description>
<Options moHideChildren="1"/>
<ShowAsSigned>0</ShowAsSigned>
<GroupHeader>1</GroupHeader>
<Address>+0</Address>
<CheatEntries>
<CheatEntry>
<ID>220055</ID>
<Description>"Skill ID"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+000</Address>
</CheatEntry>
<CheatEntry>
<ID>220056</ID>
<Description>"AP cost"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+00A</Address>
</CheatEntry>
<CheatEntry>
<ID>220057</ID>
<Description>"PP cost"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+00C</Address>
</CheatEntry>
<CheatEntry>
<ID>220058</ID>
<Description>"Physical damage"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+018</Address>
</CheatEntry>
<CheatEntry>
<ID>220059</ID>
<Description>"Magic damage"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+01C</Address>
</CheatEntry>
<CheatEntry>
<ID>220060</ID>
<Description>"Number of Attacks"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+020</Address>
</CheatEntry>
<CheatEntry>
<ID>220061</ID>
<Description>"Accuracy rate"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+022</Address>
</CheatEntry>
<CheatEntry>
<ID>220062</ID>
<Description>"Range of effects, Whole at 05."</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+028</Address>
</CheatEntry>
<CheatEntry>
<ID>220074</ID>
<Description>"Effect 1 on the person who attacked? I'm not sure."</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+02C</Address>
</CheatEntry>
<CheatEntry>
<ID>220264</ID>
<Description>"Effect 1 Condition specification?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+030</Address>
</CheatEntry>
<CheatEntry>
<ID>220063</ID>
<Description>"Effect 1 type?"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+038</Address>
</CheatEntry>
<CheatEntry>
<ID>220064</ID>
<Description>"Effect 1 value?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+03C</Address>
</CheatEntry>
<CheatEntry>
<ID>220065</ID>
<Description>"Effect 1 Target designation? I'm not sure."</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+048</Address>
</CheatEntry>
<CheatEntry>
<ID>220265</ID>
<Description>"Effect 2 on the person who attacked? I'm not sure."</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+050</Address>
</CheatEntry>
<CheatEntry>
<ID>220075</ID>
<Description>"Effect 2 Condition specification?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+054</Address>
</CheatEntry>
<CheatEntry>
<ID>220066</ID>
<Description>"Effect 2 type?"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+05C</Address>
</CheatEntry>
<CheatEntry>
<ID>220067</ID>
<Description>"Effect 2 value?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+060</Address>
</CheatEntry>
<CheatEntry>
<ID>220068</ID>
<Description>"Effect 2 Target designation? I'm not sure."</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+06C</Address>
</CheatEntry>
<CheatEntry>
<ID>220266</ID>
<Description>"Effect 3 on the person who attacked? I'm not sure."</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+074</Address>
</CheatEntry>
<CheatEntry>
<ID>220076</ID>
<Description>"Effect 3 Condition specification?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+078</Address>
</CheatEntry>
<CheatEntry>
<ID>220069</ID>
<Description>"Effect 3 type?"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+080</Address>
</CheatEntry>
<CheatEntry>
<ID>220070</ID>
<Description>"Effect 3 value?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+084</Address>
</CheatEntry>
<CheatEntry>
<ID>220071</ID>
<Description>"Effect 3 Target designation? I'm not sure."</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+090</Address>
</CheatEntry>
<CheatEntry>
<ID>220072</ID>
<Description>"Guard disabled at +8, charged at +20, cover disabled at +40"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>+128</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>220267</ID>
<Description>"243:Omega Shatter"</Description>
<Options moHideChildren="1"/>
<ShowAsSigned>0</ShowAsSigned>
<GroupHeader>1</GroupHeader>
<Address>+FF50</Address>
<CheatEntries>
<CheatEntry>
<ID>220268</ID>
<Description>"Skill ID"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+000</Address>
</CheatEntry>
<CheatEntry>
<ID>220269</ID>
<Description>"AP cost"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+00A</Address>
</CheatEntry>
<CheatEntry>
<ID>220270</ID>
<Description>"PP cost"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+00C</Address>
</CheatEntry>
<CheatEntry>
<ID>220271</ID>
<Description>"Physical damage"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+018</Address>
</CheatEntry>
<CheatEntry>
<ID>220272</ID>
<Description>"Magic damage"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+01C</Address>
</CheatEntry>
<CheatEntry>
<ID>220273</ID>
<Description>"Number of Attacks"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+020</Address>
</CheatEntry>
<CheatEntry>
<ID>220274</ID>
<Description>"Accuracy rate"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+022</Address>
</CheatEntry>
<CheatEntry>
<ID>220275</ID>
<Description>"Range of effects, Whole at 05."</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+028</Address>
</CheatEntry>
<CheatEntry>
<ID>220276</ID>
<Description>"Effect 1 on the person who attacked? I'm not sure."</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+02C</Address>
</CheatEntry>
<CheatEntry>
<ID>220277</ID>
<Description>"Effect 1 Condition specification?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+030</Address>
</CheatEntry>
<CheatEntry>
<ID>220278</ID>
<Description>"Effect 1 type?"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+038</Address>
</CheatEntry>
<CheatEntry>
<ID>220279</ID>
<Description>"Effect 1 value?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+03C</Address>
</CheatEntry>
<CheatEntry>
<ID>220280</ID>
<Description>"Effect 1 Target designation? I'm not sure."</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+048</Address>
</CheatEntry>
<CheatEntry>
<ID>220281</ID>
<Description>"Effect 2 on the person who attacked? I'm not sure."</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+050</Address>
</CheatEntry>
<CheatEntry>
<ID>220282</ID>
<Description>"Effect 2 Condition specification?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+054</Address>
</CheatEntry>
<CheatEntry>
<ID>220283</ID>
<Description>"Effect 2 type?"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+05C</Address>
</CheatEntry>
<CheatEntry>
<ID>220284</ID>
<Description>"Effect 2 value?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+060</Address>
</CheatEntry>
<CheatEntry>
<ID>220285</ID>
<Description>"Effect 2 Target designation? I'm not sure."</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+06C</Address>
</CheatEntry>
<CheatEntry>
<ID>220286</ID>
<Description>"Effect 3 on the person who attacked? I'm not sure."</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+074</Address>
</CheatEntry>
<CheatEntry>
<ID>220287</ID>
<Description>"Effect 3 Condition specification?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+078</Address>
</CheatEntry>
<CheatEntry>
<ID>220288</ID>
<Description>"Effect 3 type?"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+080</Address>
</CheatEntry>
<CheatEntry>
<ID>220289</ID>
<Description>"Effect 3 value?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+084</Address>
</CheatEntry>
<CheatEntry>
<ID>220290</ID>
<Description>"Effect 3 Target designation? I'm not sure."</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+090</Address>
</CheatEntry>
<CheatEntry>
<ID>220291</ID>
<Description>"Guard disabled at +8, charged at +20, cover disabled at +40"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>+128</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>220292</ID>
<Description>"246:Heavens Asunder"</Description>
<Options moHideChildren="1"/>
<ShowAsSigned>0</ShowAsSigned>
<GroupHeader>1</GroupHeader>
<Address>+102E0</Address>
<CheatEntries>
<CheatEntry>
<ID>220293</ID>
<Description>"Skill ID"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+000</Address>
</CheatEntry>
<CheatEntry>
<ID>220294</ID>
<Description>"AP cost"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+00A</Address>
</CheatEntry>
<CheatEntry>
<ID>220295</ID>
<Description>"PP cost"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+00C</Address>
</CheatEntry>
<CheatEntry>
<ID>220296</ID>
<Description>"Physical damage"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+018</Address>
</CheatEntry>
<CheatEntry>
<ID>220297</ID>
<Description>"Magic damage"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+01C</Address>
</CheatEntry>
<CheatEntry>
<ID>220298</ID>
<Description>"Number of Attacks"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+020</Address>
</CheatEntry>
<CheatEntry>
<ID>220299</ID>
<Description>"Accuracy rate"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+022</Address>
</CheatEntry>
<CheatEntry>
<ID>220300</ID>
<Description>"Range of effects, Whole at 05."</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+028</Address>
</CheatEntry>
<CheatEntry>
<ID>220301</ID>
<Description>"Effect 1 on the person who attacked? I'm not sure."</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+02C</Address>
</CheatEntry>
<CheatEntry>
<ID>220302</ID>
<Description>"Effect 1 Condition specification?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+030</Address>
</CheatEntry>
<CheatEntry>
<ID>220303</ID>
<Description>"Effect 1 type?"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+038</Address>
</CheatEntry>
<CheatEntry>
<ID>220304</ID>
<Description>"Effect 1 value?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+03C</Address>
</CheatEntry>
<CheatEntry>
<ID>220305</ID>
<Description>"Effect 1 Target designation? I'm not sure."</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+048</Address>
</CheatEntry>
<CheatEntry>
<ID>220306</ID>
<Description>"Effect 2 on the person who attacked? I'm not sure."</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+050</Address>
</CheatEntry>
<CheatEntry>
<ID>220307</ID>
<Description>"Effect 2 Condition specification?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+054</Address>
</CheatEntry>
<CheatEntry>
<ID>220308</ID>
<Description>"Effect 2 type?"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+05C</Address>
</CheatEntry>
<CheatEntry>
<ID>220309</ID>
<Description>"Effect 2 value?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+060</Address>
</CheatEntry>
<CheatEntry>
<ID>220310</ID>
<Description>"Effect 2 Target designation? I'm not sure."</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+06C</Address>
</CheatEntry>
<CheatEntry>
<ID>220311</ID>
<Description>"Effect 3 on the person who attacked? I'm not sure."</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+074</Address>
</CheatEntry>
<CheatEntry>
<ID>220312</ID>
<Description>"Effect 3 Condition specification?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+078</Address>
</CheatEntry>
<CheatEntry>
<ID>220313</ID>
<Description>"Effect 3 type?"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+080</Address>
</CheatEntry>
<CheatEntry>
<ID>220314</ID>
<Description>"Effect 3 value?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+084</Address>
</CheatEntry>
<CheatEntry>
<ID>220315</ID>
<Description>"Effect 3 Target designation? I'm not sure."</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+090</Address>
</CheatEntry>
<CheatEntry>
<ID>220316</ID>
<Description>"Guard disabled at +8, charged at +20, cover disabled at +40"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>+128</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
How can I add this feature to Axeen's table?
Please copy the script and paste it into Axeen's table.
cheatH12
Expert Cheater
Posts: 66 Joined: Fri Nov 29, 2019 7:20 am
Reputation: 8
Post
by cheatH12 » Mon Apr 22, 2024 1:16 am
mildsevenX wrote: ↑ Sun Apr 21, 2024 3:56 am
cheatH12 wrote: ↑ Sun Apr 21, 2024 1:15 am
mildsevenX wrote: ↑ Tue Apr 16, 2024 1:23 am
Hi, I think if you uncheck "
Adjust children as well " when copying and pasting +130h, the list will be displayed correctly.
There are many parts I don't understand either, but the effect is definitely set every 24 bytes, try changing the value of the effect based on the list.
Here are the data and scripts for Omega Shatter and Heavens Asunder, I hope this is helpful to you.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>219942</ID>
<Description>"Skill edit"</Description>
<Options moHideChildren="1"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>219943</ID>
<Description>"Address search"</Description>
<Options moHideChildren="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanregion(Skill,Ryujinx.exe-7ff000000000,Ryujinx.exe-7fff00000000,A5 D0 F9 08 00 00 00 00 19 DF FA 08 00 00 00 00)
registersymbol(Skill)
[DISABLE]
unregistersymbol(Skill)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>219987</ID>
<Description>"PP 1:Hastened Charge, Recast, Quick Impetus, Reinforce"</Description>
<Options moHideChildren="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
Skill+10BAC:
db 01
Skill+152EC:
db 01
Skill+164BC:
db 01
Skill+1BEFC:
db 01
[DISABLE]
Skill+10BAC:
db 04
Skill+152EC:
db 04
Skill+164BC:
db 04
Skill+1BEFC:
db 04
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>220145</ID>
<Description>"Skill Enhancement:Offensive Order, Iron Veil"</Description>
<Options moHideChildren="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
Skill+E134:
db 00 00 00 00 00 00 00 00 9F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 02 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 9E 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 02 01 00 00
Skill+12614:
db 00 00 00 00 00 00 00 00 88 00 00 00 CD CC 4C 3E 00 00 00 00 00 00 00 00 02 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 6A 00 00 00 00 00 A0 41 00 00 00 00 00 00 00 00 02 01 00 00
[DISABLE]
Skill+E134:
db 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00
Skill+12614:
db 00 00 00 00 00 00 00 00 89 00 00 00 9A 99 99 3E 00 00 00 00 00 00 00 00 02 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>220318</ID>
<Description>"Skill Adjustments:Omega Shatter"</Description>
<Options moHideChildren="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
Skill+FEBC:
db 01 00 00 00 22 00 00 00 00 00 00 00 78 00 00 00 00 00 F0 41 00 00 00 00 00 00 00 00 01 01 00 00 00 00 00 00 01 00 00 00 1D 00 00 00 00 00 00 00 54 00 00 00 00 00 00 40 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00
[DISABLE]
Skill+FEBC:
db 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>220077</ID>
<Description>"start address"</Description>
<Options moHideChildren="1"/>
<ShowAsSigned>0</ShowAsSigned>
<GroupHeader>1</GroupHeader>
<Address>Skill-C0</Address>
<CheatEntries>
<CheatEntry>
<ID>220047</ID>
<Description>"28:Lean Edge, +130h is the next skill"</Description>
<Options moHideChildren="1"/>
<ShowAsSigned>0</ShowAsSigned>
<GroupHeader>1</GroupHeader>
<Address>+0</Address>
<CheatEntries>
<CheatEntry>
<ID>220055</ID>
<Description>"Skill ID"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+000</Address>
</CheatEntry>
<CheatEntry>
<ID>220056</ID>
<Description>"AP cost"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+00A</Address>
</CheatEntry>
<CheatEntry>
<ID>220057</ID>
<Description>"PP cost"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+00C</Address>
</CheatEntry>
<CheatEntry>
<ID>220058</ID>
<Description>"Physical damage"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+018</Address>
</CheatEntry>
<CheatEntry>
<ID>220059</ID>
<Description>"Magic damage"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+01C</Address>
</CheatEntry>
<CheatEntry>
<ID>220060</ID>
<Description>"Number of Attacks"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+020</Address>
</CheatEntry>
<CheatEntry>
<ID>220061</ID>
<Description>"Accuracy rate"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+022</Address>
</CheatEntry>
<CheatEntry>
<ID>220062</ID>
<Description>"Range of effects, Whole at 05."</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+028</Address>
</CheatEntry>
<CheatEntry>
<ID>220074</ID>
<Description>"Effect 1 on the person who attacked? I'm not sure."</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+02C</Address>
</CheatEntry>
<CheatEntry>
<ID>220264</ID>
<Description>"Effect 1 Condition specification?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+030</Address>
</CheatEntry>
<CheatEntry>
<ID>220063</ID>
<Description>"Effect 1 type?"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+038</Address>
</CheatEntry>
<CheatEntry>
<ID>220064</ID>
<Description>"Effect 1 value?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+03C</Address>
</CheatEntry>
<CheatEntry>
<ID>220065</ID>
<Description>"Effect 1 Target designation? I'm not sure."</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+048</Address>
</CheatEntry>
<CheatEntry>
<ID>220265</ID>
<Description>"Effect 2 on the person who attacked? I'm not sure."</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+050</Address>
</CheatEntry>
<CheatEntry>
<ID>220075</ID>
<Description>"Effect 2 Condition specification?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+054</Address>
</CheatEntry>
<CheatEntry>
<ID>220066</ID>
<Description>"Effect 2 type?"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+05C</Address>
</CheatEntry>
<CheatEntry>
<ID>220067</ID>
<Description>"Effect 2 value?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+060</Address>
</CheatEntry>
<CheatEntry>
<ID>220068</ID>
<Description>"Effect 2 Target designation? I'm not sure."</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+06C</Address>
</CheatEntry>
<CheatEntry>
<ID>220266</ID>
<Description>"Effect 3 on the person who attacked? I'm not sure."</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+074</Address>
</CheatEntry>
<CheatEntry>
<ID>220076</ID>
<Description>"Effect 3 Condition specification?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+078</Address>
</CheatEntry>
<CheatEntry>
<ID>220069</ID>
<Description>"Effect 3 type?"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+080</Address>
</CheatEntry>
<CheatEntry>
<ID>220070</ID>
<Description>"Effect 3 value?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+084</Address>
</CheatEntry>
<CheatEntry>
<ID>220071</ID>
<Description>"Effect 3 Target designation? I'm not sure."</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+090</Address>
</CheatEntry>
<CheatEntry>
<ID>220072</ID>
<Description>"Guard disabled at +8, charged at +20, cover disabled at +40"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>+128</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>220267</ID>
<Description>"243:Omega Shatter"</Description>
<Options moHideChildren="1"/>
<ShowAsSigned>0</ShowAsSigned>
<GroupHeader>1</GroupHeader>
<Address>+FF50</Address>
<CheatEntries>
<CheatEntry>
<ID>220268</ID>
<Description>"Skill ID"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+000</Address>
</CheatEntry>
<CheatEntry>
<ID>220269</ID>
<Description>"AP cost"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+00A</Address>
</CheatEntry>
<CheatEntry>
<ID>220270</ID>
<Description>"PP cost"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+00C</Address>
</CheatEntry>
<CheatEntry>
<ID>220271</ID>
<Description>"Physical damage"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+018</Address>
</CheatEntry>
<CheatEntry>
<ID>220272</ID>
<Description>"Magic damage"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+01C</Address>
</CheatEntry>
<CheatEntry>
<ID>220273</ID>
<Description>"Number of Attacks"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+020</Address>
</CheatEntry>
<CheatEntry>
<ID>220274</ID>
<Description>"Accuracy rate"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+022</Address>
</CheatEntry>
<CheatEntry>
<ID>220275</ID>
<Description>"Range of effects, Whole at 05."</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+028</Address>
</CheatEntry>
<CheatEntry>
<ID>220276</ID>
<Description>"Effect 1 on the person who attacked? I'm not sure."</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+02C</Address>
</CheatEntry>
<CheatEntry>
<ID>220277</ID>
<Description>"Effect 1 Condition specification?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+030</Address>
</CheatEntry>
<CheatEntry>
<ID>220278</ID>
<Description>"Effect 1 type?"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+038</Address>
</CheatEntry>
<CheatEntry>
<ID>220279</ID>
<Description>"Effect 1 value?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+03C</Address>
</CheatEntry>
<CheatEntry>
<ID>220280</ID>
<Description>"Effect 1 Target designation? I'm not sure."</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+048</Address>
</CheatEntry>
<CheatEntry>
<ID>220281</ID>
<Description>"Effect 2 on the person who attacked? I'm not sure."</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+050</Address>
</CheatEntry>
<CheatEntry>
<ID>220282</ID>
<Description>"Effect 2 Condition specification?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+054</Address>
</CheatEntry>
<CheatEntry>
<ID>220283</ID>
<Description>"Effect 2 type?"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+05C</Address>
</CheatEntry>
<CheatEntry>
<ID>220284</ID>
<Description>"Effect 2 value?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+060</Address>
</CheatEntry>
<CheatEntry>
<ID>220285</ID>
<Description>"Effect 2 Target designation? I'm not sure."</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+06C</Address>
</CheatEntry>
<CheatEntry>
<ID>220286</ID>
<Description>"Effect 3 on the person who attacked? I'm not sure."</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+074</Address>
</CheatEntry>
<CheatEntry>
<ID>220287</ID>
<Description>"Effect 3 Condition specification?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+078</Address>
</CheatEntry>
<CheatEntry>
<ID>220288</ID>
<Description>"Effect 3 type?"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+080</Address>
</CheatEntry>
<CheatEntry>
<ID>220289</ID>
<Description>"Effect 3 value?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+084</Address>
</CheatEntry>
<CheatEntry>
<ID>220290</ID>
<Description>"Effect 3 Target designation? I'm not sure."</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+090</Address>
</CheatEntry>
<CheatEntry>
<ID>220291</ID>
<Description>"Guard disabled at +8, charged at +20, cover disabled at +40"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>+128</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>220292</ID>
<Description>"246:Heavens Asunder"</Description>
<Options moHideChildren="1"/>
<ShowAsSigned>0</ShowAsSigned>
<GroupHeader>1</GroupHeader>
<Address>+102E0</Address>
<CheatEntries>
<CheatEntry>
<ID>220293</ID>
<Description>"Skill ID"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+000</Address>
</CheatEntry>
<CheatEntry>
<ID>220294</ID>
<Description>"AP cost"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+00A</Address>
</CheatEntry>
<CheatEntry>
<ID>220295</ID>
<Description>"PP cost"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+00C</Address>
</CheatEntry>
<CheatEntry>
<ID>220296</ID>
<Description>"Physical damage"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+018</Address>
</CheatEntry>
<CheatEntry>
<ID>220297</ID>
<Description>"Magic damage"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+01C</Address>
</CheatEntry>
<CheatEntry>
<ID>220298</ID>
<Description>"Number of Attacks"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+020</Address>
</CheatEntry>
<CheatEntry>
<ID>220299</ID>
<Description>"Accuracy rate"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+022</Address>
</CheatEntry>
<CheatEntry>
<ID>220300</ID>
<Description>"Range of effects, Whole at 05."</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+028</Address>
</CheatEntry>
<CheatEntry>
<ID>220301</ID>
<Description>"Effect 1 on the person who attacked? I'm not sure."</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+02C</Address>
</CheatEntry>
<CheatEntry>
<ID>220302</ID>
<Description>"Effect 1 Condition specification?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+030</Address>
</CheatEntry>
<CheatEntry>
<ID>220303</ID>
<Description>"Effect 1 type?"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+038</Address>
</CheatEntry>
<CheatEntry>
<ID>220304</ID>
<Description>"Effect 1 value?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+03C</Address>
</CheatEntry>
<CheatEntry>
<ID>220305</ID>
<Description>"Effect 1 Target designation? I'm not sure."</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+048</Address>
</CheatEntry>
<CheatEntry>
<ID>220306</ID>
<Description>"Effect 2 on the person who attacked? I'm not sure."</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+050</Address>
</CheatEntry>
<CheatEntry>
<ID>220307</ID>
<Description>"Effect 2 Condition specification?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+054</Address>
</CheatEntry>
<CheatEntry>
<ID>220308</ID>
<Description>"Effect 2 type?"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+05C</Address>
</CheatEntry>
<CheatEntry>
<ID>220309</ID>
<Description>"Effect 2 value?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+060</Address>
</CheatEntry>
<CheatEntry>
<ID>220310</ID>
<Description>"Effect 2 Target designation? I'm not sure."</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+06C</Address>
</CheatEntry>
<CheatEntry>
<ID>220311</ID>
<Description>"Effect 3 on the person who attacked? I'm not sure."</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+074</Address>
</CheatEntry>
<CheatEntry>
<ID>220312</ID>
<Description>"Effect 3 Condition specification?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+078</Address>
</CheatEntry>
<CheatEntry>
<ID>220313</ID>
<Description>"Effect 3 type?"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+080</Address>
</CheatEntry>
<CheatEntry>
<ID>220314</ID>
<Description>"Effect 3 value?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+084</Address>
</CheatEntry>
<CheatEntry>
<ID>220315</ID>
<Description>"Effect 3 Target designation? I'm not sure."</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+090</Address>
</CheatEntry>
<CheatEntry>
<ID>220316</ID>
<Description>"Guard disabled at +8, charged at +20, cover disabled at +40"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>+128</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
How can I add this feature to Axeen's table?
Please copy the script and paste it into Axeen's table.
Sorry, that's not what I meant.
I tried using your table on it's own but the aobscanregion fails.
I can use Axeen's table fine and it includes a section where we can change the tactic's actions. I was hoping i could somehow use the addresses there to find an action's AP/PP cost and lower them.
mildsevenX
Cheater
Posts: 38 Joined: Fri Nov 10, 2023 2:50 am
Reputation: 36
Post
by mildsevenX » Mon Apr 22, 2024 6:12 am
cheatH12 wrote: ↑ Mon Apr 22, 2024 1:16 am
mildsevenX wrote: ↑ Sun Apr 21, 2024 3:56 am
cheatH12 wrote: ↑ Sun Apr 21, 2024 1:15 am
How can I add this feature to Axeen's table?
Please copy the script and paste it into Axeen's table.
Sorry, that's not what I meant.
I tried using your table on it's own but the aobscanregion fails.
I can use Axeen's table fine and it includes a section where we can change the tactic's actions. I was hoping i could somehow use the addresses there to find an action's AP/PP cost and lower them.
Are your game versions 1.01? My aobscan is for 1.03, I added aobscan for 1.01 so you can try it with this.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>219942</ID>
<Description>"Skill edit"</Description>
<Options moHideChildren="1"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>219943</ID>
<Description>"Address search 1.01"</Description>
<Options moHideChildren="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanregion(Skill,Ryujinx.exe-7ff000000000,Ryujinx.exe-7fff00000000,05 C0 F9 08 00 00 00 00 79 CE FA 08 00 00 00 00)
registersymbol(Skill)
[DISABLE]
unregistersymbol(Skill)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>219987</ID>
<Description>"PP 1:Hastened Charge, Recast, Quick Impetus, Reinforce"</Description>
<Options moHideChildren="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
Skill+10BAC:
db 01
Skill+152EC:
db 01
Skill+164BC:
db 01
Skill+1BEFC:
db 01
[DISABLE]
Skill+10BAC:
db 04
Skill+152EC:
db 04
Skill+164BC:
db 04
Skill+1BEFC:
db 04
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>220145</ID>
<Description>"Skill Enhancement:Offensive Order, Iron Veil"</Description>
<Options moHideChildren="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
Skill+E134:
db 00 00 00 00 00 00 00 00 9F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 02 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 9E 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 02 01 00 00
Skill+12614:
db 00 00 00 00 00 00 00 00 88 00 00 00 CD CC 4C 3E 00 00 00 00 00 00 00 00 02 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 6A 00 00 00 00 00 A0 41 00 00 00 00 00 00 00 00 02 01 00 00
[DISABLE]
Skill+E134:
db 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00
Skill+12614:
db 00 00 00 00 00 00 00 00 89 00 00 00 9A 99 99 3E 00 00 00 00 00 00 00 00 02 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>220077</ID>
<Description>"start address"</Description>
<Options moHideChildren="1"/>
<ShowAsSigned>0</ShowAsSigned>
<GroupHeader>1</GroupHeader>
<Address>Skill-C0</Address>
<CheatEntries>
<CheatEntry>
<ID>220047</ID>
<Description>"28:Lean Edge, +130h is the next skill"</Description>
<Options moHideChildren="1"/>
<ShowAsSigned>0</ShowAsSigned>
<GroupHeader>1</GroupHeader>
<Address>+0</Address>
<CheatEntries>
<CheatEntry>
<ID>220055</ID>
<Description>"Skill ID"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+000</Address>
</CheatEntry>
<CheatEntry>
<ID>220056</ID>
<Description>"AP cost"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+00A</Address>
</CheatEntry>
<CheatEntry>
<ID>220057</ID>
<Description>"PP cost"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+00C</Address>
</CheatEntry>
<CheatEntry>
<ID>220058</ID>
<Description>"Physical damage"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+018</Address>
</CheatEntry>
<CheatEntry>
<ID>220059</ID>
<Description>"Magic damage"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+01C</Address>
</CheatEntry>
<CheatEntry>
<ID>220060</ID>
<Description>"Number of Attacks"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+020</Address>
</CheatEntry>
<CheatEntry>
<ID>220061</ID>
<Description>"Accuracy rate"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+022</Address>
</CheatEntry>
<CheatEntry>
<ID>220062</ID>
<Description>"Range of effects, Whole at 05."</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+028</Address>
</CheatEntry>
<CheatEntry>
<ID>220074</ID>
<Description>"Effect 1 Condition specification?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+030</Address>
</CheatEntry>
<CheatEntry>
<ID>220063</ID>
<Description>"Effect 1 type?"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+038</Address>
</CheatEntry>
<CheatEntry>
<ID>220064</ID>
<Description>"Effect 1 value?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+03C</Address>
</CheatEntry>
<CheatEntry>
<ID>220065</ID>
<Description>"Effect 1 Target designation? I'm not sure."</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+048</Address>
</CheatEntry>
<CheatEntry>
<ID>220075</ID>
<Description>"Effect 2 Condition specification?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+054</Address>
</CheatEntry>
<CheatEntry>
<ID>220066</ID>
<Description>"Effect 2 type?"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+05C</Address>
</CheatEntry>
<CheatEntry>
<ID>220067</ID>
<Description>"Effect 2 value?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+060</Address>
</CheatEntry>
<CheatEntry>
<ID>220068</ID>
<Description>"Effect 2 Target designation? I'm not sure."</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+06C</Address>
</CheatEntry>
<CheatEntry>
<ID>220076</ID>
<Description>"Effect 3 Condition specification?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+078</Address>
</CheatEntry>
<CheatEntry>
<ID>220069</ID>
<Description>"Effect 3 type?"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+080</Address>
</CheatEntry>
<CheatEntry>
<ID>220070</ID>
<Description>"Effect 3 value?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+084</Address>
</CheatEntry>
<CheatEntry>
<ID>220071</ID>
<Description>"Effect 3 Target designation? I'm not sure."</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+090</Address>
</CheatEntry>
<CheatEntry>
<ID>220072</ID>
<Description>"Guard disabled at +8, charged at +20, cover disabled at +40"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>+128</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>220283</ID>
<Description>"Address search 1.03"</Description>
<Options moHideChildren="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanregion(Skill,Ryujinx.exe-7ff000000000,Ryujinx.exe-7fff00000000,A5 D0 F9 08 00 00 00 00 19 DF FA 08 00 00 00 00)
registersymbol(Skill)
[DISABLE]
unregistersymbol(Skill)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>220284</ID>
<Description>"PP 1:Hastened Charge, Recast, Quick Impetus, Reinforce"</Description>
<Options moHideChildren="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
Skill+10BAC:
db 01
Skill+152EC:
db 01
Skill+164BC:
db 01
Skill+1BEFC:
db 01
[DISABLE]
Skill+10BAC:
db 04
Skill+152EC:
db 04
Skill+164BC:
db 04
Skill+1BEFC:
db 04
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>220285</ID>
<Description>"Skill Enhancement:Offensive Order, Iron Veil"</Description>
<Options moHideChildren="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
Skill+E134:
db 00 00 00 00 00 00 00 00 9F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 02 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 9E 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 02 01 00 00
Skill+12614:
db 00 00 00 00 00 00 00 00 88 00 00 00 CD CC 4C 3E 00 00 00 00 00 00 00 00 02 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 6A 00 00 00 00 00 A0 41 00 00 00 00 00 00 00 00 02 01 00 00
[DISABLE]
Skill+E134:
db 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00
Skill+12614:
db 00 00 00 00 00 00 00 00 89 00 00 00 9A 99 99 3E 00 00 00 00 00 00 00 00 02 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>220286</ID>
<Description>"start address"</Description>
<Options moHideChildren="1"/>
<ShowAsSigned>0</ShowAsSigned>
<GroupHeader>1</GroupHeader>
<Address>Skill-C0</Address>
<CheatEntries>
<CheatEntry>
<ID>220287</ID>
<Description>"28:Lean Edge, +130h is the next skill"</Description>
<Options moHideChildren="1"/>
<ShowAsSigned>0</ShowAsSigned>
<GroupHeader>1</GroupHeader>
<Address>+0</Address>
<CheatEntries>
<CheatEntry>
<ID>220288</ID>
<Description>"Skill ID"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+000</Address>
</CheatEntry>
<CheatEntry>
<ID>220289</ID>
<Description>"AP cost"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+00A</Address>
</CheatEntry>
<CheatEntry>
<ID>220290</ID>
<Description>"PP cost"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+00C</Address>
</CheatEntry>
<CheatEntry>
<ID>220291</ID>
<Description>"Physical damage"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+018</Address>
</CheatEntry>
<CheatEntry>
<ID>220292</ID>
<Description>"Magic damage"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+01C</Address>
</CheatEntry>
<CheatEntry>
<ID>220293</ID>
<Description>"Number of Attacks"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+020</Address>
</CheatEntry>
<CheatEntry>
<ID>220294</ID>
<Description>"Accuracy rate"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>+022</Address>
</CheatEntry>
<CheatEntry>
<ID>220295</ID>
<Description>"Range of effects, Whole at 05."</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+028</Address>
</CheatEntry>
<CheatEntry>
<ID>220296</ID>
<Description>"Effect 1 Condition specification?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+030</Address>
</CheatEntry>
<CheatEntry>
<ID>220297</ID>
<Description>"Effect 1 type?"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+038</Address>
</CheatEntry>
<CheatEntry>
<ID>220298</ID>
<Description>"Effect 1 value?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+03C</Address>
</CheatEntry>
<CheatEntry>
<ID>220299</ID>
<Description>"Effect 1 Target designation? I'm not sure."</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+048</Address>
</CheatEntry>
<CheatEntry>
<ID>220300</ID>
<Description>"Effect 2 Condition specification?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+054</Address>
</CheatEntry>
<CheatEntry>
<ID>220301</ID>
<Description>"Effect 2 type?"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+05C</Address>
</CheatEntry>
<CheatEntry>
<ID>220302</ID>
<Description>"Effect 2 value?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+060</Address>
</CheatEntry>
<CheatEntry>
<ID>220303</ID>
<Description>"Effect 2 Target designation? I'm not sure."</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+06C</Address>
</CheatEntry>
<CheatEntry>
<ID>220304</ID>
<Description>"Effect 3 Condition specification?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+078</Address>
</CheatEntry>
<CheatEntry>
<ID>220305</ID>
<Description>"Effect 3 type?"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+080</Address>
</CheatEntry>
<CheatEntry>
<ID>220306</ID>
<Description>"Effect 3 value?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+084</Address>
</CheatEntry>
<CheatEntry>
<ID>220307</ID>
<Description>"Effect 3 Target designation? I'm not sure."</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+090</Address>
</CheatEntry>
<CheatEntry>
<ID>220308</ID>
<Description>"Guard disabled at +8, charged at +20, cover disabled at +40"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>+128</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
I think it would be very useful to be able to modify Highlighted Skill like Axeen's table, but it is a difficult script for a beginner like me.
BKSPhantom
What is cheating?
Posts: 1 Joined: Fri Apr 26, 2024 1:11 pm
Reputation: 0
Post
by BKSPhantom » Fri Apr 26, 2024 1:13 pm
Hello, is the table for 1.04 soon to be here or should I downpatch the game, do the cheats and patch it again to the latest version?
vampirekidza
Noobzor
Posts: 14 Joined: Sun Jan 20, 2019 1:43 pm
Reputation: 4
Post
by vampirekidza » Tue Apr 30, 2024 10:47 am
When I click on Address search 1.03, my computer shuts down and restarts itself
Is there a way to solve it?
Valuables7413
What is cheating?
Posts: 1 Joined: Sat May 04, 2024 4:03 pm
Reputation: 0
Post
by Valuables7413 » Sat May 04, 2024 4:06 pm
This works thanks! Only thing is when I try to spawn an item, this (cheat item) multiplies infinitely and then it deletes my other items on the item list. Please help.
guidodi
Noobzor
Posts: 7 Joined: Sun Dec 04, 2022 9:14 am
Reputation: 3
Post
by guidodi » Fri May 10, 2024 5:07 am
Could you update to 1.04 please. Thanks.
SummonerVivi
Noobzor
Posts: 13 Joined: Tue Feb 27, 2024 2:41 am
Reputation: 0
Post
by SummonerVivi » Sat May 18, 2024 7:48 pm
Hi all, I was playing around with the cheat engine and I wanted to add the enemy only NPC dark marquess classes along with Valmore and the Baltro but it seems that recruiting a generic and class changing them to the characters I want doesn't work as for some reason the game crashes when I was testing them out via the mock battles also there are no voicelines. Does anyone have any advice on how to add them?
jj808
What is cheating?
Posts: 1 Joined: Fri Jun 14, 2024 8:42 pm
Reputation: 0
Post
by jj808 » Fri Jun 14, 2024 8:45 pm
Hello, first time posting.
Just wondering if anybody else has this issue where the feature "Battel Infinity time (Auto freeze when timer on 1/4)," causes valor to be stuck at 5 (exactly 5) meaning infinite valor. I tried multiple patches and the exact Ryujinx version Ryujinx 1.1.1249 pass and patch 1.03.